#pragma once namespace mods::skillbar { // Select weapon set `slot` (0-6) on the taskbar, as its key or a click does. void SelectWeaponSet(unsigned slot); // Make combat-art slot `slot` (0-6) the right mouse button's art. Only skill // keys select a slot other than 0, for the duration of their cast; any other // selection is turned into slot 0. void SelectSkillSlot(unsigned slot); unsigned SelectedSkillSlot(); // Whether combat-art slot `slot` is shown (unlocked) and holds an art. bool SkillSlotHasArt(unsigned slot); } // namespace mods::skillbar