From ba03672c3273141a927c0f1b75f552628bf312fb Mon Sep 17 00:00:00 2001 From: Torhan Bartel Date: Wed, 14 Oct 2026 04:57:22 +0200 Subject: [PATCH] hud: header comment Co-Authored-By: Claude Opus 5.5 (1M context) --- src/mods/hud.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/src/mods/hud.cpp b/src/mods/hud.cpp index a9812b4..fdee7f0 100644 --- a/src/mods/hud.cpp +++ b/src/mods/hud.cpp @@ -1,9 +1,10 @@ // HUD layout for widened views. // // The UI is laid out for 1024x768 and drawn into the top-left of the widened -// render target. Selected windows are moved as a whole: -// - cUI_Taskbar2 (orbs, belt, skills at the bottom): centred horizontally +// render target. Windows are moved as a whole: // - cUI_Mercenary (party panel: portrait and health at the top): right edge +// - everything else (bottom bar, dialogs, inventory, maps, ...): centred +// See docs/hud.md for the hooks and what happens outside a window's scope. // // A window is moved by transforming what it draws and what it receives, so // positions it computes itself (e.g. the potion arc) follow as well: