Taskbar: 7 weapon sets and 7 combat-art slots
cUI_Taskbar2's slot arrays move behind the (enlarged) object with room for 7 each; all instructions addressing them, the relative accesses between the two arrays, the slot loops and the count clamp are patched from tables in game/addresses.h (belt loops untouched). Slots 6 / 7 unlock at levels 45 / 65; AssignArtToSlot accepts slots up to 6. Slot keys call the taskbar's selection directly (honouring COMBINE_SLOTS). Shared code: re::PatchAll / PatchInstructionByte for patch tables, game/engine/objects.h for object, RTTI and kernel calls, slot-hook templates in skillslots.cpp. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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@@ -39,6 +39,7 @@ add_library(sacred_re SHARED
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src/mods/input.cpp
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src/mods/skillslots.cpp
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src/mods/inventory_save.cpp
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src/mods/skillbar.cpp
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)
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target_include_directories(sacred_re PRIVATE src)
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target_compile_options(sacred_re PRIVATE ${SACRED_RE_CXX_FLAGS})
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