Map: zoomed-view symbols centred, 10x reveal and enemy range; progress screen on the menu background

- Megamap / TAB map zoomed view: heroes' markers and the other symbols
  (integer 200h centre immediates) follow the view's centre.
- Map reveal: the hero's reveal stamp scaled 10x (mods/mapreveal.cpp,
  docs/map-reveal.md); creatures on the zoomed map shown within 10x the
  sight range.
- Load / save progress screen drawn on the rock background across the full
  width, the picture blended over it (mods/loadingscreen.cpp); the classic
  1024x768 frame is gone.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
This commit is contained in:
khallaandClaude Opus 5.5 committed 2026-10-25 02:07:59 +02:00
1 parent 3f03228c29
commit b452558122
18 files changed
+435 -40

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@@ -259,7 +259,7 @@ uint32_t __fastcall UiManager_Render(void* self, void* edx, uint32_t argument);
RE_HOOK(0x007587b0, UiManager_Render);
uint32_t __fastcall UiManager_Render(void* self, void* edx, uint32_t argument) {
using namespace mods;
if (!widescreen::IsMenuThread() || widescreen::IsClassicFrame() || widescreen::RenderWidth() == 0) {
if (!widescreen::IsMenuThread() || widescreen::IsLoadingScreen() || widescreen::RenderWidth() == 0) {
return UiManager_Render_original(self, edx, argument);
}
auto* driver = *reinterpret_cast<DxDriver7**>(addr::g_dxDriver);