Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
261 lines
16 KiB
Plaintext
261 lines
16 KiB
Plaintext
# Function names for sacred.exe (Sacred Gold 2.28), applied to the Ghidra
|
|
# project by tools/rename.ps1. One "0xADDRESS Name" per line; "Class::Method"
|
|
# names go into a class namespace. Keep in sync with src/game/addresses.h.
|
|
|
|
# --- startup / engine core ---------------------------------------------------
|
|
0x0066f1c0 Log
|
|
0x00813140 CmdLineHasFlag
|
|
0x0066e500 GetMouseClientPos
|
|
0x008122a0 MainWindowProc
|
|
0x00849701 __RTDynamicCast
|
|
0x0084aa86 ToUpper
|
|
|
|
# --- renderer ----------------------------------------------------------------
|
|
0x00645390 DxDriver7::SetDisplayMode
|
|
0x00645f70 DxDriver7::Flip
|
|
0x00646f50 DxDriver7::BeginScene
|
|
0x00646fd0 DxDriver7::EndScene
|
|
0x006469d0 DxDriver7::LoadingScreen
|
|
|
|
# --- kernel event queue ------------------------------------------------------
|
|
0x00808490 Kernel_Instance
|
|
0x00808930 cKernel::PostEvent # (event, flags, delayMs); key events (category 4) are queued
|
|
0x008087b0 cKernel::DispatchQueued
|
|
|
|
# --- engine (cEngine, vtable 0x88ff34) ---------------------------------------
|
|
0x0060e3f0 cEngine::RenderThreadLoop
|
|
0x0060f1d0 cEngine::Tick # per game tick (10 Hz): queued events, then hold-to-move orders
|
|
0x00618130 cEngine::ReceiveEvent # vf00: offers events to the UI, then engine hotkeys (A, P, Q/W/E/R/B/Space, ^)
|
|
0x00617360 cEngine::HandleMouseButton # click: pick object / walk to ground point
|
|
0x006170d0 cEngine::SendCreatureOrder # (creature, cEvent_creature*): snaps ground targets, then creature->vf18
|
|
0x00611f10 cEngine::UpdateCursorPick # per frame: object under the cursor
|
|
0x00610650 cEngine::ScrollInput # arrow keys: walk object #2 or scroll the camera
|
|
0x00613040 cEngine::UseActionSlot # hotkeys Q/W/E/R/B/Space
|
|
0x00613710 cEngine::CaptureScreen # save-game thumbnail
|
|
|
|
# --- objects / creatures -----------------------------------------------------
|
|
0x005fe060 cObjectManager::GetObject # (id); manager at *0xad3bc0
|
|
0x00603e90 cObjectManager::GetPlayerHero
|
|
0x00546ed0 cCreature::IsWalking # state +0x150 == 1
|
|
0x0052e400 cCreature::ReceiveOrder # vf18
|
|
0x004fb620 cCreature::TraceToCursor # line trace from the creature to the cursor's world point (aiming)
|
|
|
|
# --- mouse cursor (single instance) ------------------------------------------
|
|
0x006550f0 MouseCursor_Instance
|
|
0x00654e10 cMouseCursor::cMouseCursor
|
|
0x00655670 cMouseCursor::SetPosition
|
|
0x006559e0 cMouseCursor::GetX
|
|
0x006559f0 cMouseCursor::GetY
|
|
0x006559a0 cMouseCursor::GetPreviousPosition
|
|
0x006555e0 cMouseCursor::DrawItem
|
|
0x00655ab0 cMouseCursor::IsButtonHeld
|
|
|
|
# --- world view (cWorldView0, vtable 0x8900f8) -------------------------------
|
|
0x00624ae0 cWorldView0::SetupView
|
|
0x00628210 cWorldView0::SetZoom
|
|
0x006322b0 cWorldView0::Render
|
|
0x0062a730 cWorldView0::UpdateCamera
|
|
0x0062b000 cWorldView0::RenderTileRow # tiles + collects objects into the draw lists
|
|
0x0062e580 cWorldView0::DrawObjects
|
|
0x006300d0 cWorldView0::DrawObjects2
|
|
0x00623c40 cWorldView0::WorldToScreen
|
|
0x00623a20 cWorldView0::ScreenToView
|
|
0x00626d30 cWorldView0::PickObjectAt # (screen x, y) -> object id
|
|
0x00627260 cWorldView0::DrawObjectLabels # Alt
|
|
0x006426a0 BuildOrthoMatrix
|
|
|
|
# --- UI ----------------------------------------------------------------------
|
|
0x00756820 UiManager_Instance # *0x17ecb3c
|
|
0x00756940 cUI_Manager::ThreadLoop
|
|
0x00757120 cUI_Manager::ReceiveEvent # vf00: UI hotkeys (C F H I L M N O S T)
|
|
0x007587b0 cUI_Manager::Render
|
|
0x0075a860 cUI_Manager::GetFocus
|
|
0x0075a370 cUI_Manager::IsUiAtPoint
|
|
0x0075bbf0 cUI_Manager::DrawStatusLine
|
|
0x0075c200 cUI_Manager::DrawMessage
|
|
0x00731d40 cUI_Window2::HitTest
|
|
0x006dfb10 cUI_Taskbar2::HitTest
|
|
0x006e1970 cUI_Taskbar2::HandleEvent # digit keys: 1-5 weapon sets, 6-0 combat-art slots
|
|
0x006e1440 cUI_Taskbar2::SelectWeaponSet # digits 1-5
|
|
0x006e17d0 cUI_Taskbar2::SelectSkillSlot # digits 6-0: right mouse button combat art
|
|
0x006e3ac0 cUI_Taskbar2::Render
|
|
0x006e7300 cUI_Tooltip::Render
|
|
# cInventoryEntry (32 x 0x1180 in one block, see docs/skill-slots.md)
|
|
0x005deb80 cInventoryManager::Instance # allocates 32 inventories (0x23008 bytes)
|
|
0x005dec50 cInventoryManager::GetInventory # index * 0x1180
|
|
0x005d7a10 cInventoryEntry::Construct
|
|
0x005d7bf0 cInventoryEntry::Destruct
|
|
0x005d7d30 cInventoryEntry::Clear # zeroes grid, weapon sets, art slots
|
|
0x005d80e0 cInventoryEntry::ReplaceItemId # grid + weapon sets
|
|
0x005d86c0 cInventoryEntry::GetWeaponSetItem # (set, hand)
|
|
0x005d86f0 cInventoryEntry::SetWeaponSetItem # (set, hand, id, notify) -> network 299
|
|
0x005d8930 cInventoryEntry::SetWeaponSet # (set, left, right, notify) -> network 300
|
|
0x005d8be0 cInventoryEntry::TakeWeaponSetItem
|
|
0x005d8d00 cInventoryEntry::GetWeaponSetItemPos
|
|
0x005d9200 cInventoryEntry::SetArtVariant # 0x1162 bit 2: second art slot set (mounted?)
|
|
0x005d93e0 cInventoryEntry::GetArtSlotType
|
|
0x005d9420 cInventoryEntry::GetArtSlotRef
|
|
0x005d9480 cInventoryEntry::SetArtSlot # -> network 0x129
|
|
0x005d9680 cInventoryEntry::ClearArtSlot # -> network 0x12a
|
|
0x005d9820 cInventoryEntry::SelectSlot # (slot, kind 0 weapons / 1 arts) -> +0xd58
|
|
0x005d9b60 cInventoryEntry::GetSelectedSlot # (kind)
|
|
0x005dd9f0 cInventoryEntry::Serialize # (stream, write)
|
|
0x005de8a0 cInventoryEntry::FixInventory
|
|
0x005da880 cInventoryEntry::GetPotionRef
|
|
0x0043f630 ItemPotionKind # (ecx = item type table *0xaa9564, type): potion kind 1-5, 0 = none
|
|
0x006e39e0 cUI_Taskbar2::RenderPotionSlots # 5 potion kinds, controls at +0x258 (stride 0xbc)
|
|
0x005d9ec0 cInventoryEntry::PlaceItem # (cell, id, w, h, notify) -> network 0x13f; returns the item it replaced
|
|
0x005da290 cInventoryEntry::GetItemAt # (cell, resolve covered cells)
|
|
0x005da360 cInventoryEntry::CountItems
|
|
0x005da390 cInventoryEntry::RemoveAt # (cell, notify) -> network 0x13e
|
|
0x005da5f0 cInventoryEntry::RemoveItem # (id, notify)
|
|
0x005dab60 cInventoryEntry::FindFreeSpace # (w, h, out cell, mode)
|
|
0x005dac70 cInventoryEntry::FitsAt # (cell, w, h)
|
|
0x005db670 cInventoryEntry::Sort # (mode): the inventory window's sort button, trader stock
|
|
0x005dc3f0 cInventoryEntry::DrawItems # (renderer, flag)
|
|
0x005dd530 cInventoryEntry::CellRect # (out rect, cell): 32x32 from the origin at +0x1164 / +0x1166
|
|
0x0054a8f0 cCreature::UseItem # (id): event 0x10 to the item; used up -> RemoveItem + DestroyObject
|
|
0x005fbe10 cObjectManager::DestroyObject # (id, 1, 0, 0)
|
|
0x005ca9d0 cPotion3D::ReceiveEvent # vf18: drink effect, sets +0x14 bit 0x8000000 (used up)
|
|
0x00613040 cEngine::UseActionSlot # (potion kind, ...): potion keys
|
|
0x006c5f40 cUI_Inventory3::HandleEvent # sort button (+0x158) -> cInventoryEntry::Sort
|
|
0x006c1210 cUI_InventoryTab::Render # grid origin (0, 0x188), DrawItems
|
|
0x0057f750 SlotCountForLevel # table 0x95503c, max 5
|
|
0x008110d0 GameWindowProc # in-game window procedure: keys (dead keys, modifiers 0x182cdec)
|
|
0x005def60 cInventoryManager::Serialize # (stream, write, x): all 32 inventories, save games
|
|
0x005d9450 cInventoryEntry::GetArtSlotData
|
|
0x005de4e0 cInventoryEntry::CollectItemIds # grid items only
|
|
0x0055fac0 cCreature::AssignArtToSlot # (art, slot), rejects slot > 4
|
|
0x006046f0 ItemDataMgr::saveHero
|
|
0x00605900 ItemDataMgr::loadHero
|
|
0x006dffa0 cUI_Taskbar2::SetSlotCount # shows the first n slots of each row, n from SlotCountForLevel
|
|
0x006e4ba0 cUI_Taskbar2::Layout # creates the slot controls and buttons
|
|
0x006dfce0 cUI_Taskbar2::SkillSlotAt # (x, y, out slot)
|
|
0x006dfd40 cUI_Taskbar2::WeaponSetAt # (x, y, out slot)
|
|
0x006df9a0 cUI_Taskbar2::UpdateSlotHighlight
|
|
0x006e2790 cUI_Taskbar2::RenderWeaponSets
|
|
0x006e31e0 cUI_Taskbar2::RenderArtSlots
|
|
0x006e4310 cUI_Taskbar2::UpdateTooltips
|
|
0x0081c020 Options::CombineSlots # COMBINE_SLOTS: weapon set also selects the art slot
|
|
# combat arts
|
|
0x0052e400 cCreature::ReceiveOrder # vf18; order 0x105 (use art) at 0x52fc58
|
|
0x006170d0 cEngine::SendCreatureOrder
|
|
0x005521e0 cCreature::ResolveArtId # art variant for the creature class (+0x10)
|
|
0x00580cb0 cArtCooldowns::IsReady # (art): cooldown <= 0.01
|
|
0x00548ef0 cCreature::IsAlive
|
|
0x004d1930 CombatMoveDef::Find # (id) -> g_combatMoveDefs entry
|
|
0x004d2150 SpellDef::Find # (id) -> g_spellDefs entry
|
|
0x004d1a20 CombatMoveDef::UsableMounted # flags +0x74
|
|
0x004d23e0 SpellDef::UsableMounted # flags +0x90
|
|
0x0094ddb0 g_combatMoveDefs # 95 x 0x78: id +0, icon name +0xc, target type +0x4c
|
|
0x00950a38 g_spellDefs # 71 x 0x94: id +0, icon name +0xc, target type u16 +0x3c
|
|
0x0095503c g_slotCountByLevel # (level, slots) u16 pairs
|
|
0x009ed058 g_taskbarSlotColors
|
|
0x00ad23c8 g_inventoryManager
|
|
0x00ad3bc0 g_objectManager
|
|
0x0051d680 cCreature::IsValidArtTarget # (pick, launch type): can the art be used on the picked object
|
|
0x0051d670 NormalizeArtId
|
|
0x00548f20 cCreature::IsAlly # (object id)
|
|
0x00548e70 cCreature::IsEnemy # (object id)
|
|
0x00611f10 cEngine::UpdateCursorPick # cursor target for the selected art
|
|
0x00548060 cCreature::ChooseAiArt # monsters: art per creature class
|
|
0x00582c10 cCreatureArts::AddEffect # (kind, value, factor, duration, art, notify, ...): active effects at +0x11a
|
|
0x00539ce0 cCreature::StartArtCooldown # AddEffect(0x22, ...)
|
|
0x004feef0 cCreature::ArtCastEffect # per-art effect of using an art (switch on art id)
|
|
0x005fbaa0 cObjectManager::CreateAt # (type, position, ...): object placed in the world
|
|
0x005fb590 cObjectManager::Create # (type, 0, 0, 0) -> id; loadHero creates items with it
|
|
0x005fb040 cObjectManager::Allocate
|
|
0x004514d0 ObjectFactory::Create # (class, ...)
|
|
0x005fcd10 cObjectManager::Place # (id, position); refuses dead objects (+0x14 & 0x10)
|
|
0x00602d70 cObjectManager::Load # objects from a save stream
|
|
0x005a0980 cObjectFX::Construct
|
|
0x005a37b0 cObjectFX::ReceiveEvent # vf18; cEventFX 0x42 attaches it to an owner
|
|
0x0041e0a0 cEventFX::Construct
|
|
0x009eaee0 g_uiAtlasEntries # 0x54 each: texture +0, uv +4..+0x10; indexed by icon id (art icons, 3 per art)
|
|
0x009ed030 g_uiTaskbarSlotBackground # atlas entry: slot control background
|
|
0x009ed084 g_uiTaskbarSlotBackgroundSelected
|
|
0x009f7f14 g_uiTaskbarArtFrame # atlas entry: frame over an art slot
|
|
0x009f4be4 g_uiTaskbarArtFrameSelected
|
|
0x009f5d9c g_uiTaskbarArtFrameDropTarget # while dragging an art
|
|
0x00581c00 cArtCooldowns::Find # (art) -> entry index (also an art's variants); count if none
|
|
0x005829c0 cCreatureArts::HasEffectOfArt # (art): any active effect of the art (+0x1c)
|
|
0x00553840 cCreatureArts::FindEffectByKind # (kind) -> entry or null
|
|
0x00582710 cCreatureArts::RegenFor # (art) -> regeneration amount (float)
|
|
0x00562330 cCreatureArts::AddGroupRegen # (amount, group, filter): adds to every cooldown entry of the group
|
|
0x00536f20 cCreature::DistanceTo # (object id)
|
|
0x00ad1c60 g_nearbyCreatures # {object id, ?} x g_nearbyCreatureCount, creatures near the player
|
|
0x00ad1b48 g_nearbyCreatureCount
|
|
0x0049a090 cDialogManager::Answer # (owner, answer): cEvent_creature 0x10c to all heroes (ends the dialog lock); answers < 100000 -> quest script 0x46bd80
|
|
0x006e7120 cUI_Tooltip::HandleEvent # dialog answers: click on an entry (+0x2188 list) -> hide, cDialogManager::Answer
|
|
0x0075a870 cUI_Manager::TooltipCreate # a panel from the pool at +0x124
|
|
0x00756ba0 cUI_Manager::HandleEsc
|
|
0x00731ee0 cUI_Control2::ClearFlags # (flags): bit 0 = visible (hide)
|
|
0x00aaaf00 g_dialogManager
|
|
0x006360e0 cRecordCache::Get # map at +0xde5c, LRU (see docs/performance.md)
|
|
# Character panel, points (docs/respec.md)
|
|
0x006a5dd0 cUI_StatisticsChar::HandleEvent
|
|
0x006a9be0 cUI_StatisticsChar::Render
|
|
0x006ac120 cUI_StatisticsChar::Layout
|
|
0x00580d50 cCreatureArts::RaiseAttribute # (row): + of the attribute panel
|
|
0x005a03a0 cCreatureArts::AddAttributePoints # (index, delta), index 7 = free points
|
|
0x00582280 cCreatureArts::SkillIdAt # (row)
|
|
0x005822c0 cCreatureArts::SkillLevelAt # (row, boughtOnly)
|
|
0x00582360 cCreatureArts::AddSkillLevels # (row, delta, spendFreePoints)
|
|
0x00580f30 cCreatureArts::ChoosableSkills # (out[8]) -> count
|
|
0x00580fe0 cCreatureArts::ChooseSkill # (skill id)
|
|
0x00579560 cCreatureArts::Recalculate # (0, 1) after point changes
|
|
0x0072af90 cUI_Button::Render
|
|
0x006ac8b0 cUI_Chest::Render # vf14: DrawItems on window +0x158 (inventory 0x11)
|
|
0x006acc70 cUI_Chest::HandleEvent # vf10: grid clicks via +0x158; Shift+click -> MoveItem(0x11, hero)
|
|
0x005dec80 cInventoryManager::MoveItem # (from, to, id, ?): into free space of `to`
|
|
0x0060d5e0 cEngine::~cEngine
|
|
0x006ac7f0 cUI_Chest::cUI_Chest
|
|
0x00728ed0 cUI_TabSheet::cUI_TabSheet # (name, rect, parent, 5), ret 0x18
|
|
0x007290d0 cUI_TabSheet::AddTab # (text id, page), ret 8
|
|
0x007290b0 cUI_TabSheet::SetMode
|
|
0x007291d0 cUI_TabSheet::SetActive
|
|
0x007291f0 cUI_TabSheet::GetActive
|
|
0x00729210 cUI_TabSheet::Layout # headers in a row above the sheet
|
|
0x00729000 cUI_TabSheet::HandleEvent
|
|
0x00729080 cUI_TabSheet::Render
|
|
0x007278f0 cUI_TabControl::cUI_TabControl
|
|
0x007286e0 cUI_TabControl::AddTab
|
|
0x00728af0 cUI_TabControl::SetActive # hides the old page, shows the new (vf24)
|
|
0x00728090 cUI_TabControl::Render
|
|
0x006728c0 TextManager_Instance
|
|
0x00672f70 TextManager::GetText # (id) -> {begin, end, cap} wide string
|
|
0x008485e2 operator_new
|
|
0x00727120 cUI_Window2::AddControl
|
|
0x0043f5f0 ItemIsConsumable # (type): class 9 (potion) or 0x1c (rune)
|
|
0x006d54e0 cUI_MasterLotto::HandleEvent # rune master: 4 rune slots
|
|
0x00655710 cMouseCursor::SetItem # (descriptor, 0,0,0, 1f,1f,-32,-32), ret 0x20
|
|
0x006e6560 cUI_Tooltip::~cUI_Tooltip
|
|
0x006d3d50 cUI_MasterLotto::UpdateChoice # after slot changes: arrows, chosen rune (+0x7b4)
|
|
0x006d3fd0 cUI_MasterLotto::doLottoSelect # (hero type, 0 prev / 1 next / 2 keep), ret 8
|
|
0x006d42a0 cUI_MasterLotto::Buy
|
|
0x006d4390 cUI_MasterLotto::Refresh # (char), ret 4
|
|
0x006d3ce0 cUI_MasterLotto::TryPay # (pay): gold >= price[runes]; pays if pay
|
|
0x006d3c90 cUI_MasterLotto::RuneCount
|
|
0x006d4180 cUI_MasterLotto::RandomRune # (hero type or 0), ret 4
|
|
0x006d4720 cUI_MasterLotto::Render
|
|
0x0057fc40 cCreatureArts::AddGold # (amount; negative pays)
|
|
0x006d5d90 cUI_Button::SetColours # (colour set) -> +0x54..+0x60, ret 4
|
|
0x0044a420 cItemBase::GetName # wide text of the type's name id (or +0x3c)
|
|
0x004ec3a0 cCreature::UpdateCollect # mode 0xc; substate 0 searches rings of cells (cmp edi,-20 at 0x4ec8c6)
|
|
0x004ec170 cCreature::CanCollectItem # (item object), ret 4; pickup filter, no distance check
|
|
0x00592ef0 WideString_Append # thiscall (first, last, 0), ret 0xc; {begin,end,cap}
|
|
0x00589270 cCreatureArts::ArtTooltip # (art, text*, flag), ret 0xc
|
|
0x004ae330 cInterpretSQW::Teleporter # script: adds the portal bit (hero +0x578), posts busy dialog mode 5/6
|
|
0x00720180 cUI_BusyDlg::SetMode # (mode, a, b), ret 0xc; 5 = known portals
|
|
0x00720c10 cUI_BusyDlg::HandleEvent # UI event 0x39 to DEFAULT_BUSYDLG, +8 == 2: SetMode(+0xc)
|
|
0x0054d840 cCreature::Teleport # (x, y, 0, 1), ret 0x10
|
|
0x00553080 cEvent_UI::cEvent_UI # (type, target, sender, a..f), ret 0x24
|
|
0x00428700 cItemTypeTable::NameText # (type), ret 4: text id of the type's name (+0x20)
|
|
0x0054a8f0 cCreature::UseItem # (id), ret 4: event 0x10 to the item, removes it if used up
|
|
0x00581290 cCreatureArts::SetCombo # (index, arts[4], levels[4], id), ret 0x10: fills a combo, computes its total
|
|
0x005818e0 cCreatureArts::ComboChargeFraction # (index) -> charge / total, max 1
|
|
0x00581920 cCreatureArts::IsComboReady # (index): total <= charge
|
|
0x005819a0 cCreatureArts::FindCombo # (id) -> index, 4 if none
|
|
0x00581410 cCreatureArts::ComboTooltip # (index, text, mode)
|
|
0x004d2970 FindComboDef # (0x200..0x204) -> 0x30-byte entry at 0x953348
|