Maps in widened views: TAB overlay in place, M map across the full width
- hud: shift SetViewport/Clear with moved windows (TAB overview map) - megamap: view constants patched to the render width (clip, scroll limit, edge scrolling, centre, dark band, zoomed view and its markers); frame stretched to the screen edges, zoom controls and their click area centred - hud: Anchor::Screen windows are drawn and clicked unshifted but still own the event scope - autotest waits for log markers instead of fixed delays (~18 s per run) Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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@@ -24,6 +24,7 @@
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#include "mods/widescreen.h"
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#include "mods/hud.h"
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#include "mods/megamap.h"
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#include <algorithm>
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#include <atomic>
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@@ -318,6 +319,7 @@ void ApplyRenderSize(game::DxDisplayMode& mode, HWND window) {
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PatchGrannyOrthoPushes(width, height);
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PatchLabelArea(width, height);
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PatchLetterbox(width);
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mods::megamap::PatchLayout(width);
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}
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const double scaleX = width / kOriginalWidth;
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const double scaleY = height / kOriginalHeight;
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