Map: zoomed-view symbols centred, 10x reveal and enemy range; progress screen on the menu background
- Megamap / TAB map zoomed view: heroes' markers and the other symbols (integer 200h centre immediates) follow the view's centre. - Map reveal: the hero's reveal stamp scaled 10x (mods/mapreveal.cpp, docs/map-reveal.md); creatures on the zoomed map shown within 10x the sight range. - Load / save progress screen drawn on the rock background across the full width, the picture blended over it (mods/loadingscreen.cpp); the classic 1024x768 frame is gone. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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@@ -66,7 +66,7 @@ int OffsetFor(Anchor anchor) {
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// The main menu's frame shifts the windows in it; over a 16:9 screen
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// (no frame) dialogs are centred like in a game (user, 2026-10-21).
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const bool inMenuFrame = mods::widescreen::MenuIsShowing() && g_menuFrameDx != 0;
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if (!enabled || width <= kLayoutWidth || mods::widescreen::IsClassicFrame() || inMenuFrame ||
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if (!enabled || width <= kLayoutWidth || mods::widescreen::IsLoadingScreen() || inMenuFrame ||
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anchor == Anchor::Screen) {
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return 0;
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}
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