Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2.0 KiB
2.0 KiB
To do
Bug: skill "aura" effects are not drawn
Reported 2026-10-14: the aura effects of some skills are missing. Not investigated yet. Things to check first:
- whether vanilla (
[widescreen] Enabled=0) draws them, i.e. whether the widescreen or HUD patches cause it; - whether they are missing everywhere or only away from the screen centre;
if the latter, a clip test still using 1024x768 bounds, like the creature
clip (
0x4c8/0x3c8) was; - effect objects (
cObjectFX) in the object passes (cWorldView0::DrawObjects0x62e580/DrawObjects20x6300d0) and the light/effect list (+0xce14,0x41b1xx).
Better pathfinder (mouse clicks and monsters)
Replace the game's pathfinding with a more reliable and efficient one, for click-to-move and for monster AI. What we know so far:
- Walk orders are
cEvent_creaturecommand 4 with a ground target (+0x18/+0x1c), sent throughcEngine::SendCreatureOrder(0x6170d0), which snaps the target to a walkable point (0x616b70) and hands it tocCreature::ReceiveOrder(0x52e400, vf18, ~6400 decompiled lines). - Far targets (~2000 world units) are rejected or followed badly.
- Still to map: the path search itself, the sector/tile collision data it reads, and how monster AI issues its moves.
Key bindings moved for WASD movement (temporary)
W, A and S were game hotkeys. With WASD movement (src/mods/wasd.cpp) their
actions moved to other keys for now; choose final bindings (and update the
in-game texts/tooltips that name the old keys):
| Key | Action | Temporary key ([wasd] in sacred_re.ini) |
|---|---|---|
| W | action slot 3 (cEngine::UseActionSlot, like Q/E/R/B/Space) |
G (ActionKeyW) |
| A | pick up items nearby (creature event 0x113) | V (ActionKeyA) |
| S | save game window (UI_WND_SAVEGAME) |
K (ActionKeyS) |
| D | unbound | - |
Globally bound letters (engine 0x618130, UI manager 0x757120): A B C E F
H I L M N O P Q R S T W, Space, ^, digits. Individual windows may use more.