Files
sacred_k/CMakeLists.txt
T
khallaandClaude Opus 5.5 aa7d49409c WASD movement for the player
While W/A/S/D are held, the controlled creature gets a plain walk order every
engine tick toward its position plus the pressed screen direction, as the
mouse does while its button is held (every mouse event re-sends a walk to the
cursor point); releasing sends the target-less stop order of a released mouse
button. W/A/S/D key events are swallowed before the hotkeys see them; their
old actions move to G (action slot 3), V (pick up nearby) and K (save game
window) for now, configurable in [wasd].

docs/wasd.md: order format, measured mouse behaviour, hotkey map.
docs/todo.md: better pathfinder; final bindings for the moved hotkeys.
re::ConfigString for string settings.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-14 09:08:53 +02:00

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1.7 KiB
CMake

cmake_minimum_required(VERSION 3.24)
project(sacred_re LANGUAGES C CXX)
# sacred.exe is a 32-bit process; everything we inject into it must be 32-bit too.
if(NOT CMAKE_SIZEOF_VOID_P EQUAL 4)
message(FATAL_ERROR "sacred_re must be built for 32-bit x86 (use the 'x86-*' presets / an x86 MSVC environment).")
endif()
if(NOT MSVC)
message(FATAL_ERROR "sacred_re requires MSVC (the game's C++ ABI is MSVC's).")
endif()
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
# Static CRT: no VC++ redistributable needed next to the game.
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
add_compile_definitions(WIN32_LEAN_AND_MEAN NOMINMAX _CRT_SECURE_NO_WARNINGS)
include(cmake/Detours.cmake)
set(SACRED_RE_CXX_FLAGS /W4 /permissive- /utf-8)
# --- sacred_re.dll: injected into sacred.exe, installs the hooks -------------
add_library(sacred_re SHARED
src/re/dllmain.cpp
src/re/hook.cpp
src/re/log.cpp
src/re/config.cpp
src/re/patch.cpp
src/re/sacred_re.def
src/game/engine/log.cpp
src/game/engine/cmdline.cpp
src/mods/borderless.cpp
src/mods/widescreen.cpp
src/mods/hud.cpp
src/mods/wasd.cpp
)
target_include_directories(sacred_re PRIVATE src)
target_compile_options(sacred_re PRIVATE ${SACRED_RE_CXX_FLAGS})
target_link_libraries(sacred_re PRIVATE detours)
# --- sacred_re.exe: launches sacred.exe with sacred_re.dll injected ----------
add_executable(sacred_re_launcher WIN32 src/launcher/main.cpp)
set_target_properties(sacred_re_launcher PROPERTIES OUTPUT_NAME sacred_re)
target_compile_options(sacred_re_launcher PRIVATE ${SACRED_RE_CXX_FLAGS})
target_link_libraries(sacred_re_launcher PRIVATE detours)
add_dependencies(sacred_re_launcher sacred_re)