diff --git a/.gitignore b/.gitignore index 1a0e982..f284dbc 100644 --- a/.gitignore +++ b/.gitignore @@ -10,3 +10,7 @@ #include configs !config !config/** + +#include serverconfigs +!saves/world/serverconfig/ +!saves/world/serverconfig/** \ No newline at end of file diff --git a/saves/world/serverconfig/artifacts-server.toml b/saves/world/serverconfig/artifacts-server.toml new file mode 100644 index 0000000..7e656c8 --- /dev/null +++ b/saves/world/serverconfig/artifacts-server.toml @@ -0,0 +1,371 @@ + +[items] + #List of cosmetic-only items. All items in this list will have their effects disabled + #To blacklist all items, use "artifacts:*" + #Note: blacklisting an item while it is equipped may have unintended side effects + cosmetics = [""] + + [items.antidote_vessel] + #Affects how many times a negative effect can be shortened before breaking + #Setting this to 0 will make this item unbreakable + #Range: 0 ~ 32767 + durability = 0 + #The maximum duration (in ticks) a negative effect can last with the antidote vessel equipped + #Range: > 0 + max_effect_duration = 120 + + [items.aqua_dashers] + #Affects how many seconds the player can run on fluids using the aqua dashers before breaking + #Setting this to 0 will make this item unbreakable + #Range: 0 ~ 32767 + durability = 0 + + [items.bunny_hoppers] + #Affects how many times the player can jump with the bunny hoppers before breaking + #Setting this to 0 will make this item unbreakable + #Range: 0 ~ 32767 + durability = 0 + #Whether Bunny Hoppers should cancel fall damage + #Fall damage will still be reduced by the jump boost effect + should_cancel_fall_damage = true + #The level of the jump boost effect applied by the bunny hoppers + #0 to not apply a jump boost effect + #Range: 0 ~ 128 + jump_boost_level = 2 + + [items.charm_of_sinking] + #Affects how many seconds the player can stay underwater using the charm of sinking before breaking + #Setting this to 0 will make this item unbreakable + #Range: 0 ~ 32767 + durability = 0 + + [items.cloud_in_a_bottle] + #Affects how many times the player can double jump before breaking + #Setting this to 0 will make this item unbreakable + #Range: 0 ~ 32767 + durability = 0 + #Affects double jump height while sprinting + #1 for no height bonus + #Range: 0.0 ~ Infinity + sprint_jump_height_multiplier = 1.5 + #Affects double jump distance while sprinting + #0 for no distance bonus + #Range: 0.0 ~ Infinity + sprint_jump_distance_multiplier = 0.5 + + [items.cross_necklace] + #Affects how many times the player can take damage with the cross necklace before breaking + #Setting this to 0 will make this item unbreakable + #Range: 0 ~ 32767 + durability = 0 + #The amount of additional ticks the wearer is invincible after being hit + #Range: > 0 + invincibility_bonus = 20 + + [items.crystal_heart] + #Affects how much damage the player can take while wearing the crystal heart before breaking + #Setting this to 0 will make this item unbreakable + #Range: 0 ~ 32767 + durability = 0 + #The amount additional health applied to the wearer + #Range: > 0 + health_bonus = 10 + + [items.digging_claws] + #Affects how many blocks the player can break using the digging claws before breaking + #Setting this to 0 will make this item unbreakable + #Range: 0 ~ 32767 + durability = 0 + #Mining speed bonus applied by digging claws + #Range: 0.0 ~ Infinity + mining_speed_bonus = 3.2 + #The tool tier of the digging claws + #To modify mineable blocks, use the 'artifacts:mineable/digging_claws' block tag + tool_tier = "minecraft:stone" + + [items.eternal_steak] + #Affects how many times this item can be eaten before breaking + #Setting this to 0 will make this item unbreakable + #Range: 0 ~ 32767 + durability = 0 + #Cooldown (in ticks) before the item can be eaten again + #Range: > 0 + cooldown = 300 + #Time (in ticks) it takes to eat this item + #Range: > 0 + use_duration = 24 + + [items.everlasting_beef] + #Affects how many times this item can be eaten before breaking + #Setting this to 0 will make this item unbreakable + #Range: 0 ~ 32767 + durability = 0 + #Cooldown (in ticks) before the item can be eaten again + #Range: > 0 + cooldown = 300 + #Time (in ticks) it takes to eat this item + #Range: > 0 + use_duration = 24 + + [items.feral_claws] + #Affects how many enemies can be hit using the feral claws before breaking + #Setting this to 0 will make this item unbreakable + #Range: 0 ~ 32767 + durability = 0 + #Attack speed bonus applied by feral claws + #Range: 0.0 ~ Infinity + attack_speed_bonus = 0.75 + + [items.fire_gauntlet] + #Affects how many enemies can be hit using the fire gauntlet before breaking + #Setting this to 0 will make this item unbreakable + #Range: 0 ~ 32767 + durability = 0 + #Duration (equal to total fire damage) for which entities are set on fire + #Range: > 0 + fire_duration = 8 + + [items.flame_pendant] + #Affects how many times the pendant's effect can be applied before breaking + #Setting this to 0 will make this item unbreakable + #Range: 0 ~ 32767 + durability = 0 + #Chance for the pendant to strike an attacker when the wearer is attacked + #Range: 0.0 ~ 1.0 + strike_chance = 0.4 + #Duration (equal to total fire damage) for which entities are set on fire + #Range: > 0 + fire_duration = 10 + + [items.flippers] + #Affects how many seconds the player can swim using the flippers + #Setting this to 0 will make this item unbreakable + #Range: 0 ~ 32767 + durability = 0 + #Swim speed bonus applied by flippers + #Range: 0.0 ~ Infinity + swim_speed_bonus = 1.0 + + [items.golden_hook] + #Affects how many enemies can be killed using the golden hook before breaking + #Setting this to 0 will make this item unbreakable + #Range: 0 ~ 32767 + durability = 0 + #The amount of extra experience (multiplied with total xp) entities should drop when killed by a player wearing the golden hook + #Range: 0.0 ~ Infinity + experience_bonus = 0.75 + + [items.helium_flamingo] + #Affects how many seconds the player can fly using the helium flamingo before breaking + #Setting this to 0 will make this item unbreakable + #Range: 0 ~ 32767 + durability = 0 + #The maximum amount of time (in ticks) a player can fly using the helium flamingo + #Set to 0 to allow swimming indefinitely + #Range: > 0 + max_flight_time = 150 + #The amount of time (in ticks) it takes for the helium flamingo to recharge + #Range: > 0 + recharge_time = 300 + + [items.kitty_slippers] + #Affects how many creepers the player can attack using the kitty slippers before breaking + #Setting this to 0 will make this item unbreakable + #Range: 0 ~ 32767 + durability = 0 + + [items.lucky_scarf] + #Affects how many blocks can be broken using the lucky scarf + #Setting this to 0 will make this item unbreakable + #Range: 0 ~ 32767 + durability = 0 + #Fortune bonus applied by the lucky scarf + #Range: > 0 + fortune_bonus = 1 + + [items.night_vision_goggles] + #Affects how many seconds the night vision effect should apply before breaking + #Setting this to 0 will make this item unbreakable + #Range: 0 ~ 32767 + durability = 0 + + [items.novelty_drinking_hat] + #Affects how many items the player can drink or eat using the drinking hat before breaking + #Setting this to 0 will make this item unbreakable + #Range: 0 ~ 32767 + durability = 0 + #Drinking duration multiplier applied by the drinking hat + #Range: 0.0 ~ Infinity + drinking_duration_multiplier = 0.3 + #Eating duration multiplier applied by the drinking hat + #Range: 0.0 ~ Infinity + eating_duration_multiplier = 0.6 + + [items.obsidian_skull] + #Affects how many times the fire resistance effect can be applied before breaking + #Setting this to 0 will make this item unbreakable + #Range: 0 ~ 32767 + durability = 0 + #The cooldown (in ticks) on the obsidian skull after applying fire resistance + #Range: > 0 + cooldown = 1200 + #The duration (in ticks) of the fire resistance effect applied by the obsidian skull after taking fire damage + #Range: > 0 + fire_resistance_duration = 600 + + [items.panic_necklace] + #Affects how many times the necklace's effect can be applied + #Setting this to 0 will make this item unbreakable + #Range: 0 ~ 32767 + durability = 0 + #The level of the speed effect applied by the panic necklace + #Range: 0 ~ 128 + speed_level = 1 + #The duration (in ticks) of the speed effect applied by the panic necklace + #Range: > 0 + speed_duration = 160 + + [items.plastic_drinking_hat] + #Affects how many items the player can drink or eat using the drinking hat before breaking + #Setting this to 0 will make this item unbreakable + #Range: 0 ~ 32767 + durability = 0 + #Drinking duration multiplier applied by the drinking hat + #Range: 0.0 ~ Infinity + drinking_duration_multiplier = 0.3 + #Eating duration multiplier applied by the drinking hat + #Range: 0.0 ~ Infinity + eating_duration_multiplier = 0.6 + + [items.pocket_piston] + #Affects how many enemies can be hit using the pocket piston + #Setting this to 0 will make this item unbreakable + #Range: 0 ~ 32767 + durability = 0 + #The amount of extra knockback applied by the pocket piston + #Range: 0.0 ~ Infinity + knockback_bonus = 1.5 + + [items.power_glove] + #Affects how many enemies can be hit using the power glove + #Setting this to 0 will make this item unbreakable + #Range: 0 ~ 32767 + durability = 0 + #The amount of extra attack damage applied by the power glove + #Range: > 0 + attack_damage_bonus = 4 + + [items.running_shoes] + #Affects how many seconds the player can sprint using the running shoes + #Setting this to 0 will make this item unbreakable + #Range: 0 ~ 32767 + durability = 0 + #The amount of extra speed applied by the running shoes + #Range: 0.0 ~ Infinity + speed_multiplier = 0.4 + + [items.scarf_of_invisibility] + #Affects how many seconds the invisibility effect should apply before breaking + #Setting this to 0 will make this item unbreakable + #Range: 0 ~ 32767 + durability = 0 + + [items.shock_pendant] + #Affects how many times the pendant's effect can be applied before breaking + #Setting this to 0 will make this item unbreakable + #Range: 0 ~ 32767 + durability = 0 + #Chance for the pendant to strike an attacker when the wearer is attacked + #Range: 0.0 ~ 1.0 + strike_chance = 0.25 + + [items.snorkel] + #Affects how many seconds the player can stay underwater using the snorkel before breaking + #Setting this to 0 will make this item unbreakable + #Range: 0 ~ 32767 + durability = 0 + + [items.steadfast_spikes] + #Affects how many times the player can be hit while wearing steadfast spikes before breaking + #Setting this to 0 will make this item unbreakable + #Range: 0 ~ 32767 + durability = 0 + + [items.superstitious_hat] + #Affects how many enemies can be killed using the superstitious hat + #Setting this to 0 will make this item unbreakable + #Range: 0 ~ 32767 + durability = 0 + #Looting bonus applied by the superstitious hat + #Range: > 0 + looting_bonus = 1 + + [items.thorn_pendant] + #Affects how many times the pendant's effect can be applied before breaking + #Setting this to 0 will make this item unbreakable + #Range: 0 ~ 32767 + durability = 0 + #Chance for the pendant to strike an attacker when the wearer is attacked + #Range: 0.0 ~ 1.0 + strike_chance = 0.5 + #Minimum damage dealt by thorn pendant + #Damage dealt is a random number between min_damage and max_damage + #Range: > 0 + min_damage = 2 + #Maximum damage dealt by thorn pendant + #Range: > 0 + max_damage = 6 + + [items.umbrella] + #Affects how many attacks can be blocked using the umbrella + #Setting this to 0 will make this item unbreakable + #Range: 0 ~ 32767 + durability = 0 + #Whether umbrellas can be used as a shield + is_shield = true + + [items.universal_attractor] + #Affects how many items can be picked up using the universal attractor + #Setting this to 0 will make this item unbreakable + #Range: 0 ~ 32767 + durability = 0 + #The range (in blocks) of the universal attractor + #Range: > 0 + range = 5 + #Affects how fast items are moved towards the player + #Range: 0.0 ~ Infinity + motionMultiplier = 0.6 + #The cooldown (in ticks) after throwing an item + #Range: > 0 + cooldown = 200 + + [items.vampiric_glove] + #Affects how many enemies can be hit using the vampiric glove + #Setting this to 0 will make this item unbreakable + #Range: 0 ~ 32767 + durability = 0 + #The ratio of dealt damage absorbed by the wearer + #Range: 0.0 ~ Infinity + absorption_ratio = 0.2 + #The maximum amount of health that can be healed in a single hit + #Range: > 0 + max_health_absorbed = 6 + + [items.villager_hat] + #Affects how many trades can be completed using the villager hat + #Setting this to 0 will make this item unbreakable + #Range: 0 ~ 32767 + durability = 0 + #Affects how much prices are reduced by the villager hat + #Range: > 0 + reputation_bonus = 100 + + [items.whoopee_cushion] + #Affects how many farts can be farted using the whoopee cushion + #Setting this to 0 will make this item unbreakable + #Range: 0 ~ 32767 + durability = 0 + #Affects the amount of farts farted by players wearing the whoopee cushion + #Range: 0.0 ~ 1.0 + flatulence = 0.125 + diff --git a/saves/world/serverconfig/chiselsandbits-server.toml b/saves/world/serverconfig/chiselsandbits-server.toml new file mode 100644 index 0000000..116efc3 --- /dev/null +++ b/saves/world/serverconfig/chiselsandbits-server.toml @@ -0,0 +1,23 @@ + +[balancing] + #Disallow blocks which tick randomly from being chiseled. + blacklist-random-ticking-blocks = false + #Enables the compatibility mode of the chiselability checked. + enable-compatibility-mode = false + #balancing.bit-bag-stack-size.comment + #Range: 64 ~ 1024 + bit-bag-stack-size = 512 + #balancing.change-tracker-size.comment + #Range: 10 ~ 40 + change-tracker-size = 20 + #When enabled this deletes excess bits which are created during chisel operations but which don't fit into the players inventory and bit bags. + delete-excess-bits = true + #balancing.light-factor-multiplier.comment + #Range: 0.0 ~ 4096.0 + light-factor-multiplier = 1.0 + +[style] + #style.bit-size.comment + #Allowed Values: ONE_SIXTEENTH, ONE_EIGHT, ONE_QUARTER, ONE_HALF, ONE + bit-size = "ONE_SIXTEENTH" + diff --git a/saves/world/serverconfig/computercraft-server.toml b/saves/world/serverconfig/computercraft-server.toml new file mode 100644 index 0000000..c767f44 --- /dev/null +++ b/saves/world/serverconfig/computercraft-server.toml @@ -0,0 +1,140 @@ +#The disk space limit for computers and turtles, in bytes +computer_space_limit = 1000000 +#The disk space limit for floppy disks, in bytes +floppy_space_limit = 125000 +#Set how many files a computer can have open at the same time. Set to 0 for unlimited. +#Range: > 0 +maximum_open_files = 128 +#Set this to true to disable Lua 5.1 functions that will be removed in a future update. Useful for ensuring forward compatibility of your programs now. +disable_lua51_features = false +#A comma separated list of default system settings to set on new computers. Example: "shell.autocomplete=false,lua.autocomplete=false,edit.autocomplete=false" will disable all autocompletion +default_computer_settings = "" +#Log exceptions thrown by peripherals and other Lua objects. +#This makes it easier for mod authors to debug problems, but may result in log spam should people use buggy methods. +log_computer_errors = true +#Require players to be in creative mode and be opped in order to interact with command computers.This is the default behaviour for vanilla's Command blocks. +command_require_creative = true + +#Controls execution behaviour of computers. This is largely intended for fine-tuning servers, and generally shouldn't need to be touched +[execution] + #Set the number of threads computers can run on. A higher number means more computers can run at once, but may induce lag. + #Please note that some mods may not work with a thread count higher than 1. Use with caution. + #Range: > 1 + computer_threads = 1 + #The maximum time that can be spent executing tasks in a single tick, in milliseconds. + #Note, we will quite possibly go over this limit, as there's no way to tell how long a will take - this aims to be the upper bound of the average time. + #Range: > 1 + max_main_global_time = 10 + #The ideal maximum time a computer can execute for in a tick, in milliseconds. + #Note, we will quite possibly go over this limit, as there's no way to tell how long a will take - this aims to be the upper bound of the average time. + #Range: > 1 + max_main_computer_time = 5 + +#Controls the HTTP API +[http] + #Enable the "http" API on Computers (see "rules" for more fine grained control than this). + enabled = true + #Enable use of http websockets. This requires the "http_enable" option to also be true. + websocket_enabled = true + #The number of http requests a computer can make at one time. Additional requests will be queued, and sent when the running requests have finished. Set to 0 for unlimited. + #Range: > 0 + max_requests = 16 + #The number of websockets a computer can have open at one time. Set to 0 for unlimited. + #Range: > 1 + max_websockets = 4 + + #Limits bandwidth used by computers + [http.bandwidth] + #The number of bytes which can be downloaded in a second. This is shared across all computers. (bytes/s) + #Range: > 1 + global_download = 33554432 + #The number of bytes which can be uploaded in a second. This is shared across all computers. (bytes/s) + #Range: > 1 + global_upload = 33554432 + + #A list of rules which control behaviour of the "http" API for specific domains or IPs. + #Each rule is an item with a 'host' to match against, and a series of properties. The host may be a domain name ("pastebin.com"), + #wildcard ("*.pastebin.com") or CIDR notation ("127.0.0.0/8"). If no rules, the domain is blocked. + [[http.rules]] + host = "$private" + action = "deny" + + [[http.rules]] + #The maximum size (in bytes) that a computer can send or receive in one websocket packet. + max_websocket_message = 131072 + host = "*" + #The maximum size (in bytes) that a computer can upload in a single request. This includes headers and POST text. + max_upload = 4194304 + action = "allow" + #The maximum size (in bytes) that a computer can download in a single request. Note that responses may receive more data than allowed, but this data will not be returned to the client. + max_download = 16777216 + #The period of time (in milliseconds) to wait before a HTTP request times out. Set to 0 for unlimited. + timeout = 30000 + +#Various options relating to peripherals. +[peripheral] + #Enable Command Block peripheral support + command_block_enabled = false + #The range of Wireless Modems at low altitude in clear weather, in meters + #Range: 0 ~ 100000 + modem_range = 64 + #The range of Wireless Modems at maximum altitude in clear weather, in meters + #Range: 0 ~ 100000 + modem_high_altitude_range = 384 + #The range of Wireless Modems at low altitude in stormy weather, in meters + #Range: 0 ~ 100000 + modem_range_during_storm = 64 + #The range of Wireless Modems at maximum altitude in stormy weather, in meters + #Range: 0 ~ 100000 + modem_high_altitude_range_during_storm = 384 + #Maximum amount of notes a speaker can play at once + #Range: > 1 + max_notes_per_tick = 8 + #The limit to how much monitor data can be sent *per tick*. Note: + # - Bandwidth is measured before compression, so the data sent to the client is smaller. + # - This ignores the number of players a packet is sent to. Updating a monitor for one player consumes the same bandwidth limit as sending to 20. + # - A full sized monitor sends ~25kb of data. So the default (1MB) allows for ~40 monitors to be updated in a single tick. + #Set to 0 to disable. + #Range: > 0 + monitor_bandwidth = 1000000 + +#Various options relating to turtles. +[turtle] + #Set whether Turtles require fuel to move + need_fuel = true + #The fuel limit for Turtles + #Range: > 0 + normal_fuel_limit = 20000 + #The fuel limit for Advanced Turtles + #Range: > 0 + advanced_fuel_limit = 100000 + #If set to true, Turtles will be unable to build, dig, or enter protected areas (such as near the server spawn point) + obey_block_protection = true + #If set to true, Turtles will push entities out of the way instead of stopping if there is space to do so + can_push = true + +#Configure the size of various computer's terminals. +#Larger terminals require more bandwidth, so use with care. +[term_sizes] + + #Terminal size of computers + [term_sizes.computer] + #Range: 1 ~ 255 + width = 51 + #Range: 1 ~ 255 + height = 19 + + #Terminal size of pocket computers + [term_sizes.pocket_computer] + #Range: 1 ~ 255 + width = 26 + #Range: 1 ~ 255 + height = 20 + + #Maximum size of monitors (in blocks) + [term_sizes.monitor] + #Range: 1 ~ 32 + width = 8 + #Range: 1 ~ 32 + height = 6 + diff --git a/saves/world/serverconfig/corpse-server.toml b/saves/world/serverconfig/corpse-server.toml new file mode 100644 index 0000000..9f67512 --- /dev/null +++ b/saves/world/serverconfig/corpse-server.toml @@ -0,0 +1,33 @@ +#The time (in real life days) deaths get stored +#-1 for infinite storage +#0 for not storing deaths at all +#Range: > -1 +death_storage_duration = -1 + +[corpse] + #The time passed (in ticks) after a corpse turns into a skeleton + #Range: > 0 + skeleton_time = 72000 + #If the corpse should lie on its face + lie_on_face = false + #If the corpse should wear the players equipment + show_equipment = true + #If the corpse should fall into the void + fall_into_void = false + #If the corpse should get removed when in lava + lava_damage = false + + [corpse.access] + #If only the owner of the corpse can access the inventory + only_owner = false + #If everybody can access the corpse in the skeleton stage (Only if only_owner_access is set to true) + skeleton = false + + [corpse.despawn] + #The time passed (in ticks) after a corpse despawns (only if empty) + #Range: > 20 + time = 600 + #The time passed (in ticks) after a corpse despawns even if its not empty (-1 = never) + #Range: > -1 + force_time = -1 + diff --git a/saves/world/serverconfig/create-server.toml b/saves/world/serverconfig/create-server.toml new file mode 100644 index 0000000..99550d3 --- /dev/null +++ b/saves/world/serverconfig/create-server.toml @@ -0,0 +1,436 @@ + +# +#The Backbone of Create +[infrastructure] + # + #[in Ticks] + #The amount of time a server waits before sending out tickrate synchronization packets. + #These packets help animations to be more accurate when tps is below 20. + #Range: > 5 + tickrateSyncTimer = 20 + +# +#Packmakers' control panel for internal recipe compat +[recipes] + # + #Allow the Mechanical Press to process entire stacks at a time. + bulkPressing = false + # + #Allow the Mechanical Saw to process entire stacks at a time. + bulkCutting = false + # + #Allow allows any shapeless crafting recipes to be processed by a Mechanical Mixer + Basin. + allowShapelessInMixer = true + # + #Allow any single-ingredient 2x2 or 3x3 crafting recipes to be processed by a Mechanical Press + Basin. + allowShapedSquareInPress = true + # + #Allow any standard crafting recipes to be processed by Mechanical Crafters. + allowRegularCraftingInCrafter = true + # + #Allow Firework Rockets with more than 9 ingredients to be crafted using Mechanical Crafters. + allowBiggerFireworksInCrafter = false + # + #Allow any stonecutting recipes to be processed by a Mechanical Saw. + allowStonecuttingOnSaw = true + # + #Allow any Druidcraft woodcutter recipes to be processed by a Mechanical Saw. + allowWoodcuttingOnSaw = true + # + #Allow Spouts to interact with Casting Tables and Basins from Tinkers' Construct. + allowCastingBySpout = true + # + #The amount of Light sources destroyed before Chromatic Compound turns into Refined Radiance. + #Range: > 1 + lightSourceCountForRefinedRadiance = 10 + # + #Allow the standard in-world Refined Radiance recipes. + enableRefinedRadianceRecipe = true + # + #Allow the standard in-world Shadow Steel recipe. + enableShadowSteelRecipe = true + +# +#Parameters and abilities of Create's kinetic mechanisms +[kinetics] + # + #Disable the Stress mechanic altogether. + disableStress = false + # + #Maximum length in blocks of mechanical belts. + #Range: > 5 + maxBeltLength = 20 + # + #Damage dealt by active Crushing Wheels. + #Range: > 0 + crushingDamage = 4 + # + #[in Revolutions per Minute] + #Maximum allowed speed of a configurable motor. + #[@cui:RequiresReload:both] + #Range: > 64 + maxMotorSpeed = 256 + # + #[in Revolutions per Minute] + #Added rotation speed by a water wheel when at least one flow is present. + #Range: > 1 + waterWheelBaseSpeed = 4 + # + #[in Revolutions per Minute] + #Rotation speed gained by a water wheel for each side with running fluids. (halved if not against blades) + #Range: > 1 + waterWheelFlowSpeed = 4 + # + #[in Revolutions per Minute] + #Base rotation speed for the furnace engine generator + #Range: > 1 + furnaceEngineSpeed = 16 + # + #[in Revolutions per Minute] + #Maximum allowed rotation speed for any Kinetic Tile. + #Range: > 64 + maxRotationSpeed = 256 + # + #Select what mobs should ignore Deployers when attacked by them. + #Allowed Values: ALL, CREEPERS, NONE + ignoreDeployerAttacks = "CREEPERS" + # + #Game ticks between Kinetic Blocks checking whether their source is still valid. + #Range: > 5 + kineticValidationFrequency = 60 + # + #multiplier used for calculating exhaustion from speed when a crank is turned. + #Range: 0.0 ~ 1.0 + crankHungerMultiplier = 0.009999999776482582 + # + #Amount of sail-type blocks required for a windmill to assemble successfully. + #Range: > 0 + minimumWindmillSails = 8 + # + #Number of sail-type blocks required to increase windmill speed by 1RPM. + #Range: > 1 + windmillSailsPerRPM = 8 + # + #Max Distance in blocks a Weighted Ejector can throw + #Range: > 0 + maxEjectorDistance = 32 + # + #Time in ticks until the next item launched by an ejector scans blocks for potential collisions + #Range: > 10 + ejectorScanInterval = 120 + + # + #Encased Fan + [kinetics.encasedFan] + # + #Maximum distance in blocks Fans can push entities. + #Range: > 5 + fanPushDistance = 20 + # + #Maximum distance in blocks from where Fans can pull entities. + #Range: > 5 + fanPullDistance = 20 + # + #Game ticks between Fans checking for anything blocking their air flow. + #Range: > 10 + fanBlockCheckRate = 30 + # + #[in Revolutions per Minute] + #Rotation speed at which the maximum stats of fans are reached. + #Range: > 64 + fanRotationArgmax = 256 + # + #[in Revolutions per Minute] + #Rotation speed generated by a vertical fan above fire. + #Range: > 0 + generatingFanSpeed = 4 + # + #Game ticks required for a Fan-based processing recipe to take effect. + #Range: > 0 + inWorldProcessingTime = 150 + + # + #Moving Contraptions + [kinetics.contraptions] + # + #Maximum amount of blocks in a structure movable by Pistons, Bearings or other means. + #Range: > 1 + maxBlocksMoved = 2048 + # + #Maximum value of a chassis attachment range. + #Range: > 1 + maxChassisRange = 16 + # + #Maximum amount of extension poles behind a Mechanical Piston. + #Range: > 1 + maxPistonPoles = 64 + # + #Max length of rope available off a Rope Pulley. + #Range: > 1 + maxRopeLength = 256 + # + #Maximum allowed distance of two coupled minecarts. + #Range: > 1 + maxCartCouplingLength = 32 + # + #Configure how Spawner blocks can be moved by contraptions. + #Allowed Values: MOVABLE, NO_PICKUP, UNMOVABLE + movableSpawners = "NO_PICKUP" + # + #Configure how Budding Amethyst can be moved by contraptions. + #Allowed Values: MOVABLE, NO_PICKUP, UNMOVABLE + amethystMovement = "NO_PICKUP" + # + #Configure how Obsidian blocks can be moved by contraptions. + #Allowed Values: MOVABLE, NO_PICKUP, UNMOVABLE + movableObsidian = "UNMOVABLE" + # + #Whether items mined or harvested by contraptions should be placed in their mounted storage. + moveItemsToStorage = true + # + #Whether harvesters should break crops that aren't fully grown. + harvestPartiallyGrown = false + # + #Whether harvesters should replant crops after harvesting. + harvesterReplants = true + + [kinetics.stressValues] + + # + #Fine tune the kinetic stats of individual components + [kinetics.stressValues.v2] + + # + #[in Stress Units] + #Configure the individual stress impact of mechanical blocks. Note that this cost is doubled for every speed increase it receives. + [kinetics.stressValues.v2.impact] + deployer = 4.0 + mechanical_piston = 4.0 + millstone = 4.0 + mechanical_bearing = 4.0 + clockwork_bearing = 4.0 + cuckoo_clock = 1.0 + speedometer = 0.0 + copper_backtank = 4.0 + mechanical_saw = 4.0 + flywheel = 0.0 + encased_chain_drive = 0.0 + clutch = 0.0 + encased_fan = 2.0 + adjustable_chain_gearshift = 0.0 + mechanical_pump = 4.0 + crushing_wheel = 8.0 + mechanical_mixer = 4.0 + gantry_shaft = 0.0 + rope_pulley = 4.0 + rotation_speed_controller = 0.0 + mechanical_arm = 2.0 + andesite_encased_shaft = 0.0 + mechanical_press = 8.0 + large_cogwheel = 0.0 + mechanical_drill = 4.0 + andesite_encased_large_cogwheel = 0.0 + brass_encased_large_cogwheel = 0.0 + mysterious_cuckoo_clock = 1.0 + stressometer = 0.0 + shaft = 0.0 + brass_encased_shaft = 0.0 + gearshift = 0.0 + turntable = 4.0 + sticky_mechanical_piston = 4.0 + sequenced_gearshift = 0.0 + weighted_ejector = 2.0 + cogwheel = 0.0 + andesite_encased_cogwheel = 0.0 + belt = 0.0 + brass_encased_cogwheel = 0.0 + gearbox = 0.0 + hose_pulley = 4.0 + mechanical_crafter = 2.0 + + # + #[in Stress Units] + #Configure how much stress a source can accommodate for. + [kinetics.stressValues.v2.capacity] + hand_crank = 8.0 + furnace_engine = 1024.0 + encased_fan = 16.0 + creative_motor = 16384.0 + water_wheel = 16.0 + windmill_bearing = 512.0 + + # + #Configure speed/capacity levels for requirements and indicators. + [kinetics.stressValues.stats] + # + #[in Revolutions per Minute] + #Minimum speed of rotation to be considered 'medium' + #Range: 0.0 ~ 4096.0 + mediumSpeed = 30.0 + # + #[in Revolutions per Minute] + #Minimum speed of rotation to be considered 'fast' + #Range: 0.0 ~ 65535.0 + fastSpeed = 100.0 + # + #[in Stress Units] + #Minimum stress impact to be considered 'medium' + #Range: 0.0 ~ 4096.0 + mediumStressImpact = 4.0 + # + #[in Stress Units] + #Minimum stress impact to be considered 'high' + #Range: 0.0 ~ 65535.0 + highStressImpact = 8.0 + # + #[in Stress Units] + #Minimum added Capacity by sources to be considered 'medium' + #Range: 0.0 ~ 4096.0 + mediumCapacity = 128.0 + # + #[in Stress Units] + #Minimum added Capacity by sources to be considered 'high' + #Range: 0.0 ~ 65535.0 + highCapacity = 512.0 + +# +#Create's liquid manipulation tools +[fluids] + # + #[in Buckets] + #The amount of liquid a tank can hold per block. + #Range: > 1 + fluidTankCapacity = 8 + # + #[in Blocks] + #The maximum height a fluid tank can reach. + #Range: > 1 + fluidTankMaxHeight = 32 + # + #[in Blocks] + #The maximum distance a mechanical pump can push or pull liquids on either side. + #Range: > 1 + mechanicalPumpRange = 16 + # + #[in Blocks] + #The maximum distance a hose pulley can draw fluid blocks from. + #Range: > 1 + hosePulleyRange = 128 + # + #[in Blocks] + #[-1 to disable this behaviour] + #The minimum amount of fluid blocks the hose pulley needs to find before deeming it an infinite source. + #Range: > -1 + hosePulleyBlockThreshold = 10000 + # + #Whether hose pulleys should continue filling up above-threshold sources. + fillInfinite = false + # + #Configure which fluids can be drained infinitely. + #Allowed Values: ALLOW_ALL, DENY_ALL, ALLOW_BY_TAG, DENY_BY_TAG + bottomlessFluidMode = "ALLOW_BY_TAG" + # + #Whether open-ended pipes and hose pulleys should be allowed to place fluid sources. + placeFluidSourceBlocks = true + +# +#Tweaks for logistical components +[logistics] + # + #The maximum amount of items a funnel pulls at a time without an applied filter. + #Range: 1 ~ 64 + defaultExtractionLimit = 64 + # + #The amount of ticks a funnel waits between item transferrals, when it is not re-activated by redstone. + #Range: > 1 + defaultExtractionTimer = 8 + # + #The amount of ticks a portable storage interface waits for transfers until letting contraptions move along. + #Range: > 1 + psiTimeout = 20 + # + #Maximum distance in blocks a Mechanical Arm can reach across. + #Range: > 1 + mechanicalArmRange = 5 + # + #Maximum possible range in blocks of redstone link connections. + #Range: > 1 + linkRange = 128 + # + #The total amount of stacks a vault can hold per block in size. + #Range: > 1 + vaultCapacity = 20 + +# +#Everything related to Schematic tools +[schematics] + # + #Whether placing a Schematic directly in Creative Mode should replace world blocks with Air + creativePrintIncludesAir = false + # + #[in KiloBytes] + #The maximum allowed file size of uploaded Schematics. + #Range: > 16 + maxSchematics = 256 + # + #[in Bytes] + #The maximum packet size uploaded Schematics are split into. + #Range: 256 ~ 32767 + maxSchematicPacketSize = 1024 + # + #Amount of game ticks without new packets arriving until an active schematic upload process is discarded. + #Range: > 100 + schematicIdleTimeout = 600 + + # + #Schematicannon + [schematics.schematicannon] + # + #Amount of game ticks between shots of the cannon. Higher => Slower + #Range: > 1 + schematicannonDelay = 10 + # + #Amount of block positions per tick scanned by a running cannon. Higher => Faster + #Range: > 1 + schematicannonSkips = 10 + # + #% of Schematicannon's Fuel filled by 1 Gunpowder. + #Range: 0.0 ~ 100.0 + schematicannonGunpowderWorth = 20.0 + # + #% of Schematicannon's Fuel used for each fired block. + #Range: 0.0 ~ 100.0 + schematicannonFuelUsage = 0.05000000074505806 + +# +#Gadgets and other Shenanigans added by Create +[curiosities] + # + #The Maximum Distance to an active mirror for the symmetry wand to trigger. + #Range: > 10 + maxSymmetryWandRange = 50 + # + #The Maximum Distance a Block placed by Create's placement assist will have to its interaction point. + #Range: > 3 + placementAssistRange = 12 + # + #The Maximum Distance at which a Toolbox can interact with Players' Inventories. + #Range: > 1 + toolboxRange = 10 + # + #The Maximum volume of Air that can be stored in a backtank = Seconds of underwater breathing + #Range: > 1 + airInBacktank = 900 + # + #The volume of Air added by each level of the backtanks Capacity Enchantment + #Range: > 1 + enchantedBacktankCapacity = 300 + # + #Amount of free Extendo Grip actions provided by one filled Copper Backtank. Set to 0 makes Extendo Grips unbreakable + #Range: > 0 + maxExtendoGripActions = 1000 + # + #Amount of free Potato Cannon shots provided by one filled Copper Backtank. Set to 0 makes Potato Cannons unbreakable + #Range: > 0 + maxPotatoCannonShots = 200 + diff --git a/saves/world/serverconfig/curios-server.toml b/saves/world/serverconfig/curios-server.toml new file mode 100644 index 0000000..f92f29c --- /dev/null +++ b/saves/world/serverconfig/curios-server.toml @@ -0,0 +1,3 @@ +#List of curio slot type settings +curiosSettings = [] + diff --git a/saves/world/serverconfig/forge-server.toml b/saves/world/serverconfig/forge-server.toml new file mode 100644 index 0000000..ac8683c --- /dev/null +++ b/saves/world/serverconfig/forge-server.toml @@ -0,0 +1,24 @@ + +#Server configuration settings +[server] + #Set this to true to remove any BlockEntity that throws an error in its update method instead of closing the server and reporting a crash log. BE WARNED THIS COULD SCREW UP EVERYTHING USE SPARINGLY WE ARE NOT RESPONSIBLE FOR DAMAGES. + removeErroringBlockEntities = false + #Set this to true to remove any Entity (Note: Does not include BlockEntities) that throws an error in its tick method instead of closing the server and reporting a crash log. BE WARNED THIS COULD SCREW UP EVERYTHING USE SPARINGLY WE ARE NOT RESPONSIBLE FOR DAMAGES. + removeErroringEntities = false + #Set this to true to check the entire entity's collision bounding box for ladders instead of just the block they are in. Causes noticeable differences in mechanics so default is vanilla behavior. Default: false. + fullBoundingBoxLadders = false + #Base zombie summoning spawn chance. Allows changing the bonus zombie summoning mechanic. + #Range: 0.0 ~ 1.0 + zombieBaseSummonChance = 0.1 + #Chance that a zombie (or subclass) is a baby. Allows changing the zombie spawning mechanic. + #Range: 0.0 ~ 1.0 + zombieBabyChance = 0.05 + #Vanilla will treat crafting recipes using empty tags as air, and allow you to craft with nothing in that slot. This changes empty tags to use BARRIER as the item. To prevent crafting with air. + treatEmptyTagsAsAir = false + #Skip checking if an ingredient is empty during shapeless recipe deserialization to prevent complex ingredients from caching tags too early. + skipEmptyShapelessCheck = true + #Fix advancement loading to use a proper topological sort. This may have visibility side-effects and can thus be turned off if needed for data-pack compatibility. + fixAdvancementLoading = true + #The permission handler used by the server. Defaults to forge:default_handler if no such handler with that name is registered. + permissionHandler = "forge:default_handler" + diff --git a/saves/world/serverconfig/immersiveengineering-server.toml b/saves/world/serverconfig/immersiveengineering-server.toml new file mode 100644 index 0000000..51487fe --- /dev/null +++ b/saves/world/serverconfig/immersiveengineering-server.toml @@ -0,0 +1,548 @@ + +#Configuration related to Immersive Engineering wires +[wires] + #Attempts to make the internal data structures used for wires consistent with the connectors in the world.Use with care and backups and only when suspecting corrupted data. + #This option will check and load all connection endpoints and may slow down the world loading process. + sanitizeConnections = false + #If this is enabled, wires connected to power sources will cause damage to entities touching them + #This shouldn't cause significant lag but possibly will. If it does, please report it at https://github.com/BluSunrize/ImmersiveEngineering/issues unless there is a report of it already. + enableWireDamage = true + #If this is enabled, placing a block in a wire will break it (drop the wire coil) + blocksBreakWires = true + + [wires.copper] + #The maximum length of copper wires + #Range: > 0 + maxLength = 16 + #The transfer rate of copper wire in IF/t + #Range: > 0 + transferRate = 2048 + #The percentage of power lost every 16 blocks of distance in copper wire + #Range: 0.0 ~ 1.0 + loss = 0.05 + #In- and output rates of copper wire connectors. This is independant of the transferrate of the wires. + #Range: > 0 + wireConnectorInput = 256 + + [wires.electrum] + #The maximum length of electrum wires + #Range: > 0 + maxLength = 16 + #The transfer rate of electrum wire in IF/t + #Range: > 0 + transferRate = 8192 + #The percentage of power lost every 16 blocks of distance in electrum wire + #Range: 0.0 ~ 1.0 + loss = 0.025 + #In- and output rates of electrum wire connectors. This is independant of the transferrate of the wires. + #Range: > 0 + wireConnectorInput = 1024 + + [wires.hv] + #The maximum length of hv wires + #Range: > 0 + maxLength = 32 + #The transfer rate of hv wire in IF/t + #Range: > 0 + transferRate = 32768 + #The percentage of power lost every 16 blocks of distance in hv wire + #Range: 0.0 ~ 1.0 + loss = 0.025 + #In- and output rates of hv wire connectors. This is independant of the transferrate of the wires. + #Range: > 0 + wireConnectorInput = 4096 + + [wires.rope] + #The maximum length of rope wires + #Range: > 0 + maxLength = 32 + + [wires.cable] + #The maximum length of cable wires + #Range: > 0 + maxLength = 32 + + [wires.redstone] + #The maximum length of redstone wires + #Range: > 0 + maxLength = 32 + + [wires.insulated_copper] + #The maximum length of insulated_copper wires + #Range: > 0 + maxLength = 16 + + [wires.insulated_electrum] + #The maximum length of insulated_electrum wires + #Range: > 0 + maxLength = 16 + +[machines] + #The base Flux that is output by the dynamo. This will be modified by the rotation modifier of the attached water- or windmill + #Range: 0.0 ~ 2.147483647E9 + dynamo_output = 3.0 + #Output modifier for the energy created by the Thermoelectric Generator + #Range: 0.0 ~ 2.147483647E9 + thermoelectric_output = 1.0 + #The Flux that will be output by the lightning rod when it is struck + #Range: > 0 + lightning_output = 16000000 + #The Flux per tick that the Diesel Generator will output. The burn time of the fuel determines the total output + #Range: > 0 + dieselGen_output = 4096 + #The Flux per tick the Blast Furnace Preheater will consume to speed up the Blast Furnace + #Range: > 1 + preheater_consumption = 32 + #The Flux per tick the Charging Station can insert into an item + #Range: > 1 + charger_consumption = 256 + #The amount of damage a sawblade in the sawmill takes for a single recipe. + #Range: > 1 + sawmill_bladeDamage = 5 + #The Flux the Assembler will consume to craft an item from a recipe + #Range: > 1 + assembler_consumption = 80 + + [machines.capacitors] + + #Configuration for the low voltage capacitor + [machines.capacitors.lv] + #Maximum energy stored (Flux) + #Range: > 1 + storage = 100000 + #Maximum energy input (Flux/tick) + #Range: > 1 + input = 256 + #Maximum energy output (Flux/tick) + #Range: > 1 + output = 256 + + #Configuration for the medium voltage capacitor + [machines.capacitors.mv] + #Maximum energy stored (Flux) + #Range: > 1 + storage = 1000000 + #Maximum energy input (Flux/tick) + #Range: > 1 + input = 1024 + #Maximum energy output (Flux/tick) + #Range: > 1 + output = 1024 + + #Configuration for the high voltage capacitor + [machines.capacitors.hv] + #Maximum energy stored (Flux) + #Range: > 1 + storage = 4000000 + #Maximum energy input (Flux/tick) + #Range: > 1 + input = 4096 + #Maximum energy output (Flux/tick) + #Range: > 1 + output = 4096 + + [machines.external_heater] + #The Flux per tick consumed to add one heat to a furnace. Creates up to 4 heat in the startup time and then 1 heat per tick to keep it running + #Range: > 1 + consumption = 8 + #The Flux per tick consumed to double the speed of the furnace. Only happens if furnace is at maximum heat. + #Range: > 1 + speedupConsumption = 24 + + [machines.coredrill] + #The length in ticks it takes for the Core Sample Drill to figure out which mineral is found in a chunk + #Range: > 1 + time = 200 + #The Flux per tick consumed by the Core Sample Drill + #Range: > 1 + consumption = 40 + + [machines.pump] + #The Flux the Fluid Pump will consume to pick up a fluid block in the world + #Range: > 1 + consumption = 250 + #The Flux the Fluid Pump will consume pressurize and accelerate fluids, increasing the transferrate + #Range: > 1 + consumption_accelerate = 5 + #Set this to false to disable the fluid pump being able to draw infinite water from sources + infiniteWater = true + #If this is set to true (default) the pump will replace fluids it picks up with cobblestone in order to reduce lag caused by flowing fluids. + placeCobble = true + + [machines.teslacoil] + #The Flux per tick the Tesla Coil will consume, simply by being active + #Range: > 1 + consumption = 256 + #The amount of Flux the Tesla Coil will consume when shocking an entity + #Range: > 1 + consumption_active = 512 + #The amount of damage the Tesla Coil will do when shocking an entity + #Range: 0.0 ~ 2.147483647E9 + damage = 6.0 + + [machines.turret] + #The Flux per tick any turret consumes to monitor the area + #Range: > 1 + consumption = 64 + #The Flux per tick the chemthrower turret consumes to shoot + #Range: > 1 + chem_consumption = 32 + #The Flux per tick the gun turret consumes to shoot + #Range: > 1 + gun_consumption = 32 + + [machines.garden_cloche] + #The Flux per tick the cloche consumes to grow plants + #Range: > 1 + consumption = 8 + #The amount of ticks one dose of fertilizer lasts in the cloche + #Range: > 1 + fertilizer = 6000 + #The amount of fluid the cloche uses per dose of fertilizer + #Range: > 1 + fluid = 250 + #A modifier to apply to the cloches total growing speed + #Range: 0.001 ~ 1000.0 + growth_modifier = 1.0 + #A base-modifier for all solid fertilizers in the cloche + #Range: 0.001 ~ 1000.0 + solid_fertilizer_mod = 1.0 + #A base-modifier for all fluid fertilizers in the cloche + #Range: 0.001 ~ 1000.0 + fluid_fertilizer_mod = 1.0 + + [machines.lantern] + #Set this to false to disable the mob-spawn prevention of the Powered Lantern + spawnPrevent = true + #How much Flux the powered lantern draws per tick + #Range: > 1 + energyDraw = 1 + #How much Flux the powered lantern can hold (should be greater than the power draw) + #Range: > 1 + maxStorage = 10 + + [machines.floodlight] + #Set this to false to disable the mob-spawn prevention of the Floodlight + spawnPrevent = true + #How much Flux the floodlight draws per tick + #Range: > 1 + energyDraw = 5 + #How much Flux the floodlight can hold (must be at least 10x the power draw) + #Range: > 1 + max_storage = 80 + + [machines.metal_press] + #A modifier to apply to the energy costs of every metal press recipe + #Range: 0.001 ~ 1000.0 + energyModifier = 1.0 + #A modifier to apply to the time of every metal press recipe + #Range: 0.001 ~ 1000.0 + timeModifier = 1.0 + + [machines.crusher] + #A modifier to apply to the energy costs of every crusher recipe + #Range: 0.001 ~ 1000.0 + energyModifier = 1.0 + #A modifier to apply to the time of every crusher recipe + #Range: 0.001 ~ 1000.0 + timeModifier = 1.0 + + [machines.squeezer] + #A modifier to apply to the energy costs of every squeezer recipe + #Range: 0.001 ~ 1000.0 + energyModifier = 1.0 + #A modifier to apply to the time of every squeezer recipe + #Range: 0.001 ~ 1000.0 + timeModifier = 1.0 + + [machines.fermenter] + #A modifier to apply to the energy costs of every fermenter recipe + #Range: 0.001 ~ 1000.0 + energyModifier = 1.0 + #A modifier to apply to the time of every fermenter recipe + #Range: 0.001 ~ 1000.0 + timeModifier = 1.0 + + [machines.refinery] + #A modifier to apply to the energy costs of every refinery recipe + #Range: 0.001 ~ 1000.0 + energyModifier = 1.0 + + [machines.auto_workbench] + #A modifier to apply to the energy costs of every auto workbench recipe + #Range: 0.001 ~ 1000.0 + energyModifier = 1.0 + #A modifier to apply to the time of every auto workbench recipe + #Range: 0.001 ~ 1000.0 + timeModifier = 1.0 + + [machines.bottling_machine] + #A modifier to apply to the energy costs of every bottling machine recipe + #Range: 0.001 ~ 1000.0 + energyModifier = 1.0 + #A modifier to apply to the time of every bottling machine recipe + #Range: 0.001 ~ 1000.0 + timeModifier = 1.0 + + [machines.mixer] + #A modifier to apply to the energy costs of every mixer recipe + #Range: 0.001 ~ 1000.0 + energyModifier = 1.0 + #A modifier to apply to the time of every mixer recipe + #Range: 0.001 ~ 1000.0 + timeModifier = 1.0 + + [machines.sawmill] + #A modifier to apply to the energy costs of every sawmill recipe + #Range: 0.001 ~ 1000.0 + energyModifier = 1.0 + #A modifier to apply to the time of every sawmill recipe + #Range: 0.001 ~ 1000.0 + timeModifier = 1.0 + + [machines.arc_furnace] + #A modifier to apply to the energy costs of every arc furnace recipe + #Range: 0.001 ~ 1000.0 + energyModifier = 1.0 + #A modifier to apply to the time of every arc furnace recipe + #Range: 0.001 ~ 1000.0 + timeModifier = 1.0 + #The maximum amount of damage Graphite Electrodes can take. While the furnace is working, electrodes sustain 1 damage per tick, so this is effectively the lifetime in ticks. The default value of 96000 makes them last for 8 consecutive ingame days + #Range: > 1 + electrodeDamage = 96000 + #The recycling functionality of the arc furnace is no longer controlled by a config option. + #Like all IE recipes, this is now controlled via a datapack, using the recipe file: + #immersiveengineering/recipes/arc_recycling_list.json + #To disable recycling, add that file to your datapack and fill it with the following content: + #{ + # "type": "immersiveengineering:generated_list", + # "conditions": [ { "type": "forge:false" } ] + #} + recycle = "" + + [machines.excavator] + #The Flux per tick the Excavator will consume to dig + #Range: > 1 + consumption = 4096 + #The speed of the Excavator. Basically translates to how many degrees per tick it will turn. + #Range: 0.001 ~ 1000.0 + speed = 1.0 + #Set this to false to disable the ridiculous amounts of particles the Excavator spawns + particles = true + #The threshold the perlin noise has to cross for a mineral vein to be generated. Higher means less likely. + #Range: 0.0 ~ 1.0 + chance = 0.9 + #The maximum amount of yield one can get out of a chunk with the excavator. Set a number smaller than zero to make it infinite + #Range: > -1 + yield = 38400 + #The maximum depletion a vein can start with, as a decimal value. When a vein generates, a random percentage up to this value is depleted from it + #Range: 0.0 ~ 1.0 + initial_depletion = 0.2 + #List of dimensions that can't contain minerals. Default: The End. + dimBlacklist = ["minecraft:the_end"] + +[ores] + #The retrogeneration key. Basically IE checks if this key is saved in the chunks data. If it isn't, it will perform retrogen on all ores marked for retrogen. + #Change this in combination with the retrogen booleans to regen only some of the ores. + retrogen_key = "DEFAULT" + #Set this to false to disable the logging of the chunks that were flagged for retrogen. + retrogen_log_flagChunk = true + #Set this to false to disable the logging of the chunks that are still left to retrogen. + retrogen_log_remaining = true + + #Ore generation config - bauxite + [ores.bauxite] + #The distribution shape. UNIFORM is evenly distributed across the height range, TRAPEZOID favors the middle of the range. + #Allowed Values: UNIFORM, TRAPEZOID + distribution = "TRAPEZOID" + #Chance for ores to not generate, if they are exposed to air. 0 means ignoring air exposure, 1 requires being burried. + #Range: 0.0 ~ 1.0 + air_exposure = 0.0 + #The maximum size of a vein. Set to 0 to disable generation + #Range: > 0 + vein_size = 6 + #The minimum Y coordinate this ore can spawn at + #Range: > -2147483648 + min_y = 32 + #The maximum Y coordinate this ore can spawn at + #Range: > -2147483648 + max_y = 112 + #The number of veins attempted to be generated per chunk + #Range: > 0 + attempts_per_chunk = 16 + #Set this to true to allow retro-generation of bauxite Ore. + retrogen_enable = false + + #Ore generation config - lead + [ores.lead] + #The distribution shape. UNIFORM is evenly distributed across the height range, TRAPEZOID favors the middle of the range. + #Allowed Values: UNIFORM, TRAPEZOID + distribution = "TRAPEZOID" + #Chance for ores to not generate, if they are exposed to air. 0 means ignoring air exposure, 1 requires being burried. + #Range: 0.0 ~ 1.0 + air_exposure = 0.0 + #The maximum size of a vein. Set to 0 to disable generation + #Range: > 0 + vein_size = 8 + #The minimum Y coordinate this ore can spawn at + #Range: > -2147483648 + min_y = -32 + #The maximum Y coordinate this ore can spawn at + #Range: > -2147483648 + max_y = 80 + #The number of veins attempted to be generated per chunk + #Range: > 0 + attempts_per_chunk = 8 + #Set this to true to allow retro-generation of lead Ore. + retrogen_enable = false + + #Ore generation config - silver + [ores.silver] + #The distribution shape. UNIFORM is evenly distributed across the height range, TRAPEZOID favors the middle of the range. + #Allowed Values: UNIFORM, TRAPEZOID + distribution = "TRAPEZOID" + #Chance for ores to not generate, if they are exposed to air. 0 means ignoring air exposure, 1 requires being burried. + #Range: 0.0 ~ 1.0 + air_exposure = 0.25 + #The maximum size of a vein. Set to 0 to disable generation + #Range: > 0 + vein_size = 9 + #The minimum Y coordinate this ore can spawn at + #Range: > -2147483648 + min_y = -48 + #The maximum Y coordinate this ore can spawn at + #Range: > -2147483648 + max_y = 32 + #The number of veins attempted to be generated per chunk + #Range: > 0 + attempts_per_chunk = 6 + #Set this to true to allow retro-generation of silver Ore. + retrogen_enable = false + + #Ore generation config - nickel + [ores.nickel] + #The distribution shape. UNIFORM is evenly distributed across the height range, TRAPEZOID favors the middle of the range. + #Allowed Values: UNIFORM, TRAPEZOID + distribution = "UNIFORM" + #Chance for ores to not generate, if they are exposed to air. 0 means ignoring air exposure, 1 requires being burried. + #Range: 0.0 ~ 1.0 + air_exposure = 0.0 + #The maximum size of a vein. Set to 0 to disable generation + #Range: > 0 + vein_size = 5 + #The minimum Y coordinate this ore can spawn at + #Range: > -2147483648 + min_y = -64 + #The maximum Y coordinate this ore can spawn at + #Range: > -2147483648 + max_y = 24 + #The number of veins attempted to be generated per chunk + #Range: > 0 + attempts_per_chunk = 7 + #Set this to true to allow retro-generation of nickel Ore. + retrogen_enable = false + + #Ore generation config - deep_nickel + [ores.deep_nickel] + #The distribution shape. UNIFORM is evenly distributed across the height range, TRAPEZOID favors the middle of the range. + #Allowed Values: UNIFORM, TRAPEZOID + distribution = "TRAPEZOID" + #Chance for ores to not generate, if they are exposed to air. 0 means ignoring air exposure, 1 requires being burried. + #Range: 0.0 ~ 1.0 + air_exposure = 0.0 + #The maximum size of a vein. Set to 0 to disable generation + #Range: > 0 + vein_size = 6 + #The minimum Y coordinate this ore can spawn at + #Range: > -2147483648 + min_y = -120 + #The maximum Y coordinate this ore can spawn at + #Range: > -2147483648 + max_y = -8 + #The number of veins attempted to be generated per chunk + #Range: > 0 + attempts_per_chunk = 8 + #Set this to true to allow retro-generation of deep_nickel Ore. + retrogen_enable = false + + #Ore generation config - uranium + [ores.uranium] + #The distribution shape. UNIFORM is evenly distributed across the height range, TRAPEZOID favors the middle of the range. + #Allowed Values: UNIFORM, TRAPEZOID + distribution = "TRAPEZOID" + #Chance for ores to not generate, if they are exposed to air. 0 means ignoring air exposure, 1 requires being burried. + #Range: 0.0 ~ 1.0 + air_exposure = 0.5 + #The maximum size of a vein. Set to 0 to disable generation + #Range: > 0 + vein_size = 4 + #The minimum Y coordinate this ore can spawn at + #Range: > -2147483648 + min_y = -64 + #The maximum Y coordinate this ore can spawn at + #Range: > -2147483648 + max_y = -16 + #The number of veins attempted to be generated per chunk + #Range: > 0 + attempts_per_chunk = 9 + #Set this to true to allow retro-generation of uranium Ore. + retrogen_enable = false + +[tools] + #The maximum durability of the Engineer's Hammer. Used up when hammering ingots into plates. + #Range: > 1 + hammer_durability = 100 + #The maximum durability of the Wirecutter. Used up when cutting plates into wire. + #Range: > 1 + cutter_durability = 250 + + [tools.bullet_damage] + #The amount of base damage a Casull Cartridge inflicts + #Range: 0.0 ~ 1.7976931348623157E308 + casull = 10.0 + #The amount of base damage a armor piercing Cartridge inflicts + #Range: 0.0 ~ 1.7976931348623157E308 + ap = 10.0 + #The amount of base damage a single part of buckshot inflicts + #Range: 0.0 ~ 1.7976931348623157E308 + buck = 2.0 + #The amount of base damage a dragon breath cartridge inflicts + #Range: 0.0 ~ 1.7976931348623157E308 + dragon = 3.0 + #The amount of base damage a homing cartridge inflicts + #Range: 0.0 ~ 1.7976931348623157E308 + homing = 10.0 + #The amount of base damage a wolfpack cartridge inflicts + #Range: 0.0 ~ 1.7976931348623157E308 + wolfpack = 4.0 + #The amount of base damage the sub-projectiles of a wolfpack cartridge inflicts + #Range: 0.0 ~ 1.7976931348623157E308 + wolfpack_part = 8.0 + #The amount of damage a silver bullet inflicts + #Range: 0.0 ~ 1.7976931348623157E308 + silver = 10.0 + #The amount of base damage a phial cartridge inflicts + #Range: 0.0 ~ 1.7976931348623157E308 + phial = 1.0 + + [tools.chemthrower] + #The mb of fluid the Chemical Thrower will consume per tick of usage + #Range: > 1 + consumption = 10 + #Set this to false to disable the use of Sneak+Scroll to switch Chemthrower tanks. + scroll = true + + [tools.railgun] + #The base amount of Flux consumed per shot by the Railgun + #Range: > 1 + consumption = 800 + #A modifier for the damage of all projectiles fired by the Railgun + #Range: 0.0 ~ 1.7976931348623157E308 + damage_modifier = 1.0 + + [tools.powerpack] + #A whitelist of armor pieces to allow attaching the capacitor backpack, formatting: [mod id]:[item name] + whitelist = [] + #A blacklist of armor pieces to allow attaching the capacitor backpack, formatting: [mod id]:[item name]. Whitelist has priority over this + blacklist = ["embers:ashen_cloak_chest", "ic2:batpack", "ic2:cf_pack", "ic2:energy_pack", "ic2:jetpack", "ic2:jetpack_electric", "ic2:lappack"] + diff --git a/saves/world/serverconfig/jei-server.toml b/saves/world/serverconfig/jei-server.toml new file mode 100644 index 0000000..752781a --- /dev/null +++ b/saves/world/serverconfig/jei-server.toml @@ -0,0 +1,9 @@ + +["cheat mode"] + #Enable Cheat Mode for Operators (/op) + enableCheatModeForOp = true + #Enable Cheat Mode for users in Creative Mode + enableCheatModeForCreative = true + #Enable Cheat Mode for users who can use /give + enableCheatModeForGive = false +