Quest NPCs turn blue and stop facing the hero once their quest is done
A dialog's quest comes from the game's script labels ("Dialog:<name>",
quest at +0x48). When that quest is done and not in progress, IsQuestNpc
answers false (blue on the minimap) and the idle action's type check
skips the turn towards the hero.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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@@ -228,7 +228,8 @@ window's layout in the width beyond its 1024 frame.
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Request: NPCs related to a quest are drawn white on the minimaps and always
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turn towards the player; once their quest is finished they should stop
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turning and be drawn blue (like other NPCs).
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turning and be drawn blue (like other NPCs). Done 2026-10-25
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(docs/quests.md, "Quest NPCs after the quest").
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## Inventory drawn without its dark backgrounds (2026-10-25, intermittent)
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@@ -236,3 +237,8 @@ Reported twice: on opening the inventory the item list had no dark
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background behind the grid, and the tab texts had an odd background colour.
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Looks like render state (texture / blend / colour) left behind by an earlier
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draw; not reproduced yet. To find out: what was open or shown just before.
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Possibly related (2026-10-25, once): right after a game start the main menu
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texts were drawn as solid gold blocks (the gold text texture without the
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font's letter mask). Gone after a restart; Alt+Tab does not cause it. The
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log showed nothing unusual (all hooks and patches applied).
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