From b32b39f7cb0b03f3c23a2c533f53c57de0a39acc Mon Sep 17 00:00:00 2001 From: Torhan Bartel Date: Wed, 14 Oct 2026 09:09:44 +0200 Subject: [PATCH] docs: todo - skill aura effects are not drawn Co-Authored-By: Claude Opus 5.5 (1M context) --- docs/todo.md | 14 ++++++++++++++ 1 file changed, 14 insertions(+) diff --git a/docs/todo.md b/docs/todo.md index ce739a7..6a5a36c 100644 --- a/docs/todo.md +++ b/docs/todo.md @@ -1,5 +1,19 @@ # To do +## Bug: skill "aura" effects are not drawn + +Reported 2026-10-14: the aura effects of some skills are missing. Not +investigated yet. Things to check first: + +- whether vanilla (`[widescreen] Enabled=0`) draws them, i.e. whether the + widescreen or HUD patches cause it; +- whether they are missing everywhere or only away from the screen centre; + if the latter, a clip test still using 1024x768 bounds, like the creature + clip (`0x4c8`/`0x3c8`) was; +- effect objects (`cObjectFX`) in the object passes (`cWorldView0::DrawObjects` + `0x62e580` / `DrawObjects2` `0x6300d0`) and the light/effect list + (`+0xce14`, `0x41b1xx`). + ## Better pathfinder (mouse clicks and monsters) Replace the game's pathfinding with a more reliable and efficient one, for