Megamap: the zoom button zooms on the hero and follows him

The zoom button never set the zoom point, so it zoomed on the last
magnifier point (or 0,0). While the button's zoom is on, the point is put on
the hero's map pixel every engine tick; the held mouse button still zooms on
the mouse. game::UiWindow / UiWindowShown shared from windows.h.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
This commit is contained in:
khallaandClaude Opus 5.5 committed 2026-10-25 11:54:59 +01:00
1 parent 1d16fc65c4
commit c7d54a6cfd
6 files changed
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+13
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@@ -118,6 +118,19 @@ game lays them out at creation only).
A window anchored `Screen` still counts as the outermost scope for events, so
its child buttons (hooked as standalone controls, `Center`) don't shift again.
### Zoom on the hero (2026-10-25)
Reported: the zoomed view did not start centred on the hero. Read: the map
zooms on its zoom point +0xc0438 / +0xc043c (screen) plus the scroll
+0xc016c / +0xc0170 (render 0x6ca4d6). Holding the mouse button on the map
(+0xc06bc, 0x6c8274) moves the point with the mouse (outside the zoom
controls, 0x6ca47b); the zoom button (flag 0x100 in +0xc0154, 0x6c7fac)
never sets it, so it zoomed on the last held point, or 0,0 after the map was
created. Now, while the button zoom is on and the mouse is not held, every
engine tick puts the point on the hero: map pixel by 0x6cb130 (thiscall
(out, world x/y/level floats), ret 8; as opening the map centres on the hero,
0x6c7bad..) minus the scroll. The held zoom still follows the mouse.
## Viewports (cursor in the quest book, 2026-10-17)
`SetViewport` inside a moved window is shifted like its vertices. The quest
-8
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@@ -230,14 +230,6 @@ Request: NPCs related to a quest are drawn white on the minimaps and always
turn towards the player; once their quest is finished they should stop
turning and be drawn blue (like other NPCs).
## Megamap: zoom not centred on the hero (2026-10-25)
Reported: the zoomed view does not start centred on the hero. The game zooms
on the large map's zoom point +0xc0438 (the mouse position, updated while the
mouse is outside the zoom buttons +0xc0538; 0x6ca47b) plus the scroll. Open:
how the user zoomed (buttons / key / click); then zoom on the hero for
buttons and keys.
## Inventory drawn without its dark backgrounds (2026-10-25, intermittent)
Reported twice: on opening the inventory the item list had no dark