- cUI_Character (export) and cUI_Savegame draw inside the centred 1024x768
frame (viewport) with the render target beside it cleared black; the
export screen's 3D heroes were stretched across the wide viewport, away
from their labels and hit areas.
- Export screen shows the game's erase button for an occupied slot and
reloads the heroes after a delete. Overwriting was already the game's
own path once clicks hit the right slot.
- game/ui/control.h: shared show/hide for cUI_Control2.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>