The game drew 2x2 px red dots per visited-sector neighbour (0x6c8580), in 64-tile steps and unrelated to the explored mask. Replaced by lines traced from the explored cells (2x2 tiles), simplified to 0.75 px, rebuilt while the map is open when the masks change. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
tools
Node tools need npm install here once (iced-x86). Paths to sacred.exe are
passed explicitly.
| Tool | Purpose |
|---|---|
disasm.mjs <exe> <va> [n] |
disassemble at an address, ignoring Ghidra's function boundaries |
find-imm.mjs <exe> <value...> |
every instruction using an immediate value (e.g. 1024 768) |
find-imm.mjs <exe> /regex/ |
every instruction whose text matches (e.g. /96AB0h\]/) |
rtti.mjs <exe> <Class> |
vtables of an MSVC class via RTTI |
decompile.ps1 <addr...> |
decompile from the persistent Ghidra project ghidra/ |
rename.ps1 |
apply the function names in names.txt to the Ghidra project (add names there as functions are identified) |
Persistent Ghidra project (ghidra/, not in git)
Created once (about 7 minutes):
$env:GHIDRA_HEADLESS_MAXMEM = "8G"
& "$env:GHIDRA_INSTALL_DIR\support\analyzeHeadless.bat" ghidra sacred -import "<Sacred Gold>\sacred.exe"
& "$env:GHIDRA_INSTALL_DIR\support\analyzeHeadless.bat" ghidra sacred -process sacred.exe -scriptPath tools\ghidra -postScript ApplyRtti.java
ApplyRtti.java recovers the MSVC 6 RTTI that Ghidra's own script misses:
410 vtables, ~1200 extra functions, methods named Class::vfNN.
Automated in-game test
autotest-load.ps1 starts the game through the launcher, clicks
"Spielen" -> a character (-Save: row in the character list) -> "Spielen"
(its last world), takes screenshots in-game
and with the ESC menu open, and stops the game. -Ini appends temporary
settings to build\x86-debug\sacredK.ini (restored afterwards), e.g.
.\tools\autotest-load.ps1 -Name ws_off -Ini "[widescreen]`r`nEnabled=0"
Click positions are for the menu screens (2026-10-25) on a 3440x1440
monitor. game-input.ps1 has the building blocks (start, click, key, hold key,
screenshot). Don't touch mouse/keyboard while a test runs.