WASD: resume the walk right after a weapon set switch (untested in-game)
Switching between weapon classes resets the hero's animation state inside cUI_Taskbar2::SelectWeaponSet, which dropped the walk for a tick. The hook sends the WASD walk again at once. Checkpoint before the movement rework. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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@@ -5,4 +5,8 @@ namespace mods::wasd {
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// Whether `vk` is one of the movement keys W/A/S/D.
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bool IsMovementKey(int vk);
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// Sends the walk for the held movement keys now, after something stopped the
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// hero mid-walk (a weapon set switch).
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void ResumeWalk();
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} // namespace mods::wasd
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