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khallaandClaude Opus 5.5 c0eedbce7f Quest NPCs turn blue and stop facing the hero once their quest is done
A dialog's quest comes from the game's script labels ("Dialog:<name>",
quest at +0x48). When that quest is done and not in progress, IsQuestNpc
answers false (blue on the minimap) and the idle action's type check
skips the turn towards the hero.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-25 18:13:43 +01:00
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2026-10-25 11:36:42 +01:00