Widescreen: keep original size, extend view horizontally; fix player/camera
- Default render size is 768 high and as wide as the monitor aspect
(1835x768 on 3440x1440), scaled up: everything keeps the size players
know and the view only grows sideways. Height=0 keeps native 1:1.
- Ground: 818/888 clip limits, screen centre floats and integer
immediates, ground quad list (capped at 1749) moved with the tile list.
- 3D: cGranny ortho (+-512 x +-384, incl. HUD items) scaled; inverse
projection 0x623a20 (1/1024, 1/768) follows the render size, which fixes
the camera following the player ("outside world") and the missing
player / ESC menu.
- tools: game-input.ps1 + autotest-load.ps1 drive the game (load the first
save game, screenshots in-game and with the ESC menu).
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
This commit is contained in:
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+324
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+58
-1
@@ -43,6 +43,42 @@ constexpr uint32_t kViewHeightUsers[] = {
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0x0062ea5e, 0x0062f345, 0x0063068a, 0x00630f77,
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};
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// More screen constants the world view reads (float, `f... dword ptr [addr]`).
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constexpr uint32_t kScreenHalfWidthF = 0x0088e6fc; // float 512.0 (screen centre x)
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constexpr uint32_t kScreenHalfHeightF = 0x0088e9f0; // float 384.0 (screen centre y)
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constexpr uint32_t kGroundClipBottomF = 0x0089011c; // float 818.0 (768 + 50)
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constexpr uint32_t kClipBottom888F = 0x00890124; // float 888.0 (768 + 120)
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constexpr uint32_t kViewHalfWidthUsers[] = {
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0x0062b485, 0x0062dc83, 0x0062e37c, 0x0062e960, 0x0062e989, 0x0062efd8, 0x0062eff2,
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0x0063058a, 0x006305b5, 0x00630c08, 0x00630c22, 0x00632032, 0x0063205c,
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};
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constexpr uint32_t kViewHalfHeightUsers[] = {
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0x006252fe, 0x00625341, 0x0062b4be, 0x0062dcbe, 0x0062e390, 0x0062e996, 0x0062e9a2, 0x0062f002,
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0x0062f00e, 0x006305c2, 0x006305ce, 0x00630c2f, 0x00630c3b, 0x0063206a, 0x0063207a,
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};
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// Outside the world view object, but drawing into the world: the zoom
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// transform around the screen centre in FUN_0041eaf0. (The 512/1024 in
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// cGranny::renderComplex case 9 are an effect animation, not the screen.)
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constexpr uint32_t kCreatureHalfWidthUsers[] = {0x0041ed2b, 0x0041ed35};
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constexpr uint32_t kCreatureHalfHeightUsers[] = {0x0041ed41, 0x0041ed4b};
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// Precomputed reciprocals of the screen size. 0x623a20 (screen -> view,
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// inverse of 0x623c40) uses 1/1024 and 1/768. Other users of these constants
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// are texel/time maths.
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constexpr uint32_t kScreenInvWidthF = 0x0088e710; // float 1/1024
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constexpr uint32_t kScreenInvHeightF = 0x0089005c; // float 1/768
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constexpr uint32_t kViewInvWidthUsers[] = {0x00623a49};
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constexpr uint32_t kViewInvHeightUsers[] = {0x00623a5f};
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constexpr uint32_t kGroundClipBottomUsers[] = {0x0062b464};
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constexpr uint32_t kClipBottom888Users[] = {0x0062dc62};
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// Screen centre as integer immediates (`add reg, 200h` / `mov reg, 200h` and
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// the matching 180h), in pairs x, y.
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constexpr uint32_t kCenterImmediates[][2] = {
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{0x0062b4c6, 0x0062b4e9}, {0x0062cc40, 0x0062cc50}, {0x0062dcc6, 0x0062dce1},
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{0x0062e398, 0x0062e3a9}, {0x0062f967, 0x0062f96d}, {0x0062fe60, 0x0062fe7d},
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{0x006315aa, 0x006315b0}, {0x00631aca, 0x00631ae7}, {0x00631c53, 0x00631c70},
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};
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// cWorldView0 is allocated with `push 970F4h; call operator new` here.
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constexpr uint32_t kWorldViewAllocSizePush = 0x006101aa;
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constexpr uint32_t kWorldViewSize = 0x970f4;
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@@ -53,11 +89,22 @@ constexpr uint32_t kWorldViewSize = 0x970f4;
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constexpr uint32_t kTileListOffset = 0x3ff2c;
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constexpr uint32_t kTileListEntrySize = 0x98;
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constexpr uint32_t kTileListUsers[] = {
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0x0062b6d9, 0x0062b6ec, 0x0062b709, 0x0062b730, 0x0062b74b, 0x0062b763, // writer, row renderer 0x62b000
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0x0062b6d9, 0x0062b6ec, 0x0062b709, 0x0062b730, 0x0062b74b, 0x0062b763, // writer, row renderer FUN_0062b000
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0x0062b777, 0x0062b797, 0x0062b7b7, 0x0062b7d7,
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0x0062df47, 0x0062e252, // readers (lea base pointer)
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};
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// cWorldView0's ground quad list: 0x90-byte entries at +0xb64 plus a parallel
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// int array at +0x3e3c4, count at +0x3ff1c, capped at 0x6d5 (1749): beyond
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// that the last quad is overwritten, so the ground stops drawing.
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constexpr uint32_t kGroundQuadOffset = 0xb64;
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constexpr uint32_t kGroundQuadEntrySize = 0x90;
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constexpr uint32_t kGroundQuadIndexOffset = 0x3e3c4;
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constexpr uint32_t kGroundQuadCap = 0x6d5;
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constexpr uint32_t kGroundQuadCapCompare = 0x0062b603; // cmp eax, 6D5h
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constexpr uint32_t kGroundQuadUsers[] = {0x0062b5e2, 0x0062d58e}; // lea [..+0B64h] / [..+0B7Ch]
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constexpr uint32_t kGroundQuadIndexUsers[] = {0x0062b5f6, 0x0062d588}; // [..+3E3C4h]
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// Ortho projection of the 3D models: x -267..267, y -200..200 world units
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// span the 1024x768 screen (times zoom). Doubles, read with `fmul qword ptr`.
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constexpr uint32_t kOrthoLeftD = 0x0088ee40; // double -267.0
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@@ -68,6 +115,7 @@ constexpr uint32_t kOrthoTopD = 0x0088ee58; // double 200.0
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// World view instructions `fmul st, qword ptr [kOrtho*D]` (zoomed projection),
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// four per site, in the order top, bottom, right, left.
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constexpr uint32_t kOrthoZoomedUsers[][4] = {
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{0x004b19c1, 0x004b19dc, 0x004b19ed, 0x004b19fe}, // FUN_004b1740, outside the view class
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{0x00624fdb, 0x00624ff3, 0x00625001, 0x0062500f},
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{0x00628355, 0x0062836d, 0x0062837b, 0x00628389},
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{0x0062852f, 0x00628547, 0x00628555, 0x00628563},
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@@ -80,4 +128,13 @@ constexpr uint32_t kOrthoPushSequences[] = {
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0x0060c1f7, 0x0060da54, 0x00625039, 0x006283b3, 0x0062858d, 0x00628d3b,
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};
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// cGranny::render variants (3D creatures) project in screen pixels with an
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// ortho camera of x -512..512, y -384..384: 4 consecutive `push imm32` in the
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// order top (384), bottom (-384), right (512), left (-512).
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// The last one is cUI_NetGranny (3D items in the HUD, e.g. the belt). It must
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// be scaled too: game logic (0x44d9f0, camera target) converts world to screen
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// with whatever projection the device has, which is usually the HUD's, and
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// uses the (redirected) view width with it.
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constexpr uint32_t kGrannyOrthoPushSequences[] = {0x0040ebc9, 0x0040f5cf, 0x0040feff, 0x006f1ecb};
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} // namespace game::addr
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+127
-44
@@ -11,8 +11,9 @@
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// sacred_re.ini:
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// [widescreen]
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// Enabled=1
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// Width=0 ; 0 = monitor width
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// Height=0 ; 0 = monitor height
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// Height=768 ; world pixels visible vertically (768 = original look);
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// ; 0 = monitor height, i.e. native 1:1 (everything smaller)
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// Width=0 ; 0 = Height * monitor aspect ratio
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//
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// Windows' Direct3D 7 limits the render size to 2048x2048 unless the dxwrapper
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// mod (Direct3D 9) is active; the borderless mod centres a smaller image 1:1.
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@@ -75,63 +76,115 @@ bool Enabled() {
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return re::ConfigInt("widescreen", "Enabled", 1) != 0;
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}
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// The world view's tile draw list only holds ~1750 entries (enough for
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// 1024x768, unchecked). Allocate the view larger and move the list to the new
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// space at its end, by rewriting the field displacements of every instruction
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// that addresses it.
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constexpr uint32_t kTileListCapacity = 16384;
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// The world view keeps two fixed-size per-frame lists sized for 1024x768:
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// the tile draw list (~1750 entries, unchecked) and the ground quad list
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// (1749, capped: the ground just stops). Allocate the view larger and move
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// both lists into the new space at its end by rewriting the field
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// displacements of every instruction that addresses them.
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constexpr uint32_t kListCapacity = 16384;
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void RelocateTileList() {
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// Rewrites the displacement `oldBase + field` in `instruction` to
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// `newBase + field`, for any field in [0, fieldRange).
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bool MoveDisplacement(uint32_t instruction, uint32_t oldBase, uint32_t fieldRange, uint32_t newBase) {
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const auto* code = reinterpret_cast<const uint8_t*>(static_cast<uintptr_t>(instruction));
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for (int offset = 1; offset <= 7; ++offset) {
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uint32_t value;
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memcpy(&value, code + offset, 4);
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if (value >= oldBase && value < oldBase + fieldRange) {
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return re::PatchInstructionDword(instruction, value, newBase + (value - oldBase));
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}
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}
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re::Log("widescreen: no displacement 0x%x.. in instruction 0x%08x", oldBase, instruction);
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return false;
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}
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void RelocateViewLists() {
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using namespace game::addr;
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const uint32_t newOffset = kWorldViewSize;
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const uint32_t newSize = kWorldViewSize + kTileListCapacity * kTileListEntrySize;
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const uint32_t tileList = kWorldViewSize;
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const uint32_t groundQuads = tileList + kListCapacity * kTileListEntrySize;
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const uint32_t groundIndices = groundQuads + kListCapacity * kGroundQuadEntrySize;
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const uint32_t newSize = groundIndices + kListCapacity * 4;
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if (!re::PatchPushImm32(kWorldViewAllocSizePush, kWorldViewSize, newSize)) {
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re::Log("widescreen: world view allocation not patched, tile list stays at 1750 entries");
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re::Log("widescreen: world view allocation not patched, lists keep their 1024x768 capacity");
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return;
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}
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int patched = 0;
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int total = 0;
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for (uint32_t instruction : kTileListUsers) {
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// The displacement is kTileListOffset + field; find it in the instruction.
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const auto* code = reinterpret_cast<const uint8_t*>(static_cast<uintptr_t>(instruction));
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for (int offset = 1; offset <= 7; ++offset) {
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uint32_t value;
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memcpy(&value, code + offset, 4);
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if (value >= kTileListOffset && value < kTileListOffset + kTileListEntrySize) {
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patched += re::PatchInstructionDword(instruction, value, newOffset + (value - kTileListOffset));
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break;
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}
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}
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patched += MoveDisplacement(instruction, kTileListOffset, kTileListEntrySize, tileList);
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++total;
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}
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re::Log("widescreen: tile draw list moved to +0x%x (%u entries), %d/%d instructions patched", newOffset,
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kTileListCapacity, patched, static_cast<int>(std::size(kTileListUsers)));
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for (uint32_t instruction : kGroundQuadUsers) {
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patched += MoveDisplacement(instruction, kGroundQuadOffset, kGroundQuadEntrySize, groundQuads);
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++total;
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}
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for (uint32_t instruction : kGroundQuadIndexUsers) {
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patched += MoveDisplacement(instruction, kGroundQuadIndexOffset, 4, groundIndices);
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++total;
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}
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patched += re::PatchInstructionDword(kGroundQuadCapCompare, kGroundQuadCap, kListCapacity - 1);
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++total;
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re::Log("widescreen: view lists moved (%u entries each, view object 0x%x bytes), %d/%d instructions patched",
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kListCapacity, newSize, patched, total);
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}
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// Screen size-dependent floats read by the patched instructions.
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float g_viewHalfWidth = kOriginalWidth / 2;
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float g_viewHalfHeight = kOriginalHeight / 2;
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float g_groundClipBottom = kOriginalHeight + 50;
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float g_clipBottom888 = kOriginalHeight + 120;
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float g_viewInvWidth = 1.0f / kOriginalWidth;
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float g_viewInvHeight = 1.0f / kOriginalHeight;
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template <size_t N>
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int Redirect(const uint32_t (&instructions)[N], uint32_t from, const void* to, int& total) {
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int patched = 0;
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for (uint32_t instruction : instructions) {
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patched += re::RedirectOperand(instruction, from, to);
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++total;
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}
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return patched;
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}
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void RedirectWorldView() {
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if (!Enabled()) {
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return;
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}
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int patched = 0;
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using namespace game::addr;
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int total = 0;
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for (uint32_t instruction : game::addr::kViewWidthUsers) {
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patched += re::RedirectOperand(instruction, game::addr::kScreenWidthF, &g_viewWidth);
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++total;
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}
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for (uint32_t instruction : game::addr::kViewHeightUsers) {
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patched += re::RedirectOperand(instruction, game::addr::kScreenHeightF, &g_viewHeight);
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++total;
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}
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for (const auto& site : game::addr::kOrthoZoomedUsers) {
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patched += re::RedirectOperand(site[0], game::addr::kOrthoTopD, &g_orthoTop);
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patched += re::RedirectOperand(site[1], game::addr::kOrthoBottomD, &g_orthoBottom);
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patched += re::RedirectOperand(site[2], game::addr::kOrthoRightD, &g_orthoRight);
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patched += re::RedirectOperand(site[3], game::addr::kOrthoLeftD, &g_orthoLeft);
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int patched = Redirect(kViewWidthUsers, kScreenWidthF, &g_viewWidth, total);
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patched += Redirect(kViewHeightUsers, kScreenHeightF, &g_viewHeight, total);
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patched += Redirect(kViewHalfWidthUsers, kScreenHalfWidthF, &g_viewHalfWidth, total);
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patched += Redirect(kViewHalfHeightUsers, kScreenHalfHeightF, &g_viewHalfHeight, total);
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patched += Redirect(kCreatureHalfWidthUsers, kScreenHalfWidthF, &g_viewHalfWidth, total);
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patched += Redirect(kCreatureHalfHeightUsers, kScreenHalfHeightF, &g_viewHalfHeight, total);
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patched += Redirect(kViewInvWidthUsers, kScreenInvWidthF, &g_viewInvWidth, total);
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patched += Redirect(kViewInvHeightUsers, kScreenInvHeightF, &g_viewInvHeight, total);
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patched += Redirect(kGroundClipBottomUsers, kGroundClipBottomF, &g_groundClipBottom, total);
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patched += Redirect(kClipBottom888Users, kClipBottom888F, &g_clipBottom888, total);
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for (const auto& site : kOrthoZoomedUsers) {
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patched += re::RedirectOperand(site[0], kOrthoTopD, &g_orthoTop);
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patched += re::RedirectOperand(site[1], kOrthoBottomD, &g_orthoBottom);
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patched += re::RedirectOperand(site[2], kOrthoRightD, &g_orthoRight);
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patched += re::RedirectOperand(site[3], kOrthoLeftD, &g_orthoLeft);
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total += 4;
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}
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re::Log("widescreen: %d/%d world view operands redirected", patched, total);
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RelocateTileList();
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RelocateViewLists();
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}
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RE_STARTUP(WidescreenRedirect, RedirectWorldView);
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// The screen centre also appears as integer immediates (512 / 384).
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void PatchCenterImmediates(int width, int height) {
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int patched = 0;
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for (const auto& pair : game::addr::kCenterImmediates) {
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patched += re::PatchInstructionDword(pair[0], 0x200, static_cast<uint32_t>(width / 2));
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patched += re::PatchInstructionDword(pair[1], 0x180, static_cast<uint32_t>(height / 2));
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}
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re::Log("widescreen: %d/%d screen centre immediates patched", patched,
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static_cast<int>(std::size(game::addr::kCenterImmediates)) * 2);
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}
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uint32_t FloatBits(float value) {
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return std::bit_cast<uint32_t>(value);
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}
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@@ -153,6 +206,21 @@ void PatchOrthoPushes(float right, float top) {
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static_cast<int>(std::size(game::addr::kOrthoPushSequences)) * 4);
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}
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// 3D creatures (cGranny) are projected 1:1 in screen pixels around the centre.
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void PatchGrannyOrthoPushes(int width, int height) {
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const float right = width / 2.0f;
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const float top = height / 2.0f;
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int patched = 0;
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for (uint32_t site : game::addr::kGrannyOrthoPushSequences) {
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patched += re::PatchPushImm32(site + 0, FloatBits(384.0f), FloatBits(top));
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patched += re::PatchPushImm32(site + 5, FloatBits(-384.0f), FloatBits(-top));
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patched += re::PatchPushImm32(site + 10, FloatBits(512.0f), FloatBits(right));
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patched += re::PatchPushImm32(site + 15, FloatBits(-512.0f), FloatBits(-right));
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}
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re::Log("widescreen: %d/%d creature projection immediates patched", patched,
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static_cast<int>(std::size(game::addr::kGrannyOrthoPushSequences)) * 4);
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}
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} // namespace
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void ApplyRenderSize(game::DxDisplayMode& mode, HWND window) {
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@@ -161,13 +229,18 @@ void ApplyRenderSize(game::DxDisplayMode& mode, HWND window) {
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}
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MONITORINFO monitor = {sizeof(monitor)};
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GetMonitorInfoW(MonitorFromWindow(window, MONITOR_DEFAULTTOPRIMARY), &monitor);
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int width = re::ConfigInt("widescreen", "Width", 0);
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int height = re::ConfigInt("widescreen", "Height", 0);
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if (width <= 0) {
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width = monitor.rcMonitor.right - monitor.rcMonitor.left;
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}
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// Default: keep the original 768 pixels of world height (so everything
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// keeps its on-screen size once scaled to the monitor) and extend the width
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// to the monitor's aspect ratio. Height=0 renders at the monitor height 1:1.
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const int monitorWidth = monitor.rcMonitor.right - monitor.rcMonitor.left;
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const int monitorHeight = monitor.rcMonitor.bottom - monitor.rcMonitor.top;
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int height = re::ConfigInt("widescreen", "Height", static_cast<int>(kOriginalHeight));
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if (height <= 0) {
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height = monitor.rcMonitor.bottom - monitor.rcMonitor.top;
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height = monitorHeight;
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}
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int width = re::ConfigInt("widescreen", "Width", 0);
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if (width <= 0) {
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width = MulDiv(height, monitorWidth, monitorHeight);
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}
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// Windows' Direct3D 7 runtime cannot create a device for a render target
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// wider or taller than 2048 pixels (CreateDevice fails with
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@@ -189,6 +262,16 @@ void ApplyRenderSize(game::DxDisplayMode& mode, HWND window) {
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g_viewWidth = static_cast<float>(width);
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g_viewHeight = static_cast<float>(height);
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g_viewHalfWidth = width / 2.0f;
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g_viewHalfHeight = height / 2.0f;
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g_groundClipBottom = height + 50.0f;
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g_clipBottom888 = height + 120.0f;
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g_viewInvWidth = 1.0f / width;
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g_viewInvHeight = 1.0f / height;
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if (!g_pushesPatched) {
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PatchCenterImmediates(width, height);
|
||||
PatchGrannyOrthoPushes(width, height);
|
||||
}
|
||||
const double scaleX = width / kOriginalWidth;
|
||||
const double scaleY = height / kOriginalHeight;
|
||||
g_orthoRight = kOriginalOrthoX * scaleX;
|
||||
|
||||
Reference in new issue
Block a user