Commit Graph
2 Commits
Author SHA1 Message Date
khallaandClaude Opus 5.5 d296e2850b WASD: resume the walk right after a weapon set switch (untested in-game)
Switching between weapon classes resets the hero's animation state inside
cUI_Taskbar2::SelectWeaponSet, which dropped the walk for a tick. The hook
sends the WASD walk again at once. Checkpoint before the movement rework.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-18 01:41:13 +02:00
khallaandClaude Opus 5.5 cec2556fa3 Key bindings layer: skills on 1-7, weapon sets on F1-F7
Raw WM_KEYDOWN/WM_KEYUP are handled in both window procedures (the game
swaps 0x8110d0 and 0x8122a0 with SetWindowLong; 0x8110d0 is the in-game
one). Bound keys are swallowed and post the original hotkey's key event
to the kernel, so F-keys work and bindings are layout independent
([keys] in sacred_re.ini). Replaces the WASD hotkey remap and the digit
swap; W/A/S/D and the digit row no longer reach the game. Skill keys
still cast through the right mouse button. Enabled switches removed.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-15 00:11:55 +02:00