Files
sacred_k/src/mods/widescreen.cpp
T
khallaandClaude Opus 5.5 70673dc301 Rename project to sacredK
sacred_re.dll/.exe/.ini/.log/_crash files are now sacredK.*; inventory saves
with the old "sacred_re.inventory" format id still load.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-19 22:07:14 +02:00

394 lines
16 KiB
C++

// Widescreen: show more of the world horizontally on wide monitors while
// everything keeps its original on-screen size.
//
// The world view sizes itself from zoom * 1024.0 / 768.0 (float constants that
// the UI also reads) and projects 3D models with an ortho camera of
// +-267 x +-200 world units (times zoom). We redirect only the world view's
// reads of those constants to our own variables, so the UI keeps its
// 1024x768 layout, and set the variables from the render size.
// See docs/widescreen.md.
//
// sacredK.ini:
// [widescreen]
// Enabled=1
// Height=768 ; world pixels visible vertically (768 = original look);
// ; 0 = monitor height, i.e. native 1:1 (everything smaller)
// Width=0 ; 0 = Height * monitor aspect ratio
//
// Windows' Direct3D 7 cannot render to targets larger than 2048x2048, so the
// render size is clamped to that (only reachable with Height=0 / large Width).
//
// Experimental: the UI is still drawn at the top-left 1024x768, and creatures
// are only active within the original distance.
#include "mods/widescreen.h"
#include "mods/hud.h"
#include "mods/megamap.h"
#include <algorithm>
#include <atomic>
#include <bit>
#include <iterator>
#include <cstdint>
#include <cstring>
#include "game/addresses.h"
#include "game/ui/ui_manager.h"
#include "re/config.h"
#include "re/hook.h"
#include "re/log.h"
#include "re/patch.h"
namespace mods::widescreen {
namespace {
constexpr float kOriginalWidth = 1024.0f;
constexpr float kOriginalHeight = 768.0f;
constexpr double kOriginalOrthoX = 267.0;
constexpr double kOriginalOrthoY = 200.0;
// Read by the patched world view instructions; the initial values reproduce
// the original behaviour until a render size is applied.
float g_viewWidth = kOriginalWidth;
float g_viewHeight = kOriginalHeight;
double g_orthoLeft = -kOriginalOrthoX;
double g_orthoRight = kOriginalOrthoX;
double g_orthoBottom = -kOriginalOrthoY;
double g_orthoTop = kOriginalOrthoY;
bool g_pushesPatched = false;
// Render size once applied (0 = original 1024x768 behaviour).
int g_renderWidth = 0;
int g_renderHeight = 0;
// Frames from the main menu thread and the loading screen are laid out for
// 1024x768 ("classic"); everything else is the widened in-game view.
std::atomic<DWORD> g_menuThread = 0;
// Whether the most recent scene (on any thread) was a classic one: the main
// menu is showing. UI input is processed outside the menu thread.
std::atomic<bool> g_lastSceneClassic = false;
thread_local int g_loadingScreenDepth = 0;
// D3DVIEWPORT7 (d3d.h is not in current Windows SDKs).
struct Viewport7 {
DWORD x, y, width, height;
float minZ, maxZ;
};
bool Enabled() {
return re::ConfigInt("widescreen", "Enabled", 1) != 0;
}
// The world view keeps two fixed-size per-frame lists sized for 1024x768:
// the tile draw list (~1750 entries, unchecked) and the ground quad list
// (1749, capped: the ground just stops). Allocate the view larger and move
// both lists into the new space at its end by rewriting the field
// displacements of every instruction that addresses them.
constexpr uint32_t kListCapacity = 16384;
// Rewrites the displacement `oldBase + field` in `instruction` to
// `newBase + field`, for any field in [0, fieldRange).
bool MoveDisplacement(uint32_t instruction, uint32_t oldBase, uint32_t fieldRange, uint32_t newBase) {
const auto* code = reinterpret_cast<const uint8_t*>(static_cast<uintptr_t>(instruction));
for (int offset = 1; offset <= 7; ++offset) {
uint32_t value;
memcpy(&value, code + offset, 4);
if (value >= oldBase && value < oldBase + fieldRange) {
return re::PatchInstructionDword(instruction, value, newBase + (value - oldBase));
}
}
re::Log("widescreen: no displacement 0x%x.. in instruction 0x%08x", oldBase, instruction);
return false;
}
void RelocateViewLists() {
using namespace game::addr;
const uint32_t tileList = kWorldViewSize;
const uint32_t groundQuads = tileList + kListCapacity * kTileListEntrySize;
const uint32_t groundIndices = groundQuads + kListCapacity * kGroundQuadEntrySize;
const uint32_t newSize = groundIndices + kListCapacity * 4;
if (!re::PatchPushImm32(kWorldViewAllocSizePush, kWorldViewSize, newSize)) {
re::Log("widescreen: world view allocation not patched, lists keep their 1024x768 capacity");
return;
}
int patched = 0;
int total = 0;
for (uint32_t instruction : kTileListUsers) {
patched += MoveDisplacement(instruction, kTileListOffset, kTileListEntrySize, tileList);
++total;
}
for (uint32_t instruction : kGroundQuadUsers) {
patched += MoveDisplacement(instruction, kGroundQuadOffset, kGroundQuadEntrySize, groundQuads);
++total;
}
for (uint32_t instruction : kGroundQuadIndexUsers) {
patched += MoveDisplacement(instruction, kGroundQuadIndexOffset, 4, groundIndices);
++total;
}
patched += re::PatchInstructionDword(kGroundQuadCapCompare, kGroundQuadCap, kListCapacity - 1);
++total;
re::Log("widescreen: view lists moved (%u entries each, view object 0x%x bytes), %d/%d instructions patched",
kListCapacity, newSize, patched, total);
}
// Screen size-dependent floats read by the patched instructions.
float g_viewHalfWidth = kOriginalWidth / 2;
float g_viewHalfHeight = kOriginalHeight / 2;
float g_groundClipBottom = kOriginalHeight + 50;
float g_clipBottom888 = kOriginalHeight + 120;
float g_viewInvWidth = 1.0f / kOriginalWidth;
float g_viewInvHeight = 1.0f / kOriginalHeight;
template <size_t N>
int Redirect(const uint32_t (&instructions)[N], uint32_t from, const void* to, int& total) {
int patched = 0;
for (uint32_t instruction : instructions) {
patched += re::RedirectOperand(instruction, from, to);
++total;
}
return patched;
}
void RedirectWorldView() {
if (!Enabled()) {
return;
}
using namespace game::addr;
int total = 0;
int patched = Redirect(kViewWidthUsers, kScreenWidthF, &g_viewWidth, total);
patched += Redirect(kViewHeightUsers, kScreenHeightF, &g_viewHeight, total);
patched += Redirect(kViewHalfWidthUsers, kScreenHalfWidthF, &g_viewHalfWidth, total);
patched += Redirect(kViewHalfHeightUsers, kScreenHalfHeightF, &g_viewHalfHeight, total);
patched += Redirect(kCreatureHalfWidthUsers, kScreenHalfWidthF, &g_viewHalfWidth, total);
patched += Redirect(kCreatureHalfHeightUsers, kScreenHalfHeightF, &g_viewHalfHeight, total);
patched += Redirect(kViewInvWidthUsers, kScreenInvWidthF, &g_viewInvWidth, total);
patched += Redirect(kViewInvHeightUsers, kScreenInvHeightF, &g_viewInvHeight, total);
patched += Redirect(kGroundClipBottomUsers, kGroundClipBottomF, &g_groundClipBottom, total);
patched += Redirect(kClipBottom888Users, kClipBottom888F, &g_clipBottom888, total);
for (const auto& site : kOrthoZoomedUsers) {
patched += re::RedirectOperand(site[0], kOrthoTopD, &g_orthoTop);
patched += re::RedirectOperand(site[1], kOrthoBottomD, &g_orthoBottom);
patched += re::RedirectOperand(site[2], kOrthoRightD, &g_orthoRight);
patched += re::RedirectOperand(site[3], kOrthoLeftD, &g_orthoLeft);
total += 4;
}
re::Log("widescreen: %d/%d world view operands redirected", patched, total);
RelocateViewLists();
}
RE_STARTUP(WidescreenRedirect, RedirectWorldView);
// The screen centre also appears as integer immediates (512 / 384).
void PatchCenterImmediates(int width, int height) {
int patched = 0;
for (const auto& pair : game::addr::kCenterImmediates) {
patched += re::PatchInstructionDword(pair[0], 0x200, static_cast<uint32_t>(width / 2));
patched += re::PatchInstructionDword(pair[1], 0x180, static_cast<uint32_t>(height / 2));
}
for (const auto& pair : game::addr::kNegativeCenterImmediates) {
patched += re::PatchInstructionDword(pair[0], static_cast<uint32_t>(-0x200), static_cast<uint32_t>(-(width / 2)));
patched += re::PatchInstructionDword(pair[1], static_cast<uint32_t>(-0x180), static_cast<uint32_t>(-(height / 2)));
}
re::Log("widescreen: %d/%d screen centre immediates patched", patched,
static_cast<int>(std::size(game::addr::kCenterImmediates) + std::size(game::addr::kNegativeCenterImmediates)) *
2);
}
// Creatures beyond the original screen (plus a margin) are not drawn.
void PatchCreatureClip(int width, int height) {
using namespace game::addr;
int patched = 0;
for (uint32_t site : kCreatureClipRight) {
patched += re::PatchInstructionDword(site, 1024 + kCreatureClipMargin, width + kCreatureClipMargin);
}
for (uint32_t site : kCreatureClipBottom) {
patched += re::PatchInstructionDword(site, 768 + kCreatureClipMargin, height + kCreatureClipMargin);
}
re::Log("widescreen: %d/%d creature clip immediates patched", patched,
static_cast<int>(std::size(kCreatureClipRight) + std::size(kCreatureClipBottom)));
}
uint32_t FloatBits(float value) {
return std::bit_cast<uint32_t>(value);
}
// The unzoomed projection is pushed as immediates; rewrite them once.
void PatchOrthoPushes(float right, float top) {
if (g_pushesPatched) {
return;
}
int patched = 0;
for (uint32_t site : game::addr::kOrthoPushSequences) {
patched += re::PatchPushImm32(site + 0, FloatBits(200.0f), FloatBits(top));
patched += re::PatchPushImm32(site + 5, FloatBits(-200.0f), FloatBits(-top));
patched += re::PatchPushImm32(site + 10, FloatBits(267.0f), FloatBits(right));
patched += re::PatchPushImm32(site + 15, FloatBits(-267.0f), FloatBits(-right));
}
g_pushesPatched = true;
re::Log("widescreen: %d/%d projection immediates patched", patched,
static_cast<int>(std::size(game::addr::kOrthoPushSequences)) * 4);
}
// 3D creatures (cGranny) are projected 1:1 in screen pixels around the centre.
void PatchGrannyOrthoPushes(int width, int height) {
const float right = width / 2.0f;
const float top = height / 2.0f;
int patched = 0;
for (uint32_t site : game::addr::kGrannyOrthoPushSequences) {
patched += re::PatchPushImm32(site + 0, FloatBits(384.0f), FloatBits(top));
patched += re::PatchPushImm32(site + 5, FloatBits(-384.0f), FloatBits(-top));
patched += re::PatchPushImm32(site + 10, FloatBits(512.0f), FloatBits(right));
patched += re::PatchPushImm32(site + 15, FloatBits(-512.0f), FloatBits(-right));
}
re::Log("widescreen: %d/%d creature projection immediates patched", patched,
static_cast<int>(std::size(game::addr::kGrannyOrthoPushSequences)) * 4);
}
// Labels are laid out within the screen; widen their area.
void PatchLabelArea(int width, int height) {
int patched = 0;
for (uint32_t site : game::addr::kLabelAreaPushes) {
patched += re::PatchPushImm32(site + 0, 0x300, static_cast<uint32_t>(height));
patched += re::PatchPushImm32(site + 5, 0x400, static_cast<uint32_t>(width));
}
re::Log("widescreen: %d/%d label area immediates patched", patched,
static_cast<int>(std::size(game::addr::kLabelAreaPushes)) * 2);
}
// Cinematic bars span the screen width.
void PatchLetterbox(int width) {
int patched = 0;
for (uint32_t site : game::addr::kLetterboxRightImmediates) {
patched += re::PatchInstructionDword(site, FloatBits(1024.0f), FloatBits(static_cast<float>(width)));
}
re::Log("widescreen: %d/%d letterbox immediates patched", patched,
static_cast<int>(std::size(game::addr::kLetterboxRightImmediates)));
}
} // namespace
void ApplyRenderSize(game::DxDisplayMode& mode, HWND window) {
if (!Enabled()) {
return;
}
MONITORINFO monitor = {sizeof(monitor)};
GetMonitorInfoW(MonitorFromWindow(window, MONITOR_DEFAULTTOPRIMARY), &monitor);
// Default: keep the original 768 pixels of world height (so everything
// keeps its on-screen size once scaled to the monitor) and extend the width
// to the monitor's aspect ratio. Height=0 renders at the monitor height 1:1.
const int monitorWidth = monitor.rcMonitor.right - monitor.rcMonitor.left;
const int monitorHeight = monitor.rcMonitor.bottom - monitor.rcMonitor.top;
int height = re::ConfigInt("widescreen", "Height", static_cast<int>(kOriginalHeight));
if (height <= 0) {
height = monitorHeight;
}
int width = re::ConfigInt("widescreen", "Width", 0);
if (width <= 0) {
width = MulDiv(height, monitorWidth, monitorHeight);
}
// Windows' Direct3D 7 runtime cannot create a device for a render target
// wider or taller than 2048 pixels (CreateDevice fails with
// DDERR_INVALIDOBJECT); anything larger needs a different renderer.
constexpr int kMaxD3D7Surface = 2048;
if (width > kMaxD3D7Surface || height > kMaxD3D7Surface) {
re::Log("widescreen: %dx%d exceeds the Direct3D 7 limit, clamping to %d", width, height, kMaxD3D7Surface);
width = std::min(width, kMaxD3D7Surface);
height = std::min(height, kMaxD3D7Surface);
}
// The game's own layout needs at least its original size.
if (width < kOriginalWidth || height < kOriginalHeight) {
re::Log("widescreen: %dx%d is smaller than 1024x768, keeping the original size", width, height);
return;
}
mode.width = static_cast<uint16_t>(width);
mode.height = static_cast<uint16_t>(height);
g_viewWidth = static_cast<float>(width);
g_viewHeight = static_cast<float>(height);
g_viewHalfWidth = width / 2.0f;
g_viewHalfHeight = height / 2.0f;
g_groundClipBottom = height + 50.0f;
g_clipBottom888 = height + 120.0f;
g_viewInvWidth = 1.0f / width;
g_viewInvHeight = 1.0f / height;
if (!g_pushesPatched) {
PatchCenterImmediates(width, height);
PatchCreatureClip(width, height);
PatchGrannyOrthoPushes(width, height);
PatchLabelArea(width, height);
PatchLetterbox(width);
mods::megamap::PatchLayout(width);
}
const double scaleX = width / kOriginalWidth;
const double scaleY = height / kOriginalHeight;
g_orthoRight = kOriginalOrthoX * scaleX;
g_orthoLeft = -g_orthoRight;
g_orthoTop = kOriginalOrthoY * scaleY;
g_orthoBottom = -g_orthoTop;
PatchOrthoPushes(static_cast<float>(g_orthoRight), static_cast<float>(g_orthoTop));
g_renderWidth = width;
g_renderHeight = height;
re::Log("widescreen: render size %dx%d, ortho x +-%.1f y +-%.1f", width, height, g_orthoRight, g_orthoTop);
}
int RenderWidth() {
return g_renderWidth;
}
bool MenuIsShowing() {
return g_lastSceneClassic;
}
bool IsClassicFrame() {
if (g_renderWidth == 0) {
return false;
}
return g_loadingScreenDepth > 0 || GetCurrentThreadId() == g_menuThread.load();
}
} // namespace mods::widescreen
namespace game {
using namespace mods::widescreen;
RE_HOOK(addr::UiManager_ThreadLoop, UiManager_ThreadLoop);
RE_HOOK(addr::DxDriver7_LoadingScreen, DxDriver7_LoadingScreen);
RE_HOOK(addr::DxDriver7_BeginScene, DxDriver7_BeginScene);
void __fastcall UiManager_ThreadLoop(void* self, void* edx) {
g_menuThread = GetCurrentThreadId();
UiManager_ThreadLoop_original(self, edx);
g_menuThread = 0;
}
void __fastcall DxDriver7_LoadingScreen(DxDriver7* self, void* edx, uint32_t progress, const char* text) {
++g_loadingScreenDepth;
DxDriver7_LoadingScreen_original(self, edx, progress, text);
--g_loadingScreenDepth;
}
// Menus draw their 3D parts for a 1024x768 screen: give them a 1024x768
// viewport (the borderless mod then presents just that area, scaled), and the
// world the full render size.
int __fastcall DxDriver7_BeginScene(DxDriver7* self, void* edx) {
mods::hud::OnDevice(self->device);
if (self->sceneDepth == 0) {
g_lastSceneClassic = IsClassicFrame();
}
if (g_renderWidth != 0 && self->sceneDepth == 0 && self->device) {
const bool classic = IsClassicFrame();
Viewport7 viewport = {0, 0, classic ? 1024u : static_cast<DWORD>(g_renderWidth),
classic ? 768u : static_cast<DWORD>(g_renderHeight), 0.0f, 1.0f};
using SetViewportFn = HRESULT(__stdcall*)(void* device, Viewport7* viewport);
auto setViewport = reinterpret_cast<SetViewportFn>((*static_cast<void***>(self->device))[13]);
setViewport(self->device, &viewport);
}
return DxDriver7_BeginScene_original(self, edx);
}
} // namespace game