- Options window in three tabs; the auto-pickup settings move to Beute; sliders move with their page; black sides like the save game screen. - Tastenbelegung: every binding settable (click, press key; Esc cancels, Backspace unbinds), "Alle zurücksetzen" as a game button, saved on OK. - Potions bindable (default unbound), named by the game's potion texts; the game's own potion hotkeys are off; bar tooltips show the bound key. - Map (M), overview map (Tab, held) and labels (Alt, held) bindable; the game's own M / Tab / Alt handling is switched off. - Save game key calls the game's save window code instead of a posted key. - Teleportationstrank: fixed text replacement from startup (also the Ausdauertrank items, potion kind 5 as well). Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
1.8 KiB
1.8 KiB
Teleportationstrank
Request (2026-10-17): the yellow potion becomes "Teleportationstrank"; drinking it opens the window of known portals and the hero can teleport to one of them.
Measured
- The yellow potions come in stages (small / medium / large; seen types 0x1434 and 0x141a), all potion kind 5 (logged in cCreature::UseItem 0x54a8f0).
- Touching a teleporter logs
cInterpretSQW::Teleporter(hex=N)(0x4ae330): it sets bit N in the hero's known portals (hero +0x578) and posts a UI event (constructor 0x553080) of type 0x39 toDEFAULT_BUSYDLGwith +8 = 2, +0xc = 5 (mode: portals; 6 for underworld portals above 0xd) and +0x10 = the mask. cUI_BusyDlg::HandleEvent (0x720c10) calls SetMode (0x720180). - Choosing a portal: the engine's portal case (0x619671, log
EE_USEPORTAL) teleports the hero with cCreature::Teleport (0x54d840), returning to 0x6197c8.
Mod (src/mods/teleportpotion.cpp)
- Every item type of potion kind 5 counts. Their name, "Trank der
Konzentration", is replaced in every game text from the DLL's start
(
game::ReplaceInTexts, applied where the game fetches a text): the item names (stage words in front stay) and the bottom bar's quick-select tooltip ("Trank der Konzentration [R]", its own text id). Before (until 2026-10-19) the names were collected from the item types at game start, so the main menu (options' key bindings) still had the old name. - cCreature::UseItem (hooked in itemstack.cpp) asks
teleportpotion::UseItemfirst: for the hero's Teleportationstrank it posts the teleporter's event with the hero's mask instead of the drink. - The potion is used up (flag, RemoveItem, DestroyObject as UseItem does; a stack loses one) only when cCreature::Teleport is called from the portal case while it is pending; closing the window keeps it.