While W/A/S/D are held, the controlled creature gets a plain walk order every engine tick toward its position plus the pressed screen direction, as the mouse does while its button is held (every mouse event re-sends a walk to the cursor point); releasing sends the target-less stop order of a released mouse button. W/A/S/D key events are swallowed before the hotkeys see them; their old actions move to G (action slot 3), V (pick up nearby) and K (save game window) for now, configurable in [wasd]. docs/wasd.md: order format, measured mouse behaviour, hotkey map. docs/todo.md: better pathfinder; final bindings for the moved hotkeys. re::ConfigString for string settings. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
1.4 KiB
1.4 KiB
To do
Better pathfinder (mouse clicks and monsters)
Replace the game's pathfinding with a more reliable and efficient one, for click-to-move and for monster AI. What we know so far:
- Walk orders are
cEvent_creaturecommand 4 with a ground target (+0x18/+0x1c), sent throughcEngine::SendCreatureOrder(0x6170d0), which snaps the target to a walkable point (0x616b70) and hands it tocCreature::ReceiveOrder(0x52e400, vf18, ~6400 decompiled lines). - Far targets (~2000 world units) are rejected or followed badly.
- Still to map: the path search itself, the sector/tile collision data it reads, and how monster AI issues its moves.
Key bindings moved for WASD movement (temporary)
W, A and S were game hotkeys. With WASD movement (src/mods/wasd.cpp) their
actions moved to other keys for now; choose final bindings (and update the
in-game texts/tooltips that name the old keys):
| Key | Action | Temporary key ([wasd] in sacred_re.ini) |
|---|---|---|
| W | action slot 3 (cEngine::UseActionSlot, like Q/E/R/B/Space) |
G (ActionKeyW) |
| A | pick up items nearby (creature event 0x113) | V (ActionKeyA) |
| S | save game window (UI_WND_SAVEGAME) |
K (ActionKeyS) |
| D | unbound | - |
Globally bound letters (engine 0x618130, UI manager 0x757120): A B C E F
H I L M N O P Q R S T W, Space, ^, digits. Individual windows may use more.