Inventories: data for slots 6-7, JSON in save files
Weapon sets and combat-art slots 6-7 live in a shadow inventory per
inventory; the slot methods run the original code on it for slots >= 5,
so item references, icon resources and selection events stay the
game's own. Save games (cInventoryManager::Serialize) and hero files
(saveHero / loadHero) store inventories as JSON ("SRIJ" + length);
vanilla blocks are still read, which migrates old saves. Multiplayer
transfers keep the binary format. nlohmann/json fetched via git.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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@@ -104,3 +104,9 @@
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0x005da880 cInventoryEntry::GetPotionRef
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0x0057f750 SlotCountForLevel # table 0x95503c, max 5
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0x008110d0 GameWindowProc # in-game window procedure: keys (dead keys, modifiers 0x182cdec)
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0x005def60 cInventoryManager::Serialize # (stream, write, x): all 32 inventories, save games
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0x005d9450 cInventoryEntry::GetArtSlotData
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0x005de4e0 cInventoryEntry::CollectItemIds # grid items only
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0x0055fac0 cCreature::AssignArtToSlot # (art, slot), rejects slot > 4
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0x006046f0 ItemDataMgr::saveHero
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0x00605900 ItemDataMgr::loadHero
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