Map: zoomed-view symbols centred, 10x reveal and enemy range; progress screen on the menu background
- Megamap / TAB map zoomed view: heroes' markers and the other symbols (integer 200h centre immediates) follow the view's centre. - Map reveal: the hero's reveal stamp scaled 10x (mods/mapreveal.cpp, docs/map-reveal.md); creatures on the zoomed map shown within 10x the sight range. - Load / save progress screen drawn on the rock background across the full width, the picture blended over it (mods/loadingscreen.cpp); the classic 1024x768 frame is gone. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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@@ -259,7 +259,7 @@ uint32_t __fastcall UiManager_Render(void* self, void* edx, uint32_t argument);
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RE_HOOK(0x007587b0, UiManager_Render);
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uint32_t __fastcall UiManager_Render(void* self, void* edx, uint32_t argument) {
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using namespace mods;
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if (!widescreen::IsMenuThread() || widescreen::IsClassicFrame() || widescreen::RenderWidth() == 0) {
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if (!widescreen::IsMenuThread() || widescreen::IsLoadingScreen() || widescreen::RenderWidth() == 0) {
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return UiManager_Render_original(self, edx, argument);
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}
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auto* driver = *reinterpret_cast<DxDriver7**>(addr::g_dxDriver);
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