Map: zoomed-view symbols centred, 10x reveal and enemy range; progress screen on the menu background
- Megamap / TAB map zoomed view: heroes' markers and the other symbols (integer 200h centre immediates) follow the view's centre. - Map reveal: the hero's reveal stamp scaled 10x (mods/mapreveal.cpp, docs/map-reveal.md); creatures on the zoomed map shown within 10x the sight range. - Load / save progress screen drawn on the rock background across the full width, the picture blended over it (mods/loadingscreen.cpp); the classic 1024x768 frame is gone. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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@@ -234,15 +234,17 @@ repeatable ones (ids 2600..3599, cloned by Quest_End) and DQ_ dynamic quests;
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which of them count for an area, and how the book groups by area, is still to
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be measured.
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## Megamap zoomed view: markers shifted (2026-10-25)
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## Megamap: zoom not centred on the hero (2026-10-25)
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Reported: on the M map, clicking a location to zoom in shows the markers on
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the zoomed map wrong / shifted (megamap.cpp).
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Reported: the zoomed view does not start centred on the hero. The game zooms
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on the large map's zoom point +0xc0438 (the mouse position, updated while the
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mouse is outside the zoom buttons +0xc0538; 0x6ca47b) plus the scroll. Open:
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how the user zoomed (buttons / key / click); then zoom on the hero for
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buttons and keys.
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## Load / save progress screen: rock background (2026-10-25)
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## Inventory drawn without its dark backgrounds (2026-10-25, intermittent)
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Reported: the progress screen shown while loading / saving does not use the
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rock-wall background of the other menu screens yet (hud::RenderMenuFrame,
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docs/screens.md). The GDI progress screen is DxDriver7_LoadingScreen
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0x6469d0 (1024x768, game/addresses.h); pictures PAK\loading0/1.bmp,
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loadgame.bmp, savegame.bmp, LoadingUW00/01.bmp.
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Reported twice: on opening the inventory the item list had no dark
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background behind the grid, and the tab texts had an odd background colour.
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Looks like render state (texture / blend / colour) left behind by an earlier
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draw; not reproduced yet. To find out: what was open or shown just before.
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