Files
sacred_k/cmake/Json.cmake
T
khallaandClaude Opus 5.5 998e315d98 Inventories: data for slots 6-7, JSON in save files
Weapon sets and combat-art slots 6-7 live in a shadow inventory per
inventory; the slot methods run the original code on it for slots >= 5,
so item references, icon resources and selection events stay the
game's own. Save games (cInventoryManager::Serialize) and hero files
(saveHero / loadHero) store inventories as JSON ("SRIJ" + length);
vanilla blocks are still read, which migrates old saves. Multiplayer
transfers keep the binary format. nlohmann/json fetched via git.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-15 00:26:35 +02:00

10 lines
304 B
CMake

# nlohmann/json (MIT) — JSON for the save-game formats. Header-only.
include(FetchContent)
FetchContent_Declare(json
GIT_REPOSITORY https://github.com/nlohmann/json.git
GIT_TAG v3.11.3
GIT_SHALLOW TRUE
)
set(JSON_BuildTests OFF CACHE INTERNAL "")
FetchContent_MakeAvailable(json)