Initial sacred_re scaffold with borderless fullscreen mod
- Launcher (sacred_re.exe) starts sacred.exe with sacred_re.dll injected via Detours; the DLL verifies the Sacred Gold 2.28 build before hooking. - Hook framework: RE_HOOK for game addresses, RE_HOOK_API for Windows APIs, per-hook enable/disable in sacred_re.ini, sacred_re.log. - Game code: Log (0x66f1c0) hooked, CmdLineHasFlag (0x813140) rewritten. - Borderless mod: forces windowed mode, covers the monitor, scales the 1024x768 image aspect-correct, remaps mouse input, keeps running in the background with keyboard input hidden while unfocused. - CMake/Ninja/MSVC x86 build, VS Code setup, disasm tool, function map. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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# Microsoft Detours (MIT) — function hooking and DLL injection.
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# Upstream ships no CMake build, so we compile its sources into a static lib.
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include(FetchContent)
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FetchContent_Declare(detours_src
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GIT_REPOSITORY https://github.com/microsoft/Detours.git
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GIT_TAG v4.0.1
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GIT_SHALLOW TRUE
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)
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FetchContent_MakeAvailable(detours_src)
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set(_d ${detours_src_SOURCE_DIR}/src)
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add_library(detours STATIC
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${_d}/detours.cpp
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${_d}/modules.cpp
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${_d}/disasm.cpp
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${_d}/image.cpp
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${_d}/creatwth.cpp
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${_d}/disolx86.cpp
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${_d}/disolx64.cpp
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${_d}/disolia64.cpp
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${_d}/disolarm.cpp
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${_d}/disolarm64.cpp
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)
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target_include_directories(detours PUBLIC ${_d})
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# C++20 implies /permissive-, which v4.0.1 does not compile under (goto over initialisations).
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target_compile_options(detours PRIVATE /W3 /permissive)
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