Commit Graph
4 Commits
Author SHA1 Message Date
khallaandClaude Opus 5.5 d296e2850b WASD: resume the walk right after a weapon set switch (untested in-game)
Switching between weapon classes resets the hero's animation state inside
cUI_Taskbar2::SelectWeaponSet, which dropped the walk for a tick. The hook
sends the WASD walk again at once. Checkpoint before the movement rework.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-18 01:41:13 +02:00
khallaandClaude Opus 5.5 432cac2ccf Key bindings: pass keys to text fields that are on screen
Character creation and the save window were not detected (the UI manager's
dialog slot held a hidden busy dialog); bound keys were swallowed or posted
their hotkey into the field. A text field now counts while it is the focused
edit control and was drawn in the last 250 ms.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-18 00:57:10 +02:00
khallaandClaude Opus 5.5 cec2556fa3 Key bindings layer: skills on 1-7, weapon sets on F1-F7
Raw WM_KEYDOWN/WM_KEYUP are handled in both window procedures (the game
swaps 0x8110d0 and 0x8122a0 with SetWindowLong; 0x8110d0 is the in-game
one). Bound keys are swallowed and post the original hotkey's key event
to the kernel, so F-keys work and bindings are layout independent
([keys] in sacred_re.ini). Replaces the WASD hotkey remap and the digit
swap; W/A/S/D and the digit row no longer reach the game. Skill keys
still cast through the right mouse button. Enabled switches removed.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-15 00:11:55 +02:00
khallaandClaude Opus 5.5 aa7d49409c WASD movement for the player
While W/A/S/D are held, the controlled creature gets a plain walk order every
engine tick toward its position plus the pressed screen direction, as the
mouse does while its button is held (every mouse event re-sends a walk to the
cursor point); releasing sends the target-less stop order of a released mouse
button. W/A/S/D key events are swallowed before the hotkeys see them; their
old actions move to G (action slot 3), V (pick up nearby) and K (save game
window) for now, configurable in [wasd].

docs/wasd.md: order format, measured mouse behaviour, hotkey map.
docs/todo.md: better pathfinder; final bindings for the moved hotkeys.
re::ConfigString for string settings.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-14 09:08:53 +02:00