- Megamap / TAB map zoomed view: heroes' markers and the other symbols
(integer 200h centre immediates) follow the view's centre.
- Map reveal: the hero's reveal stamp scaled 10x (mods/mapreveal.cpp,
docs/map-reveal.md); creatures on the zoomed map shown within 10x the
sight range.
- Load / save progress screen drawn on the rock background across the full
width, the picture blended over it (mods/loadingscreen.cpp); the classic
1024x768 frame is gone.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- Shared chest: emptied and not saved from the moment a save game is read
until it reloads; a hero saved inside a load wrote the new world's
objects (stale ids) as the chest's items.
- Main menu after a game: shown 16:9 screens are tracked on the menu thread
only and expire after 2 frames; a destroyed in-game window kept the menu
unframed (old pictures, frame at the left).
- Dialogs over a 16:9 screen in the main menu are centred, their dimming
covers the screen.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- Spielen hero panel shows the selected hero in 3D (cUI_NetGranny,
game/ui/granny.h).
- All menu screens draw on the options' rock wall; the main menu's 1024
frame is drawn centred over it, mouse and cursor shifted to match.
- The main menu's and options' own pictures and the main menu's 3D scene
are left out (textures hidden by surface, scene call redirected).
- Logo top left: FX_SACREDLOGO.TGA, drawn added.
- Game textures by name (game/ui/texture.h), textured and added quads.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- Shared screen kit (mods/screen, docs/screens.md): a 1365x768 canvas
centred in the render width on our own dark background, the game's
frames and buttons; the main menu renders full width while it is shown.
- The load window (cUI_Savegame) is replaced by the Spielen screen:
character list, hero panel, campaign x difficulty grid, save/autosave
choice, rename/delete/reset/new character dialogs.
- Migrated characters without a shared hero load their hero's world
first, then start the new world.
- Options, Allgemein: autosave interval (Aus/5/10/15/30 minutes).
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>