The game's list builder runs on a reordered copy of the book: the story, then one section per region (id blocks of 100 grouped by the region their quests lie in, named as the megamap names regions), unknown quests as "???", the rest joined to the nearest area, undiscovered counts. Act tabs hidden, page turning kept. "Erledigte anzeigen" row toggles completed quests ([questbook] ShowCompleted). Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
tools
Node tools need npm install here once (iced-x86). Paths to sacred.exe are
passed explicitly.
| Tool | Purpose |
|---|---|
disasm.mjs <exe> <va> [n] |
disassemble at an address, ignoring Ghidra's function boundaries |
find-imm.mjs <exe> <value...> |
every instruction using an immediate value (e.g. 1024 768) |
find-imm.mjs <exe> /regex/ |
every instruction whose text matches (e.g. /96AB0h\]/) |
rtti.mjs <exe> <Class> |
vtables of an MSVC class via RTTI |
decompile.ps1 <addr...> |
decompile from the persistent Ghidra project ghidra/ |
rename.ps1 |
apply the function names in names.txt to the Ghidra project (add names there as functions are identified) |
Persistent Ghidra project (ghidra/, not in git)
Created once (about 7 minutes):
$env:GHIDRA_HEADLESS_MAXMEM = "8G"
& "$env:GHIDRA_INSTALL_DIR\support\analyzeHeadless.bat" ghidra sacred -import "<Sacred Gold>\sacred.exe"
& "$env:GHIDRA_INSTALL_DIR\support\analyzeHeadless.bat" ghidra sacred -process sacred.exe -scriptPath tools\ghidra -postScript ApplyRtti.java
ApplyRtti.java recovers the MSVC 6 RTTI that Ghidra's own script misses:
410 vtables, ~1200 extra functions, methods named Class::vfNN.
Automated in-game test
autotest-load.ps1 starts the game through the launcher, clicks
"Spiel laden" -> "Laden" -> "Ok" (first save game), takes screenshots in-game
and with the ESC menu open, and stops the game. -Ini appends temporary
settings to build\x86-debug\sacredK.ini (restored afterwards), e.g.
.\tools\autotest-load.ps1 -Name ws_off -Ini "[widescreen]`r`nEnabled=0"
Click positions assume the classic menu layout scaled onto a 3440x1440
monitor. game-input.ps1 has the building blocks (start, click, key, hold key,
screenshot). Don't touch mouse/keyboard while a test runs.