Maps in widened views: TAB overlay in place, M map across the full width
- hud: shift SetViewport/Clear with moved windows (TAB overview map) - megamap: view constants patched to the render width (clip, scroll limit, edge scrolling, centre, dark band, zoomed view and its markers); frame stretched to the screen edges, zoom controls and their click area centred - hud: Anchor::Screen windows are drawn and clicked unshifted but still own the event scope - autotest waits for log markers instead of fixed delays (~18 s per run) Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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@@ -56,9 +56,9 @@ follow.
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## Map and map zoom in widened views
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Reported 2026-10-15: the map (and zooming it) does not support the widened
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render sizes yet (docs/widescreen.md, docs/hud.md: windows are laid out for
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1024 and centred). To check: the map window's draw area and the zoom's
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hardcoded 1024/768 (or 512/384 centre) values.
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render sizes yet. 2026-10-16: TAB map fixed (viewport shifted), M map spans
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the render width (docs/hud.md, "Large map"), zoomed view and its markers included.
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Confirmed in-game 2026-10-16.
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## Quest dialog glitches in widened views
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