cmake_minimum_required(VERSION 3.24) project(sacred_re LANGUAGES C CXX) # sacred.exe is a 32-bit process; everything we inject into it must be 32-bit too. if(NOT CMAKE_SIZEOF_VOID_P EQUAL 4) message(FATAL_ERROR "sacred_re must be built for 32-bit x86 (use the 'x86-*' presets / an x86 MSVC environment).") endif() if(NOT MSVC) message(FATAL_ERROR "sacred_re requires MSVC (the game's C++ ABI is MSVC's).") endif() set(CMAKE_CXX_STANDARD 20) set(CMAKE_CXX_STANDARD_REQUIRED ON) # Static CRT: no VC++ redistributable needed next to the game. set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$:Debug>") add_compile_definitions(WIN32_LEAN_AND_MEAN NOMINMAX _CRT_SECURE_NO_WARNINGS) include(cmake/Detours.cmake) include(cmake/Json.cmake) set(SACRED_RE_CXX_FLAGS /W4 /permissive- /utf-8) # --- sacred_re.dll: injected into sacred.exe, installs the hooks ------------- add_library(sacred_re SHARED src/re/dllmain.cpp src/re/hook.cpp src/re/log.cpp src/re/config.cpp src/re/patch.cpp src/re/sacred_re.def src/game/engine/log.cpp src/game/engine/cmdline.cpp src/mods/borderless.cpp src/mods/widescreen.cpp src/mods/hud.cpp src/mods/wasd.cpp src/mods/skillkeys.cpp src/mods/input.cpp src/mods/skillslots.cpp src/mods/inventory_save.cpp src/mods/skillbar.cpp ) target_include_directories(sacred_re PRIVATE src) target_compile_options(sacred_re PRIVATE ${SACRED_RE_CXX_FLAGS}) target_link_libraries(sacred_re PRIVATE detours nlohmann_json::nlohmann_json) # --- sacred_re.exe: launches sacred.exe with sacred_re.dll injected ---------- add_executable(sacred_re_launcher WIN32 src/launcher/main.cpp) set_target_properties(sacred_re_launcher PROPERTIES OUTPUT_NAME sacred_re) target_compile_options(sacred_re_launcher PRIVATE ${SACRED_RE_CXX_FLAGS}) target_link_libraries(sacred_re_launcher PRIVATE detours) add_dependencies(sacred_re_launcher sacred_re)