- cUI_Character (export) and cUI_Savegame draw inside the centred 1024x768 frame (viewport) with the render target beside it cleared black; the export screen's 3D heroes were stretched across the wide viewport, away from their labels and hit areas. - Export screen shows the game's erase button for an occupied slot and reloads the heroes after a delete. Overwriting was already the game's own path once clicks hit the right slot. - game/ui/control.h: shared show/hide for cUI_Control2. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
82 lines
2.7 KiB
CMake
82 lines
2.7 KiB
CMake
cmake_minimum_required(VERSION 3.24)
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project(sacred_re LANGUAGES C CXX)
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# sacred.exe is a 32-bit process; everything we inject into it must be 32-bit too.
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if(NOT CMAKE_SIZEOF_VOID_P EQUAL 4)
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message(FATAL_ERROR "sacred_re must be built for 32-bit x86 (use the 'x86-*' presets / an x86 MSVC environment).")
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endif()
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if(NOT MSVC)
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message(FATAL_ERROR "sacred_re requires MSVC (the game's C++ ABI is MSVC's).")
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endif()
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set(CMAKE_CXX_STANDARD 20)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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# Static CRT: no VC++ redistributable needed next to the game.
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set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
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add_compile_definitions(WIN32_LEAN_AND_MEAN NOMINMAX _CRT_SECURE_NO_WARNINGS)
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include(cmake/Detours.cmake)
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include(cmake/Json.cmake)
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set(SACRED_RE_CXX_FLAGS /W4 /permissive- /utf-8)
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# --- sacred_re.dll: injected into sacred.exe, installs the hooks -------------
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add_library(sacred_re SHARED
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src/re/dllmain.cpp
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src/re/hook.cpp
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src/re/log.cpp
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src/re/config.cpp
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src/re/patch.cpp
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src/re/crash.cpp
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src/re/sacred_re.def
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src/game/engine/log.cpp
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src/game/engine/cmdline.cpp
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src/game/engine/events.cpp
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src/game/engine/fx.cpp
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src/game/engine/orders.cpp
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src/game/engine/items.cpp
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src/game/engine/stream.cpp
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src/game/ui/texts.cpp
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src/game/engine/art.cpp
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src/mods/borderless.cpp
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src/mods/widescreen.cpp
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src/mods/hud.cpp
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src/mods/wasd.cpp
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src/mods/skillkeys.cpp
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src/mods/input.cpp
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src/mods/skillslots.cpp
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src/mods/inventory_save.cpp
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src/mods/potioncounts.cpp
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src/mods/itemstack.cpp
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src/mods/sharedchest.cpp
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src/mods/skillbar.cpp
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src/mods/arttarget.cpp
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src/mods/aura_restore.cpp
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src/mods/autoattack.cpp
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src/mods/aurarecast.cpp
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src/mods/artregen.cpp
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src/mods/combos.cpp
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src/mods/aurahits.cpp
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src/mods/chainlightning.cpp
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src/mods/arttooltip.cpp
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src/mods/escape.cpp
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src/mods/recordcache.cpp
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src/mods/megamap.cpp
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src/mods/respec.cpp
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src/mods/runetrade.cpp
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src/mods/teleportpotion.cpp
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src/mods/guards.cpp
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src/mods/charexport.cpp
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)
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target_include_directories(sacred_re PRIVATE src)
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target_compile_options(sacred_re PRIVATE ${SACRED_RE_CXX_FLAGS})
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target_link_libraries(sacred_re PRIVATE detours nlohmann_json::nlohmann_json dbghelp)
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# --- sacred_re.exe: launches sacred.exe with sacred_re.dll injected ----------
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add_executable(sacred_re_launcher WIN32 src/launcher/main.cpp)
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set_target_properties(sacred_re_launcher PROPERTIES OUTPUT_NAME sacred_re)
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target_compile_options(sacred_re_launcher PRIVATE ${SACRED_RE_CXX_FLAGS})
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target_link_libraries(sacred_re_launcher PRIVATE detours)
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add_dependencies(sacred_re_launcher sacred_re)
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