some fog tweaks, increased DH distance

This commit is contained in:
krumel
2022-05-28 18:07:07 +02:00
parent a3165783b4
commit d6514349c2

View File

@ -129,7 +129,7 @@ optionsButton = true
# #
# The maximum value is the number of logical processors on your CPU. # The maximum value is the number of logical processors on your CPU.
# #
numberOfBufferBuilderThreads = 2 numberOfBufferBuilderThreads = 4
# How many threads should be used when generating fake # How many threads should be used when generating fake
# chunks outside the normal render distance? # chunks outside the normal render distance?
# #
@ -144,7 +144,7 @@ optionsButton = true
# so if they add up to more threads than your CPU has cores, # so if they add up to more threads than your CPU has cores,
# that shouldn't cause an issue. # that shouldn't cause an issue.
# #
numberOfWorldGenerationThreads = 4.0 numberOfWorldGenerationThreads = 8.0
[client.graphics] [client.graphics]
@ -200,10 +200,10 @@ optionsButton = true
# EXPONENTIAL: 1/(e^(distance*density)) # EXPONENTIAL: 1/(e^(distance*density))
# EXPONENTIAL_SQUARED: 1/(e^((distance*density)^2) # EXPONENTIAL_SQUARED: 1/(e^((distance*density)^2)
# #
farFogType = "EXPONENTIAL_SQUARED" farFogType = "EXPONENTIAL"
# What is the fog density? # What is the fog density?
# #
farFogDensity = 2.5 farFogDensity = 5.0
# Where should the far fog end? # Where should the far fog end?
# #
# '0.0': Fog end at player's position. # '0.0': Fog end at player's position.
@ -360,7 +360,7 @@ optionsButton = true
# NOTE: Due to current limitations, the min value is 50 # NOTE: Due to current limitations, the min value is 50
# and the max value is 5000. Any values outside this range # and the max value is 5000. Any values outside this range
# will be set to 0(disabled). # will be set to 0(disabled).
earthCurveRatio = 0 earthCurveRatio = 500
[client.graphics.quality] [client.graphics.quality]
# This determines how lod level drop off will be done. # This determines how lod level drop off will be done.
@ -395,7 +395,7 @@ optionsButton = true
lodBiomeBlending = 1 lodBiomeBlending = 1
# The radius of the mod's render distance. (measured in chunks) # The radius of the mod's render distance. (measured in chunks)
# #
lodChunkRenderDistance = 128 lodChunkRenderDistance = 256
# This indicates how detailed fake chunks will represent # This indicates how detailed fake chunks will represent
# overhangs, caves, floating islands, ect. # overhangs, caves, floating islands, ect.
# Higher options will make the world more accurate, but will increase memory and GPU usage. # Higher options will make the world more accurate, but will increase memory and GPU usage.