Initial sacred_re scaffold with borderless fullscreen mod

- Launcher (sacred_re.exe) starts sacred.exe with sacred_re.dll injected
  via Detours; the DLL verifies the Sacred Gold 2.28 build before hooking.
- Hook framework: RE_HOOK for game addresses, RE_HOOK_API for Windows
  APIs, per-hook enable/disable in sacred_re.ini, sacred_re.log.
- Game code: Log (0x66f1c0) hooked, CmdLineHasFlag (0x813140) rewritten.
- Borderless mod: forces windowed mode, covers the monitor, scales the
  1024x768 image aspect-correct, remaps mouse input, keeps running in the
  background with keyboard input hidden while unfocused.
- CMake/Ninja/MSVC x86 build, VS Code setup, disasm tool, function map.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
This commit is contained in:
khallaandClaude Opus 5.5 committed 2026-10-13 23:55:50 +02:00
commit d9f5c85430
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{
"version": 6,
"configurePresets": [
{
"name": "x86-base",
"hidden": true,
"generator": "Ninja",
"binaryDir": "${sourceDir}/build/${presetName}",
"architecture": { "value": "x86", "strategy": "external" },
"cacheVariables": { "CMAKE_C_COMPILER": "cl", "CMAKE_CXX_COMPILER": "cl" }
},
{ "name": "x86-debug", "inherits": "x86-base", "cacheVariables": { "CMAKE_BUILD_TYPE": "Debug" } },
{ "name": "x86-release", "inherits": "x86-base", "cacheVariables": { "CMAKE_BUILD_TYPE": "RelWithDebInfo" } }
],
"buildPresets": [
{ "name": "x86-debug", "configurePreset": "x86-debug" },
{ "name": "x86-release", "configurePreset": "x86-release" }
]
}