All mirror checks are skipped by code patches (the game's own "not the local
hero" paths, or straight past the check), the level trap in Think and
VerifyHeroMirror are off, the cheater flag is never set (stream checks,
loadHero, character selection). The VirtualProtect mirror refresh is gone; it
never refreshed the second mirror, a separate heap block, which killed the
hero again.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>