Quest NPCs turn blue and stop facing the hero once their quest is done
A dialog's quest comes from the game's script labels ("Dialog:<name>",
quest at +0x48). When that quest is done and not in progress, IsQuestNpc
answers false (blue on the minimap) and the idle action's type check
skips the turn towards the hero.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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@@ -78,6 +78,7 @@ add_library(sacredK SHARED
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src/mods/mapreveal.cpp
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src/mods/questbook.cpp
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src/mods/questfail.cpp
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src/mods/questnpc.cpp
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src/mods/anticheat.cpp
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src/mods/loadingscreen.cpp
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)
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