Commit Graph
2 Commits
Author SHA1 Message Date
khallaandClaude Opus 5.5 a7f8496b2b Quest dialogs: stay centred, clickable, closable with Esc
- Quest dialogs are tooltips. A tooltip now keeps the offset it gets when it
  becomes visible (the hovered window's, or centred for dialogs) and records
  it for hit tests; its own event handler is shifted too. Hidden windows no
  longer count as hovered.
- Esc closes a visible dialog the way its answer buttons do: hide, then
  cDialogManager::Answer with no answer (ends the input lock, nothing chosen).
- Autotest can select a save game row (-Save).
- Names for the UI manager, tooltip and dialog functions.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-16 00:39:29 +02:00
khallaandClaude Opus 5.5 1fd89524d3 Skills, auto-attack, aura and chain lightning rework, Esc, cache fix
- Skill bar: no art selection; slot 0 is the right-click art, keys 0-6 cast
  slots directly; cooldown labels in exact seconds; slot 0 set apart.
- Arts regenerate on their own (casting no longer refills the group).
- Auto-attack after targeting or casting at a hostile creature, at the speed
  of a held button.
- Auras can be recast while active (renew, no second visual).
- Blicke wie Klingen hits every enemy in range, physical, with life leech.
- Blitzschlag steers the game's own chain: 3 + level/5 hits, 1 + level/10
  chains, re-hits a lone enemy.
- Weapon sets: click selects, drag only from the selected set; the leftmost
  set is clickable (signed hit tests).
- Esc closes open windows before opening the game menu.
- HUD: standalone buttons and texts are centred.
- Record cache sized for widened views (town lag while walking).
- Shared game code: orders, fx events, text drawing, cooldowns, effects.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-16 00:11:38 +02:00