Saving marks effect objects dead, so after a load the Heldenmut / Klingenblick buff was active but its aura effect (cObjectFX 842) was gone. A few ticks after a save game has loaded, the effect is created again for each such buff of a player hero (CreateAt + cEventFX 0x42, as the art's cast effect does), with the buff's remaining time. Shared game events (game/engine/events): engine tick and "save game loaded" callbacks; the WASD mod uses the tick through it. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
1.8 KiB
To do
Fixed: aura visuals missing after loading (2026-10-15)
Saving marks effect objects (cObjectFX) dead; loading keeps the buff but drops
the aura effect (type 842) that follows the hero. src/mods/aura_restore.cpp
recreates it after a load for Heldenmut (0x3f7) and Klingenblick (0x3f8). Spell
auras (Steinhaut, Lichtschild, ...) use other effects and are not covered
yet; check them if their visuals go missing too.
Better pathfinder (mouse clicks and monsters)
Replace the game's pathfinding with a more reliable and efficient one, for click-to-move and for monster AI. What we know so far:
- Walk orders are
cEvent_creaturecommand 4 with a ground target (+0x18/+0x1c), sent throughcEngine::SendCreatureOrder(0x6170d0), which snaps the target to a walkable point (0x616b70) and hands it tocCreature::ReceiveOrder(0x52e400, vf18, ~6400 decompiled lines). - Far targets (~2000 world units) are rejected or followed badly.
- Still to map: the path search itself, the sector/tile collision data it reads, and how monster AI issues its moves.
Key bindings moved for WASD movement (temporary)
W, A and S were game hotkeys. With WASD movement (src/mods/wasd.cpp) their
actions moved to other keys for now; choose final bindings (and update the
in-game texts/tooltips that name the old keys):
| Key | Action | Temporary key (sacred_re.ini) |
|---|---|---|
| W | action slot 3 (cEngine::UseActionSlot, like Q/E/R/B/Space) |
G ([keys] ActionSlot3) |
| A | pick up items nearby (creature event 0x113) | V ([keys] PickUp) |
| S | save game window (UI_WND_SAVEGAME) |
K ([keys] SaveGame) |
| D | unbound | - |
Globally bound letters (engine 0x618130, UI manager 0x757120): A B C E F
H I L M N O P Q R S T W, Space, ^, digits. Individual windows may use more.