Initial sacred_re scaffold with borderless fullscreen mod
- Launcher (sacred_re.exe) starts sacred.exe with sacred_re.dll injected via Detours; the DLL verifies the Sacred Gold 2.28 build before hooking. - Hook framework: RE_HOOK for game addresses, RE_HOOK_API for Windows APIs, per-hook enable/disable in sacred_re.ini, sacred_re.log. - Game code: Log (0x66f1c0) hooked, CmdLineHasFlag (0x813140) rewritten. - Borderless mod: forces windowed mode, covers the monitor, scales the 1024x768 image aspect-correct, remaps mouse input, keeps running in the background with keyboard input hidden while unfocused. - CMake/Ninja/MSVC x86 build, VS Code setup, disasm tool, function map. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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#include "re/log.h"
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#include <cstdarg>
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#include <cstdio>
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#include <mutex>
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#include <windows.h>
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namespace re {
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namespace {
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std::mutex g_mutex;
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FILE* g_file = nullptr;
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} // namespace
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void OpenLog(const wchar_t* path) {
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std::lock_guard lock(g_mutex);
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if (!g_file) {
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g_file = _wfsopen(path, L"w", _SH_DENYWR);
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}
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}
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void Log(const char* fmt, ...) {
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char message[1024];
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va_list args;
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va_start(args, fmt);
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vsnprintf(message, sizeof(message), fmt, args);
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va_end(args);
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SYSTEMTIME t;
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GetLocalTime(&t);
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char line[1100];
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snprintf(line, sizeof(line), "%02d:%02d:%02d.%03d %s\n", t.wHour, t.wMinute, t.wSecond, t.wMilliseconds,
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message);
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OutputDebugStringA(line);
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std::lock_guard lock(g_mutex);
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if (g_file) {
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fputs(line, g_file);
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fflush(g_file);
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}
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}
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} // namespace re
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