- Shared chest: emptied and not saved from the moment a save game is read
until it reloads; a hero saved inside a load wrote the new world's
objects (stale ids) as the chest's items.
- Main menu after a game: shown 16:9 screens are tracked on the menu thread
only and expire after 2 frames; a destroyed in-game window kept the menu
unframed (old pictures, frame at the left).
- Dialogs over a 16:9 screen in the main menu are centred, their dimming
covers the screen.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>