Initial sacred_re scaffold with borderless fullscreen mod
- Launcher (sacred_re.exe) starts sacred.exe with sacred_re.dll injected via Detours; the DLL verifies the Sacred Gold 2.28 build before hooking. - Hook framework: RE_HOOK for game addresses, RE_HOOK_API for Windows APIs, per-hook enable/disable in sacred_re.ini, sacred_re.log. - Game code: Log (0x66f1c0) hooked, CmdLineHasFlag (0x813140) rewritten. - Borderless mod: forces windowed mode, covers the monitor, scales the 1024x768 image aspect-correct, remaps mouse input, keeps running in the background with keyboard input hidden while unfocused. - CMake/Ninja/MSVC x86 build, VS Code setup, disasm tool, function map. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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@@ -0,0 +1,49 @@
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// Command-line switches.
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//
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// Original (0x00813140), called from WinMain with lpCmdLine, e.g. for "log",
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// "tabblocker", "win" and the language codes "US", "DE", ... (table 0x00897394).
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//
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// Status: rewritten. Behaviour matches the original, including its quirks:
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// - only the flag is lowercased, not the command line: "-LOG" does not enable
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// logging, and the language code "DE" is matched as "de";
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// - nothing before the match is checked, so "-xlog" also counts as "log";
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// - a match must be followed by a space or the end of the command line.
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// Deviation: the original copies the flag into a 256-byte stack buffer
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// unchecked; we truncate instead of overflowing.
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#include "game/engine/cmdline.h"
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#include <cstring>
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#include "game/engine/log.h"
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#include "re/hook.h"
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namespace game {
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RE_HOOK(0x00813140, CmdLineHasFlag);
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bool __cdecl CmdLineHasFlag(const char* cmdline, const char* flag, bool quiet) {
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char needle[256];
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strncpy_s(needle, flag, _TRUNCATE);
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for (char* c = needle; *c; ++c) {
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if (*c >= 'A' && *c <= 'Z') {
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*c += 'a' - 'A';
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}
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}
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const size_t length = strlen(needle);
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for (const char* match = strstr(cmdline, needle); match; match = strstr(match + 1, needle)) {
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const char* space = strchr(match, ' ');
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const bool endsAtSpace = space && static_cast<size_t>(space - match) == length;
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const bool endsAtEnd = strlen(match) == length;
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if (endsAtSpace || endsAtEnd) {
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if (!quiet) {
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Log("cmd: %s\n", flag);
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}
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return true;
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}
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}
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return false;
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}
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} // namespace game
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@@ -0,0 +1,8 @@
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#pragma once
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namespace game {
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// sacred.exe 0x00813140
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bool __cdecl CmdLineHasFlag(const char* cmdline, const char* flag, bool quiet);
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} // namespace game
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@@ -0,0 +1,14 @@
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#pragma once
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#include <windows.h>
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namespace game {
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// sacred.exe 0x0066e500. GetCursorPos(), made relative to `window`'s client
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// area when `window` is non-null. The game's main source of mouse positions.
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void __cdecl GetMouseClientPos(HWND window, POINT* position);
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// sacred.exe 0x008122a0. Window procedure of the main "Sacred" window class.
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LRESULT CALLBACK MainWindowProc(HWND window, UINT message, WPARAM wParam, LPARAM lParam);
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} // namespace game
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@@ -0,0 +1,42 @@
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// Game debug log.
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//
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// Original (0x0066f1c0): printf-style. Does nothing unless logging is enabled
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// (byte 0x017e5ee0, set by the "log" command-line flag in WinMain). When
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// enabled it lazily opens DEBUG.LOG and ExpLog.LOG, writes the message to
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// DEBUG.LOG, then formats it into a 1024-byte buffer and passes it to an
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// optional callback (0x017e5ee4) and to either OutputDebugString or the
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// in-game console object (0x017e5edc).
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//
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// Status: hooked, not rewritten. Every message is mirrored into sacred_re.log
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// whether or not the game's own logging is enabled, then forwarded.
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#include "game/engine/log.h"
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#include <cstdarg>
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#include <cstdio>
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#include <cstring>
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#include "re/hook.h"
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#include "re/log.h"
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namespace game {
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RE_HOOK(0x0066f1c0, Log);
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void __cdecl Log(const char* fmt, ...) {
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char message[1024];
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va_list args;
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va_start(args, fmt);
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vsnprintf(message, sizeof(message), fmt, args);
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va_end(args);
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size_t length = strlen(message);
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while (length > 0 && (message[length - 1] == '\n' || message[length - 1] == '\r')) {
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--length;
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}
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re::Log("[game] %.*s", static_cast<int>(length), message);
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Log_original("%s", message);
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}
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} // namespace game
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@@ -0,0 +1,8 @@
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#pragma once
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namespace game {
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// sacred.exe 0x0066f1c0
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void __cdecl Log(const char* fmt, ...);
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} // namespace game
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@@ -0,0 +1,58 @@
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#pragma once
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// The engine's DirectDraw 7 / Direct3D 7 renderer ("dxDriver7" in its log
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// messages). Single instance, pointer at 0x00cda99c.
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//
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// These structs mirror the original 32-bit memory layout field by field and
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// are only valid inside the game process; only the fields we use are named.
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#include <cstddef>
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#include <cstdint>
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#include <windows.h>
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namespace game {
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// Display mode request, passed to DxDriver7::SetDisplayMode and copied to
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// DxDriver7::mode.
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struct DxDisplayMode {
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uint8_t unknown00[0x08];
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uint16_t height; // +0x08
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uint8_t unknown0a[0x02];
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uint16_t width; // +0x0c
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uint8_t unknown0e[0x6e];
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int32_t fullscreen; // +0x7c 1 = exclusive fullscreen, 0 = windowed
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uint32_t bitsPerPixel; // +0x80
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};
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static_assert(sizeof(DxDisplayMode) == 0x84);
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static_assert(offsetof(DxDisplayMode, fullscreen) == 0x7c);
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struct DxDriver7 {
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uint8_t unknown000[0x14];
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DxDisplayMode mode; // +0x14
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uint8_t unknown098[0x18];
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HWND window; // +0xb0
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void* directDraw; // +0xb4 IDirectDraw7*
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void* primarySurface; // +0xb8 IDirectDrawSurface7*
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void* backBuffer; // +0xbc IDirectDrawSurface7*
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uint8_t unknown0c0[0x11c];
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RECT blitSource; // +0x1dc back-buffer rect copied by Flip (windowed)
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RECT blitDest; // +0x1ec screen-space destination of that copy
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};
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static_assert(offsetof(DxDriver7, window) == 0xb0);
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static_assert(offsetof(DxDriver7, blitSource) == 0x1dc);
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static_assert(offsetof(DxDriver7, blitDest) == 0x1ec);
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// Member functions are __thiscall; we declare them __fastcall with an unused
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// second parameter (EDX), which has the same register/stack contract.
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// sacred.exe 0x00645390. Creates DirectDraw, the surfaces and the D3D device for
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// `mode`. Windowed: resizes the popup window to mode.width x mode.height,
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// centred on the desktop. Returns non-zero on success.
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int __fastcall DxDriver7_SetDisplayMode(DxDriver7* self, void* edx, void* deviceCaps, const DxDisplayMode* mode,
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uint32_t unknown);
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// sacred.exe 0x00645f70. Presents the back buffer: Flip() in fullscreen,
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// primary->Blt(blitDest, backBuffer, blitSource) in windowed mode.
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int __fastcall DxDriver7_Flip(DxDriver7* self, void* edx);
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} // namespace game
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@@ -0,0 +1,102 @@
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// sacred_re.exe: starts sacred.exe with sacred_re.dll injected.
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//
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// sacred_re.exe [--game-dir <dir>] [game arguments...]
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//
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// The game directory comes from --game-dir (which is then remembered in
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// sacred_re.ini), else from [paths] GameDir in sacred_re.ini, else the
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// launcher's own directory. Remaining arguments are passed to the game
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// unchanged, e.g. `sacred_re.exe log` enables the game's DEBUG.LOG.
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#include <string>
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#include <windows.h>
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#include <detours.h>
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#include <shellapi.h>
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namespace {
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std::wstring ExeDir() {
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wchar_t path[MAX_PATH];
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DWORD length = GetModuleFileNameW(nullptr, path, MAX_PATH);
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std::wstring dir(path, length);
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return dir.substr(0, dir.find_last_of(L"\\/") + 1);
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}
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bool FileExists(const std::wstring& path) {
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DWORD attributes = GetFileAttributesW(path.c_str());
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return attributes != INVALID_FILE_ATTRIBUTES && !(attributes & FILE_ATTRIBUTE_DIRECTORY);
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}
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std::wstring WithTrailingSlash(std::wstring dir) {
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if (!dir.empty() && dir.back() != L'\\' && dir.back() != L'/') {
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dir += L'\\';
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}
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return dir;
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}
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int Fail(const std::wstring& message) {
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MessageBoxW(nullptr, message.c_str(), L"sacred_re", MB_OK | MB_ICONERROR);
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return 1;
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}
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} // namespace
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int WINAPI wWinMain(HINSTANCE, HINSTANCE, LPWSTR, int) {
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const std::wstring launcherDir = ExeDir();
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const std::wstring ini = launcherDir + L"sacred_re.ini";
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int argc = 0;
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wchar_t** argv = CommandLineToArgvW(GetCommandLineW(), &argc);
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std::wstring gameDir;
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std::wstring gameArgs;
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for (int i = 1; i < argc; ++i) {
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std::wstring arg = argv[i];
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if (arg == L"--game-dir" && i + 1 < argc) {
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gameDir = WithTrailingSlash(argv[++i]);
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WritePrivateProfileStringW(L"paths", L"GameDir", gameDir.c_str(), ini.c_str());
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} else {
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gameArgs += L' ';
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gameArgs += arg;
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}
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}
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LocalFree(argv);
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if (gameDir.empty()) {
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wchar_t configured[MAX_PATH] = {};
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GetPrivateProfileStringW(L"paths", L"GameDir", L"", configured, MAX_PATH, ini.c_str());
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gameDir = configured[0] ? WithTrailingSlash(configured) : launcherDir;
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}
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const std::wstring gameExe = gameDir + L"sacred.exe";
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if (!FileExists(gameExe)) {
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return Fail(L"sacred.exe not found in\n" + gameDir +
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L"\n\nRun once with: sacred_re.exe --game-dir \"<Sacred Gold folder>\"");
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}
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const std::wstring dllPath = launcherDir + L"sacred_re.dll";
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if (!FileExists(dllPath)) {
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return Fail(L"sacred_re.dll not found next to the launcher:\n" + dllPath);
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}
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// Detours takes the DLL path as ANSI.
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char dllPathA[MAX_PATH];
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if (!WideCharToMultiByte(CP_ACP, 0, dllPath.c_str(), -1, dllPathA, MAX_PATH, nullptr, nullptr)) {
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return Fail(L"DLL path is not representable in the ANSI code page:\n" + dllPath);
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}
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std::wstring commandLine = L"\"" + gameExe + L"\"" + gameArgs;
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STARTUPINFOW startup = {sizeof(startup)};
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PROCESS_INFORMATION process = {};
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if (!DetourCreateProcessWithDllExW(gameExe.c_str(), commandLine.data(), nullptr, nullptr, FALSE,
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CREATE_DEFAULT_ERROR_MODE, nullptr, gameDir.c_str(), &startup, &process,
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dllPathA, nullptr)) {
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return Fail(L"Failed to start sacred.exe (error " + std::to_wstring(GetLastError()) + L").");
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}
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WaitForSingleObject(process.hProcess, INFINITE);
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DWORD exitCode = 0;
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GetExitCodeProcess(process.hProcess, &exitCode);
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CloseHandle(process.hThread);
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CloseHandle(process.hProcess);
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return static_cast<int>(exitCode);
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}
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@@ -0,0 +1,215 @@
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// Borderless fullscreen.
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//
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// The game renders at a fixed resolution (1024x768). Unmodified, windowed mode
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// shows that as a 1024x768 popup centred on the desktop; fullscreen mode
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// switches the display mode. With this mod the game always runs windowed, the
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// popup covers the whole monitor, and each frame is scaled up into the largest
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// centred rectangle with the game's aspect ratio (black bars elsewhere).
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//
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// Mouse positions are mapped back from that rectangle to game pixels, both in
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// GetMouseClientPos (polled by the game) and in mouse window messages.
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//
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// sacred_re.ini:
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// [borderless]
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// Enabled=1 ; 0 = original behaviour
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// IntegerScale=0 ; 1 = scale by whole multiples only (sharper, larger bars)
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// RunInBackground=1 ; keep the game running when it loses focus
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//
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// Vanilla pauses when the window loses focus (WM_ACTIVATEAPP sets bit 0x20000 in
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// 0x0182cdb8 and pauses sound) and stops presenting; a monitor-sized window then
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// goes black. With RunInBackground the deactivation is never passed to the
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// game. Because the game polls the keyboard with GetAsyncKeyState, which sees
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// keys pressed in any application, key state is hidden from it while another
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// window has the focus.
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//
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// Known gap: one code path (0x00610650, cursor nudging) moves the cursor with
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// SetCursorPos by a game-pixel delta, which is not scaled to screen pixels.
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#include <algorithm>
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#include <windows.h>
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#include <windowsx.h>
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#include "game/engine/input.h"
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#include "game/render/dx_driver7.h"
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#include "re/config.h"
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#include "re/hook.h"
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#include "re/log.h"
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namespace {
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struct Viewport {
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bool active = false;
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HWND window = nullptr;
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bool runInBackground = false;
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int gameWidth = 0;
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int gameHeight = 0;
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RECT client = {}; // scaled game image, window client coordinates
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RECT screen = {}; // same rectangle, screen coordinates
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};
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Viewport g_viewport;
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bool Enabled() {
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return re::ConfigInt("borderless", "Enabled", 1) != 0;
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}
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// Largest rectangle with the game's aspect ratio that fits the monitor.
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RECT FitRect(int areaWidth, int areaHeight, int width, int height, bool integerScale) {
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int scaledWidth;
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int scaledHeight;
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if (integerScale) {
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int scale = std::max(1, std::min(areaWidth / width, areaHeight / height));
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scaledWidth = width * scale;
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scaledHeight = height * scale;
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} else if (static_cast<long long>(areaWidth) * height > static_cast<long long>(areaHeight) * width) {
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scaledHeight = areaHeight;
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scaledWidth = MulDiv(width, areaHeight, height);
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} else {
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scaledWidth = areaWidth;
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scaledHeight = MulDiv(height, areaWidth, width);
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}
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int left = (areaWidth - scaledWidth) / 2;
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int top = (areaHeight - scaledHeight) / 2;
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return {left, top, left + scaledWidth, top + scaledHeight};
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}
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void ApplyBorderless(game::DxDriver7* driver) {
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HWND window = driver->window;
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MONITORINFO monitor = {sizeof(monitor)};
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GetMonitorInfoW(MonitorFromWindow(window, MONITOR_DEFAULTTONEAREST), &monitor);
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const RECT& area = monitor.rcMonitor;
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const int areaWidth = area.right - area.left;
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const int areaHeight = area.bottom - area.top;
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SetWindowLongW(window, GWL_STYLE, WS_POPUP | WS_VISIBLE);
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SetWindowPos(window, HWND_TOP, area.left, area.top, areaWidth, areaHeight, SWP_FRAMECHANGED | SWP_SHOWWINDOW);
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Viewport viewport;
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viewport.window = window;
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viewport.runInBackground = re::ConfigInt("borderless", "RunInBackground", 1) != 0;
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viewport.gameWidth = driver->mode.width;
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viewport.gameHeight = driver->mode.height;
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viewport.client = FitRect(areaWidth, areaHeight, viewport.gameWidth, viewport.gameHeight,
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re::ConfigInt("borderless", "IntegerScale", 0) != 0);
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viewport.screen = viewport.client;
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OffsetRect(&viewport.screen, area.left, area.top);
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viewport.active = true;
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g_viewport = viewport;
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// Paint the bars: the window class background brush is black.
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InvalidateRect(window, nullptr, TRUE);
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re::Log("borderless: %dx%d game -> %ldx%ld monitor, image at (%ld,%ld) %ldx%ld", viewport.gameWidth,
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viewport.gameHeight, static_cast<long>(areaWidth), static_cast<long>(areaHeight), viewport.client.left,
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viewport.client.top, viewport.client.right - viewport.client.left,
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viewport.client.bottom - viewport.client.top);
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}
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// Window client coordinates -> game pixels.
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POINT ToGame(POINT p) {
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const Viewport& v = g_viewport;
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const int width = v.client.right - v.client.left;
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const int height = v.client.bottom - v.client.top;
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POINT result;
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result.x = std::clamp(MulDiv(p.x - v.client.left, v.gameWidth, width), 0, v.gameWidth - 1);
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result.y = std::clamp(MulDiv(p.y - v.client.top, v.gameHeight, height), 0, v.gameHeight - 1);
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return result;
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}
|
||||
|
||||
// Fills everything except the game image with black.
|
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void PaintBars(HDC dc) {
|
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RECT window;
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GetClientRect(g_viewport.window, &window);
|
||||
const int saved = SaveDC(dc);
|
||||
ExcludeClipRect(dc, g_viewport.client.left, g_viewport.client.top, g_viewport.client.right,
|
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g_viewport.client.bottom);
|
||||
FillRect(dc, &window, static_cast<HBRUSH>(GetStockObject(BLACK_BRUSH)));
|
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RestoreDC(dc, saved);
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}
|
||||
|
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bool IsMouseMessageWithClientCoords(UINT message) {
|
||||
// WM_MOUSEWHEEL and WM_MOUSEHWHEEL carry screen coordinates; leave them alone.
|
||||
return message >= WM_MOUSEFIRST && message <= WM_MOUSELAST && message != WM_MOUSEWHEEL &&
|
||||
message != WM_MOUSEHWHEEL;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
namespace game {
|
||||
|
||||
RE_HOOK(0x00645390, DxDriver7_SetDisplayMode);
|
||||
RE_HOOK(0x00645f70, DxDriver7_Flip);
|
||||
RE_HOOK(0x0066e500, GetMouseClientPos);
|
||||
RE_HOOK(0x008122a0, MainWindowProc);
|
||||
|
||||
int __fastcall DxDriver7_SetDisplayMode(DxDriver7* self, void* edx, void* deviceCaps, const DxDisplayMode* mode,
|
||||
uint32_t unknown) {
|
||||
if (!Enabled()) {
|
||||
return DxDriver7_SetDisplayMode_original(self, edx, deviceCaps, mode, unknown);
|
||||
}
|
||||
DxDisplayMode windowed = *mode;
|
||||
windowed.fullscreen = 0;
|
||||
g_viewport.active = false;
|
||||
const int result = DxDriver7_SetDisplayMode_original(self, edx, deviceCaps, &windowed, unknown);
|
||||
if (result) {
|
||||
ApplyBorderless(self);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
int __fastcall DxDriver7_Flip(DxDriver7* self, void* edx) {
|
||||
// The original computes the blit rectangles once, for a centred window of
|
||||
// exactly the game's size; override them on every present.
|
||||
if (g_viewport.active && self->window == g_viewport.window) {
|
||||
self->blitSource = {0, 0, g_viewport.gameWidth, g_viewport.gameHeight};
|
||||
self->blitDest = g_viewport.screen;
|
||||
}
|
||||
return DxDriver7_Flip_original(self, edx);
|
||||
}
|
||||
|
||||
void __cdecl GetMouseClientPos(HWND window, POINT* position) {
|
||||
GetMouseClientPos_original(window, position);
|
||||
if (window && g_viewport.active && window == g_viewport.window) {
|
||||
*position = ToGame(*position);
|
||||
}
|
||||
}
|
||||
|
||||
LRESULT CALLBACK MainWindowProc(HWND window, UINT message, WPARAM wParam, LPARAM lParam) {
|
||||
if (!g_viewport.active || window != g_viewport.window) {
|
||||
return MainWindowProc_original(window, message, wParam, lParam);
|
||||
}
|
||||
|
||||
if (IsMouseMessageWithClientCoords(message)) {
|
||||
POINT game = ToGame({GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam)});
|
||||
lParam = MAKELPARAM(game.x, game.y);
|
||||
}
|
||||
|
||||
switch (message) {
|
||||
case WM_ERASEBKGND:
|
||||
PaintBars(reinterpret_cast<HDC>(wParam));
|
||||
return 1;
|
||||
|
||||
case WM_ACTIVATEAPP:
|
||||
if (!wParam && g_viewport.runInBackground) {
|
||||
re::Log("borderless: focus lost, game keeps running");
|
||||
return 0;
|
||||
}
|
||||
break;
|
||||
}
|
||||
return MainWindowProc_original(window, message, wParam, lParam);
|
||||
}
|
||||
|
||||
} // namespace game
|
||||
|
||||
// The game polls keys with GetAsyncKeyState, which reports keys pressed in any
|
||||
// application. While it runs in the background, hide them from it.
|
||||
SHORT WINAPI GetAsyncKeyStateWhenFocused(int key);
|
||||
RE_HOOK_API(GetAsyncKeyState, GetAsyncKeyStateWhenFocused);
|
||||
|
||||
SHORT WINAPI GetAsyncKeyStateWhenFocused(int key) {
|
||||
if (g_viewport.active && g_viewport.runInBackground && GetForegroundWindow() != g_viewport.window) {
|
||||
return 0;
|
||||
}
|
||||
return GetAsyncKeyStateWhenFocused_original(key);
|
||||
}
|
||||
@@ -0,0 +1,33 @@
|
||||
#include "re/config.h"
|
||||
|
||||
#include <cstring>
|
||||
|
||||
#include <windows.h>
|
||||
|
||||
namespace re {
|
||||
namespace {
|
||||
|
||||
std::wstring g_path;
|
||||
|
||||
std::wstring Widen(const char* s) {
|
||||
return std::wstring(s, s + strlen(s));
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
void SetConfigPath(const std::wstring& path) {
|
||||
g_path = path;
|
||||
}
|
||||
|
||||
const std::wstring& ConfigPath() {
|
||||
return g_path;
|
||||
}
|
||||
|
||||
int ConfigInt(const char* section, const char* key, int fallback) {
|
||||
if (g_path.empty()) {
|
||||
return fallback;
|
||||
}
|
||||
return static_cast<int>(GetPrivateProfileIntW(Widen(section).c_str(), Widen(key).c_str(), fallback, g_path.c_str()));
|
||||
}
|
||||
|
||||
} // namespace re
|
||||
@@ -0,0 +1,12 @@
|
||||
#pragma once
|
||||
// sacred_re.ini next to sacred_re.dll / sacred_re.exe.
|
||||
|
||||
#include <string>
|
||||
|
||||
namespace re {
|
||||
|
||||
void SetConfigPath(const std::wstring& path);
|
||||
const std::wstring& ConfigPath();
|
||||
int ConfigInt(const char* section, const char* key, int fallback);
|
||||
|
||||
} // namespace re
|
||||
@@ -0,0 +1,75 @@
|
||||
// sacred_re.dll entry point. Loaded into sacred.exe by the launcher before the
|
||||
// game's own entry point runs, so every hook is in place from the first
|
||||
// instruction of game code.
|
||||
|
||||
#include <string>
|
||||
|
||||
#include <windows.h>
|
||||
#include <detours.h>
|
||||
|
||||
#include "re/config.h"
|
||||
#include "re/hook.h"
|
||||
#include "re/log.h"
|
||||
|
||||
namespace {
|
||||
|
||||
// The only build we support: Sacred Gold 2.28, sacred.exe
|
||||
// sha256 fe774c6f985b02c9ce03103c2e55e5d853258c0cc3c737ccd211219c74460cb9.
|
||||
// Every hook address in this project is specific to it.
|
||||
constexpr DWORD kExpectedTimestamp = 0x451BBE74;
|
||||
constexpr DWORD kExpectedSizeOfImage = 0x01999000;
|
||||
|
||||
std::wstring ModuleDir(HMODULE module) {
|
||||
wchar_t path[MAX_PATH];
|
||||
DWORD length = GetModuleFileNameW(module, path, MAX_PATH);
|
||||
std::wstring dir(path, length);
|
||||
return dir.substr(0, dir.find_last_of(L"\\/") + 1);
|
||||
}
|
||||
|
||||
bool IsSupportedGameBuild() {
|
||||
auto base = reinterpret_cast<const BYTE*>(GetModuleHandleW(nullptr));
|
||||
auto dos = reinterpret_cast<const IMAGE_DOS_HEADER*>(base);
|
||||
auto nt = reinterpret_cast<const IMAGE_NT_HEADERS32*>(base + dos->e_lfanew);
|
||||
re::Log("game image: timestamp 0x%08lx, size 0x%08lx", nt->FileHeader.TimeDateStamp,
|
||||
nt->OptionalHeader.SizeOfImage);
|
||||
return nt->FileHeader.TimeDateStamp == kExpectedTimestamp &&
|
||||
nt->OptionalHeader.SizeOfImage == kExpectedSizeOfImage;
|
||||
}
|
||||
|
||||
void Startup(HMODULE module) {
|
||||
std::wstring dir = ModuleDir(module);
|
||||
re::OpenLog((dir + L"sacred_re.log").c_str());
|
||||
re::SetConfigPath(dir + L"sacred_re.ini");
|
||||
re::Log("sacred_re loaded");
|
||||
|
||||
if (!IsSupportedGameBuild()) {
|
||||
re::Log("unsupported sacred.exe build, no hooks installed");
|
||||
MessageBoxW(nullptr,
|
||||
L"This sacred.exe is not the supported Sacred Gold 2.28 build.\n"
|
||||
L"sacred_re will not patch it; the game runs unmodified.",
|
||||
L"sacred_re", MB_OK | MB_ICONWARNING);
|
||||
return;
|
||||
}
|
||||
if (re::ConfigInt("debug", "WaitForDebugger", 0)) {
|
||||
re::Log("waiting up to 60 s for a debugger to attach");
|
||||
for (int i = 0; i < 600 && !IsDebuggerPresent(); ++i) {
|
||||
Sleep(100);
|
||||
}
|
||||
re::Log(IsDebuggerPresent() ? "debugger attached" : "no debugger, continuing");
|
||||
}
|
||||
re::InstallHooks();
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
BOOL APIENTRY DllMain(HMODULE module, DWORD reason, LPVOID) {
|
||||
if (DetourIsHelperProcess()) {
|
||||
return TRUE;
|
||||
}
|
||||
if (reason == DLL_PROCESS_ATTACH) {
|
||||
DisableThreadLibraryCalls(module);
|
||||
DetourRestoreAfterWith();
|
||||
Startup(module);
|
||||
}
|
||||
return TRUE;
|
||||
}
|
||||
@@ -0,0 +1,62 @@
|
||||
#include "re/hook.h"
|
||||
|
||||
#include <vector>
|
||||
|
||||
#include <windows.h>
|
||||
#include <detours.h>
|
||||
|
||||
#include "re/config.h"
|
||||
#include "re/log.h"
|
||||
|
||||
namespace re {
|
||||
namespace {
|
||||
|
||||
struct HookDef {
|
||||
const char* name;
|
||||
uint32_t address;
|
||||
void** original;
|
||||
void* replacement;
|
||||
};
|
||||
|
||||
// Function-local static: registrations run during static initialisation, in
|
||||
// unspecified order across translation units.
|
||||
std::vector<HookDef>& Registry() {
|
||||
static std::vector<HookDef> hooks;
|
||||
return hooks;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
HookRegistration::HookRegistration(const char* name, uint32_t address, void** original, void* replacement) {
|
||||
Registry().push_back({name, address, original, replacement});
|
||||
}
|
||||
|
||||
int InstallHooks() {
|
||||
int failed = 0;
|
||||
int installed = 0;
|
||||
for (const HookDef& hook : Registry()) {
|
||||
if (!ConfigInt("hooks", hook.name, 1)) {
|
||||
Log("hook %-24s 0x%08x disabled by config", hook.name, hook.address);
|
||||
continue;
|
||||
}
|
||||
// One transaction per hook, so a bad hook does not take the others down.
|
||||
DetourTransactionBegin();
|
||||
DetourUpdateThread(GetCurrentThread());
|
||||
LONG error = DetourAttach(hook.original, hook.replacement);
|
||||
if (error == NO_ERROR) {
|
||||
error = DetourTransactionCommit();
|
||||
} else {
|
||||
DetourTransactionAbort();
|
||||
}
|
||||
if (error == NO_ERROR) {
|
||||
++installed;
|
||||
} else {
|
||||
++failed;
|
||||
Log("hook %-24s 0x%08x FAILED (error %ld)", hook.name, hook.address, error);
|
||||
}
|
||||
}
|
||||
Log("%d hook(s) installed, %d failed", installed, failed);
|
||||
return failed;
|
||||
}
|
||||
|
||||
} // namespace re
|
||||
@@ -0,0 +1,51 @@
|
||||
#pragma once
|
||||
// Hook registry: replaces functions at fixed sacred.exe addresses with our code.
|
||||
//
|
||||
// Usage (in a game/*.cpp file):
|
||||
//
|
||||
// namespace game {
|
||||
// void __cdecl Log(const char* fmt, ...); // declare our version first
|
||||
// RE_HOOK(0x0066f1c0, Log); // defines Log_original
|
||||
// void __cdecl Log(const char* fmt, ...) { // then implement it
|
||||
// ... // may call Log_original(...)
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// The signature, including the calling convention, must match the original
|
||||
// exactly (`__cdecl`, `__stdcall`, `__thiscall` / `__fastcall` stand-in, ...).
|
||||
// Hooks can be disabled individually at runtime in sacred_re.ini:
|
||||
//
|
||||
// [hooks]
|
||||
// Log=0
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
namespace re {
|
||||
|
||||
class HookRegistration {
|
||||
public:
|
||||
HookRegistration(const char* name, uint32_t address, void** original, void* replacement);
|
||||
};
|
||||
|
||||
// Attaches every registered hook that is enabled in the config. Returns the
|
||||
// number of hooks that failed to attach.
|
||||
int InstallHooks();
|
||||
|
||||
} // namespace re
|
||||
|
||||
// Hooks a Windows API function for the whole process (game and DLLs alike).
|
||||
// `replacement` must have the API's exact signature; defines
|
||||
// `replacement##_original`. Disabled in sacred_re.ini under the API's name.
|
||||
#define RE_HOOK_API(api, replacement) \
|
||||
static decltype(&replacement) replacement##_original = &api; \
|
||||
static ::re::HookRegistration replacement##_registration( \
|
||||
#api, static_cast<uint32_t>(reinterpret_cast<uintptr_t>(&api)), \
|
||||
reinterpret_cast<void**>(&replacement##_original), \
|
||||
reinterpret_cast<void*>(&replacement))
|
||||
|
||||
#define RE_HOOK(address, fn) \
|
||||
static decltype(&fn) fn##_original = \
|
||||
reinterpret_cast<decltype(&fn)>(static_cast<uintptr_t>(address)); \
|
||||
static ::re::HookRegistration fn##_registration( \
|
||||
#fn, address, reinterpret_cast<void**>(&fn##_original), \
|
||||
reinterpret_cast<void*>(&fn))
|
||||
@@ -0,0 +1,45 @@
|
||||
#include "re/log.h"
|
||||
|
||||
#include <cstdarg>
|
||||
#include <cstdio>
|
||||
#include <mutex>
|
||||
|
||||
#include <windows.h>
|
||||
|
||||
namespace re {
|
||||
namespace {
|
||||
|
||||
std::mutex g_mutex;
|
||||
FILE* g_file = nullptr;
|
||||
|
||||
} // namespace
|
||||
|
||||
void OpenLog(const wchar_t* path) {
|
||||
std::lock_guard lock(g_mutex);
|
||||
if (!g_file) {
|
||||
g_file = _wfsopen(path, L"w", _SH_DENYWR);
|
||||
}
|
||||
}
|
||||
|
||||
void Log(const char* fmt, ...) {
|
||||
char message[1024];
|
||||
va_list args;
|
||||
va_start(args, fmt);
|
||||
vsnprintf(message, sizeof(message), fmt, args);
|
||||
va_end(args);
|
||||
|
||||
SYSTEMTIME t;
|
||||
GetLocalTime(&t);
|
||||
char line[1100];
|
||||
snprintf(line, sizeof(line), "%02d:%02d:%02d.%03d %s\n", t.wHour, t.wMinute, t.wSecond, t.wMilliseconds,
|
||||
message);
|
||||
|
||||
OutputDebugStringA(line);
|
||||
std::lock_guard lock(g_mutex);
|
||||
if (g_file) {
|
||||
fputs(line, g_file);
|
||||
fflush(g_file);
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace re
|
||||
@@ -0,0 +1,9 @@
|
||||
#pragma once
|
||||
// sacred_re's own log: sacred_re.log next to sacred_re.dll, plus OutputDebugString.
|
||||
|
||||
namespace re {
|
||||
|
||||
void OpenLog(const wchar_t* path);
|
||||
void Log(const char* fmt, ...);
|
||||
|
||||
} // namespace re
|
||||
@@ -0,0 +1,4 @@
|
||||
LIBRARY sacred_re
|
||||
EXPORTS
|
||||
; Detours requires ordinal 1 on any DLL injected via DetourCreateProcessWithDll.
|
||||
DetourFinishHelperProcess @1 NONAME
|
||||
Reference in new issue
Block a user