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4 Commits

Author SHA1 Message Date
625c0430c9 changes from first world load 2022-05-27 23:44:25 +02:00
04578b03b4 fix gitignore to include serverconfig 2022-05-27 23:44:08 +02:00
c4c9cc6002 waystones inverse costs + minor cost changes 2022-05-27 23:43:48 +02:00
9125e81e13 added server base configs 2022-05-27 23:43:00 +02:00
17 changed files with 1708 additions and 9 deletions

6
.gitignore vendored
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@ -10,3 +10,9 @@
#include configs #include configs
!config !config
!config/** !config/**
#include serverconfigs
!saves/
!saves/world/
!saves/world/serverconfig/
!saves/world/serverconfig/**

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@ -0,0 +1,33 @@
Minecraft
Artifacts
CC: Tweaked
Chipped
Chisels & bits
CookingForBlockheads
Create
Create Confectionery
Create Crafts & Additions
Create Deco
Enlightened End
Farmer's Delight
Goblin Traders
Immersive Engineering
Immersive Weathering
Macaw's Bridges
Macaw's Doors
Macaw's Fences and Walls
Macaw's Furniture
Macaw's Lights and Lamps
Macaw's Roofs
Macaw's Trapdoors
Macaw's Windows
Miner's Lung
Nature's Compass
Nethers Delight
Nourished Nether
Quark
Sophisticated Backpacks
Sophisticated Core
The Timber Frame Mod
Trash Cans
Waystones

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@ -0,0 +1,2 @@
net.minecraft.world.item.ItemStack
net.minecraftforge.fluids.FluidStack

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@ -0,0 +1,71 @@
minecraft:crafting
minecraft:anvil
minecraft:blasting
minecraft:brewing
minecraft:campfire
minecraft:compostable
minecraft:fuel
minecraft:furnace
minecraft:smithing
minecraft:smoking
minecraft:stonecutting
chipped:alchemy_bench
chipped:botanist_workbench
chipped:carpenters_table
chipped:glassblower
chipped:loom_table
chipped:mason_table
chipped:mechanist_workbench
cobblegenrandomizer:basalt_gen
cobblegenrandomizer:cobble_gen
cobblegenrandomizer:custom_gen
cobblegenrandomizer:stone_gen
cookingforblockheads:cow_jar
create:automatic_brewing
create:automatic_packing
create:automatic_shaped
create:automatic_shapeless
create:block_cutting
create:crushing
create:deploying
create:draining
create:fan_blasting
create:fan_haunting
create:fan_smoking
create:fan_washing
create:mechanical_crafting
create:milling
create:mixing
create:mystery_conversion
create:packing
create:pressing
create:sandpaper_polishing
create:sawing
create:sequenced_assembly
create:spout_filling
create:wood_cutting
createaddition:charging
createaddition:crude_burning
createaddition:rolling
farmersdelight:cooking
farmersdelight:cutting
farmersdelight:decomposition
immersiveengineering:alloysmelter
immersiveengineering:arcfurnace
immersiveengineering:arcfurnace_recycling
immersiveengineering:blastfurnace
immersiveengineering:blastfurnace_fuel
immersiveengineering:bottlingmachine
immersiveengineering:cloche
immersiveengineering:cokeoven
immersiveengineering:crusher
immersiveengineering:fermenter
immersiveengineering:metalpress
immersiveengineering:mixer
immersiveengineering:refinery
immersiveengineering:sawmill
immersiveengineering:squeezer
immersiveengineering:workbench
jei:information
nethersdelight:composition
waystones:warp_plate

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@ -2,5 +2,5 @@
#Common Settings #Common Settings
[common] [common]
#Disable / enable any items here (disables their recipes) #Disable / enable any items here (disables their recipes)
enabledItems = [] enabledItems = ["sophisticatedbackpacks:void_upgrade|true", "sophisticatedbackpacks:advanced_pickup_upgrade|true", "sophisticatedbackpacks:jukebox_upgrade|true", "sophisticatedbackpacks:smoking_upgrade|true", "sophisticatedbackpacks:everlasting_upgrade|true", "sophisticatedbackpacks:compacting_upgrade|true", "sophisticatedbackpacks:advanced_restock_upgrade|true", "sophisticatedbackpacks:advanced_magnet_upgrade|true", "sophisticatedbackpacks:advanced_tool_swapper_upgrade|true", "sophisticatedbackpacks:advanced_filter_upgrade|true", "sophisticatedbackpacks:advanced_feeding_upgrade|true", "sophisticatedbackpacks:diamond_backpack|true", "sophisticatedbackpacks:inception_upgrade|true", "sophisticatedbackpacks:crafting_upgrade|true", "sophisticatedbackpacks:xp_pump_upgrade|true", "sophisticatedbackpacks:tank_upgrade|true", "sophisticatedbackpacks:auto_smelting_upgrade|true", "sophisticatedbackpacks:pickup_upgrade|true", "sophisticatedbackpacks:auto_smoking_upgrade|true", "sophisticatedbackpacks:stack_upgrade_tier_4|true", "sophisticatedbackpacks:stack_upgrade_tier_2|true", "sophisticatedbackpacks:stack_upgrade_tier_1|true", "sophisticatedbackpacks:auto_blasting_upgrade|true", "sophisticatedbackpacks:smelting_upgrade|true", "sophisticatedbackpacks:battery_upgrade|true", "sophisticatedbackpacks:advanced_pump_upgrade|true", "sophisticatedbackpacks:upgrade_base|true", "sophisticatedbackpacks:filter_upgrade|true", "sophisticatedbackpacks:magnet_upgrade|true", "sophisticatedbackpacks:blasting_upgrade|true", "sophisticatedbackpacks:refill_upgrade|true", "sophisticatedbackpacks:deposit_upgrade|true", "sophisticatedbackpacks:iron_backpack|true", "sophisticatedbackpacks:gold_backpack|true", "sophisticatedbackpacks:advanced_deposit_upgrade|true", "sophisticatedbackpacks:advanced_void_upgrade|true", "sophisticatedbackpacks:restock_upgrade|true", "sophisticatedbackpacks:stonecutter_upgrade|true", "sophisticatedbackpacks:advanced_compacting_upgrade|true", "sophisticatedbackpacks:backpack|true", "sophisticatedbackpacks:pump_upgrade|true", "sophisticatedbackpacks:tool_swapper_upgrade|true", "sophisticatedbackpacks:feeding_upgrade|true", "sophisticatedbackpacks:netherite_backpack|true"]

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@ -1,7 +1,7 @@
[xpCost] [xpCost]
#Set to true if experience cost should be inverted, meaning the shorter the distance, the more expensive. Can be used to encourage other methods for short-distance travel. #Set to true if experience cost should be inverted, meaning the shorter the distance, the more expensive. Can be used to encourage other methods for short-distance travel.
inverseXpCost = false inverseXpCost = true
#The amount of blocks per xp level requirement. If set to 500, the base xp cost for travelling 1000 blocks will be 2 levels. #The amount of blocks per xp level requirement. If set to 500, the base xp cost for travelling 1000 blocks will be 2 levels.
#Range: > -2147483648 #Range: > -2147483648
blocksPerXpLevel = 1000 blocksPerXpLevel = 1000
@ -10,13 +10,13 @@
minimumBaseXpCost = 0.0 minimumBaseXpCost = 0.0
#The maximum base xp cost (may be exceeded by multipliers defined below), set to 0 to disable all distance-based XP costs #The maximum base xp cost (may be exceeded by multipliers defined below), set to 0 to disable all distance-based XP costs
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
maximumBaseXpCost = 3.0 maximumBaseXpCost = 5.0
#How much xp is needed per leashed animal to travel with you #How much xp is needed per leashed animal to travel with you
#Range: > -2147483648 #Range: > -2147483648
xpCostPerLeashed = 1 xpCostPerLeashed = 1
#The base xp level cost when travelling between dimensions. Ignores block distance. #The base xp level cost when travelling between dimensions. Ignores block distance.
#Range: > -2147483648 #Range: > -2147483648
dimensionalWarpXpCost = 3 dimensionalWarpXpCost = 5
#The multiplier applied to the base xp cost when teleporting to a global waystone through any method. #The multiplier applied to the base xp cost when teleporting to a global waystone through any method.
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
globalWaystoneXpCostMultiplier = 1.0 globalWaystoneXpCostMultiplier = 1.0
@ -79,7 +79,7 @@
warpPlateUseTime = 20 warpPlateUseTime = 20
#The time in ticks it takes to use a scroll. This is the charge-up time when holding right-click. #The time in ticks it takes to use a scroll. This is the charge-up time when holding right-click.
#Range: > -2147483648 #Range: > -2147483648
scrollUseTime = 32 scrollUseTime = 0
#The cooldown between usages of the inventory button in seconds. #The cooldown between usages of the inventory button in seconds.
#Range: > -2147483648 #Range: > -2147483648
inventoryButtonCooldown = 300 inventoryButtonCooldown = 300
@ -106,7 +106,7 @@
worldGenStyle = "BIOME" worldGenStyle = "BIOME"
#Approximate chunk distance between waystones generated freely in world generation. Set to 0 to disable generation. #Approximate chunk distance between waystones generated freely in world generation. Set to 0 to disable generation.
#Range: > -2147483648 #Range: > -2147483648
frequency = 25 frequency = 100
#List of dimensions that waystones are allowed to spawn in through world gen. If left empty, all dimensions except those in worldGenDimensionDenyList are used. #List of dimensions that waystones are allowed to spawn in through world gen. If left empty, all dimensions except those in worldGenDimensionDenyList are used.
dimensionAllowList = ["minecraft:overworld", "minecraft:the_nether", "minecraft:the_end"] dimensionAllowList = ["minecraft:overworld", "minecraft:the_nether", "minecraft:the_end"]
#List of dimensions that waystones are not allowed to spawn in through world gen. Only used if worldGenDimensionAllowList is empty. #List of dimensions that waystones are not allowed to spawn in through world gen. Only used if worldGenDimensionAllowList is empty.

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@ -98,7 +98,7 @@ hideMinimapUnderF3:true
manualCaveModeStartAuto:true manualCaveModeStartAuto:true
manualCaveModeStart:-1 manualCaveModeStart:-1
chunkGridLineWidth:1 chunkGridLineWidth:1
interface:dummy:0:0:true:false:false:false interface:dummy:0:36:true:false:false:false
interface:dummy:0:10000:true:false:false:false interface:dummy:0:10000:true:false:false:false
interface:dummy:0:0:false:false:true:false interface:dummy:0:0:false:false:true:false
interface:dummy:0:36:true:false:false:false interface:dummy:0:36:true:false:false:false

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@ -16,10 +16,10 @@
"displayNameWhenIconFails": true, "displayNameWhenIconFails": true,
"entityNumber": 1000.0, "entityNumber": 1000.0,
"alwaysDisplayNametags": false, "alwaysDisplayNametags": false,
"dotSize": 2.0,
"startFadingAt": 0.0, "startFadingAt": 0.0,
"displayY": false, "dotSize": 2.0,
"renderOverMinimapFrame": 1.0, "renderOverMinimapFrame": 1.0,
"displayY": false,
"icons": 1.0, "icons": 1.0,
"names": 0.0, "names": 0.0,
"heightLimit": 20.0, "heightLimit": 20.0,

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@ -0,0 +1,371 @@
[items]
#List of cosmetic-only items. All items in this list will have their effects disabled
#To blacklist all items, use "artifacts:*"
#Note: blacklisting an item while it is equipped may have unintended side effects
cosmetics = [""]
[items.antidote_vessel]
#Affects how many times a negative effect can be shortened before breaking
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 0
#The maximum duration (in ticks) a negative effect can last with the antidote vessel equipped
#Range: > 0
max_effect_duration = 120
[items.aqua_dashers]
#Affects how many seconds the player can run on fluids using the aqua dashers before breaking
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 0
[items.bunny_hoppers]
#Affects how many times the player can jump with the bunny hoppers before breaking
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 0
#Whether Bunny Hoppers should cancel fall damage
#Fall damage will still be reduced by the jump boost effect
should_cancel_fall_damage = true
#The level of the jump boost effect applied by the bunny hoppers
#0 to not apply a jump boost effect
#Range: 0 ~ 128
jump_boost_level = 2
[items.charm_of_sinking]
#Affects how many seconds the player can stay underwater using the charm of sinking before breaking
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 0
[items.cloud_in_a_bottle]
#Affects how many times the player can double jump before breaking
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 0
#Affects double jump height while sprinting
#1 for no height bonus
#Range: 0.0 ~ Infinity
sprint_jump_height_multiplier = 1.5
#Affects double jump distance while sprinting
#0 for no distance bonus
#Range: 0.0 ~ Infinity
sprint_jump_distance_multiplier = 0.5
[items.cross_necklace]
#Affects how many times the player can take damage with the cross necklace before breaking
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 0
#The amount of additional ticks the wearer is invincible after being hit
#Range: > 0
invincibility_bonus = 20
[items.crystal_heart]
#Affects how much damage the player can take while wearing the crystal heart before breaking
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 0
#The amount additional health applied to the wearer
#Range: > 0
health_bonus = 10
[items.digging_claws]
#Affects how many blocks the player can break using the digging claws before breaking
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 0
#Mining speed bonus applied by digging claws
#Range: 0.0 ~ Infinity
mining_speed_bonus = 3.2
#The tool tier of the digging claws
#To modify mineable blocks, use the 'artifacts:mineable/digging_claws' block tag
tool_tier = "minecraft:stone"
[items.eternal_steak]
#Affects how many times this item can be eaten before breaking
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 0
#Cooldown (in ticks) before the item can be eaten again
#Range: > 0
cooldown = 300
#Time (in ticks) it takes to eat this item
#Range: > 0
use_duration = 24
[items.everlasting_beef]
#Affects how many times this item can be eaten before breaking
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 0
#Cooldown (in ticks) before the item can be eaten again
#Range: > 0
cooldown = 300
#Time (in ticks) it takes to eat this item
#Range: > 0
use_duration = 24
[items.feral_claws]
#Affects how many enemies can be hit using the feral claws before breaking
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 0
#Attack speed bonus applied by feral claws
#Range: 0.0 ~ Infinity
attack_speed_bonus = 0.75
[items.fire_gauntlet]
#Affects how many enemies can be hit using the fire gauntlet before breaking
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 0
#Duration (equal to total fire damage) for which entities are set on fire
#Range: > 0
fire_duration = 8
[items.flame_pendant]
#Affects how many times the pendant's effect can be applied before breaking
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 0
#Chance for the pendant to strike an attacker when the wearer is attacked
#Range: 0.0 ~ 1.0
strike_chance = 0.4
#Duration (equal to total fire damage) for which entities are set on fire
#Range: > 0
fire_duration = 10
[items.flippers]
#Affects how many seconds the player can swim using the flippers
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 0
#Swim speed bonus applied by flippers
#Range: 0.0 ~ Infinity
swim_speed_bonus = 1.0
[items.golden_hook]
#Affects how many enemies can be killed using the golden hook before breaking
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 0
#The amount of extra experience (multiplied with total xp) entities should drop when killed by a player wearing the golden hook
#Range: 0.0 ~ Infinity
experience_bonus = 0.75
[items.helium_flamingo]
#Affects how many seconds the player can fly using the helium flamingo before breaking
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 0
#The maximum amount of time (in ticks) a player can fly using the helium flamingo
#Set to 0 to allow swimming indefinitely
#Range: > 0
max_flight_time = 150
#The amount of time (in ticks) it takes for the helium flamingo to recharge
#Range: > 0
recharge_time = 300
[items.kitty_slippers]
#Affects how many creepers the player can attack using the kitty slippers before breaking
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 0
[items.lucky_scarf]
#Affects how many blocks can be broken using the lucky scarf
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 0
#Fortune bonus applied by the lucky scarf
#Range: > 0
fortune_bonus = 1
[items.night_vision_goggles]
#Affects how many seconds the night vision effect should apply before breaking
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 0
[items.novelty_drinking_hat]
#Affects how many items the player can drink or eat using the drinking hat before breaking
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 0
#Drinking duration multiplier applied by the drinking hat
#Range: 0.0 ~ Infinity
drinking_duration_multiplier = 0.3
#Eating duration multiplier applied by the drinking hat
#Range: 0.0 ~ Infinity
eating_duration_multiplier = 0.6
[items.obsidian_skull]
#Affects how many times the fire resistance effect can be applied before breaking
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 0
#The cooldown (in ticks) on the obsidian skull after applying fire resistance
#Range: > 0
cooldown = 1200
#The duration (in ticks) of the fire resistance effect applied by the obsidian skull after taking fire damage
#Range: > 0
fire_resistance_duration = 600
[items.panic_necklace]
#Affects how many times the necklace's effect can be applied
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 0
#The level of the speed effect applied by the panic necklace
#Range: 0 ~ 128
speed_level = 1
#The duration (in ticks) of the speed effect applied by the panic necklace
#Range: > 0
speed_duration = 160
[items.plastic_drinking_hat]
#Affects how many items the player can drink or eat using the drinking hat before breaking
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 0
#Drinking duration multiplier applied by the drinking hat
#Range: 0.0 ~ Infinity
drinking_duration_multiplier = 0.3
#Eating duration multiplier applied by the drinking hat
#Range: 0.0 ~ Infinity
eating_duration_multiplier = 0.6
[items.pocket_piston]
#Affects how many enemies can be hit using the pocket piston
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 0
#The amount of extra knockback applied by the pocket piston
#Range: 0.0 ~ Infinity
knockback_bonus = 1.5
[items.power_glove]
#Affects how many enemies can be hit using the power glove
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 0
#The amount of extra attack damage applied by the power glove
#Range: > 0
attack_damage_bonus = 4
[items.running_shoes]
#Affects how many seconds the player can sprint using the running shoes
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 0
#The amount of extra speed applied by the running shoes
#Range: 0.0 ~ Infinity
speed_multiplier = 0.4
[items.scarf_of_invisibility]
#Affects how many seconds the invisibility effect should apply before breaking
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 0
[items.shock_pendant]
#Affects how many times the pendant's effect can be applied before breaking
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 0
#Chance for the pendant to strike an attacker when the wearer is attacked
#Range: 0.0 ~ 1.0
strike_chance = 0.25
[items.snorkel]
#Affects how many seconds the player can stay underwater using the snorkel before breaking
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 0
[items.steadfast_spikes]
#Affects how many times the player can be hit while wearing steadfast spikes before breaking
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 0
[items.superstitious_hat]
#Affects how many enemies can be killed using the superstitious hat
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 0
#Looting bonus applied by the superstitious hat
#Range: > 0
looting_bonus = 1
[items.thorn_pendant]
#Affects how many times the pendant's effect can be applied before breaking
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 0
#Chance for the pendant to strike an attacker when the wearer is attacked
#Range: 0.0 ~ 1.0
strike_chance = 0.5
#Minimum damage dealt by thorn pendant
#Damage dealt is a random number between min_damage and max_damage
#Range: > 0
min_damage = 2
#Maximum damage dealt by thorn pendant
#Range: > 0
max_damage = 6
[items.umbrella]
#Affects how many attacks can be blocked using the umbrella
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 0
#Whether umbrellas can be used as a shield
is_shield = true
[items.universal_attractor]
#Affects how many items can be picked up using the universal attractor
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 0
#The range (in blocks) of the universal attractor
#Range: > 0
range = 5
#Affects how fast items are moved towards the player
#Range: 0.0 ~ Infinity
motionMultiplier = 0.6
#The cooldown (in ticks) after throwing an item
#Range: > 0
cooldown = 200
[items.vampiric_glove]
#Affects how many enemies can be hit using the vampiric glove
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 0
#The ratio of dealt damage absorbed by the wearer
#Range: 0.0 ~ Infinity
absorption_ratio = 0.2
#The maximum amount of health that can be healed in a single hit
#Range: > 0
max_health_absorbed = 6
[items.villager_hat]
#Affects how many trades can be completed using the villager hat
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 0
#Affects how much prices are reduced by the villager hat
#Range: > 0
reputation_bonus = 100
[items.whoopee_cushion]
#Affects how many farts can be farted using the whoopee cushion
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 0
#Affects the amount of farts farted by players wearing the whoopee cushion
#Range: 0.0 ~ 1.0
flatulence = 0.125

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@ -0,0 +1,23 @@
[balancing]
#Disallow blocks which tick randomly from being chiseled.
blacklist-random-ticking-blocks = false
#Enables the compatibility mode of the chiselability checked.
enable-compatibility-mode = false
#balancing.bit-bag-stack-size.comment
#Range: 64 ~ 1024
bit-bag-stack-size = 512
#balancing.change-tracker-size.comment
#Range: 10 ~ 40
change-tracker-size = 20
#When enabled this deletes excess bits which are created during chisel operations but which don't fit into the players inventory and bit bags.
delete-excess-bits = true
#balancing.light-factor-multiplier.comment
#Range: 0.0 ~ 4096.0
light-factor-multiplier = 1.0
[style]
#style.bit-size.comment
#Allowed Values: ONE_SIXTEENTH, ONE_EIGHT, ONE_QUARTER, ONE_HALF, ONE
bit-size = "ONE_SIXTEENTH"

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@ -0,0 +1,140 @@
#The disk space limit for computers and turtles, in bytes
computer_space_limit = 1000000
#The disk space limit for floppy disks, in bytes
floppy_space_limit = 125000
#Set how many files a computer can have open at the same time. Set to 0 for unlimited.
#Range: > 0
maximum_open_files = 128
#Set this to true to disable Lua 5.1 functions that will be removed in a future update. Useful for ensuring forward compatibility of your programs now.
disable_lua51_features = false
#A comma separated list of default system settings to set on new computers. Example: "shell.autocomplete=false,lua.autocomplete=false,edit.autocomplete=false" will disable all autocompletion
default_computer_settings = ""
#Log exceptions thrown by peripherals and other Lua objects.
#This makes it easier for mod authors to debug problems, but may result in log spam should people use buggy methods.
log_computer_errors = true
#Require players to be in creative mode and be opped in order to interact with command computers.This is the default behaviour for vanilla's Command blocks.
command_require_creative = true
#Controls execution behaviour of computers. This is largely intended for fine-tuning servers, and generally shouldn't need to be touched
[execution]
#Set the number of threads computers can run on. A higher number means more computers can run at once, but may induce lag.
#Please note that some mods may not work with a thread count higher than 1. Use with caution.
#Range: > 1
computer_threads = 1
#The maximum time that can be spent executing tasks in a single tick, in milliseconds.
#Note, we will quite possibly go over this limit, as there's no way to tell how long a will take - this aims to be the upper bound of the average time.
#Range: > 1
max_main_global_time = 10
#The ideal maximum time a computer can execute for in a tick, in milliseconds.
#Note, we will quite possibly go over this limit, as there's no way to tell how long a will take - this aims to be the upper bound of the average time.
#Range: > 1
max_main_computer_time = 5
#Controls the HTTP API
[http]
#Enable the "http" API on Computers (see "rules" for more fine grained control than this).
enabled = true
#Enable use of http websockets. This requires the "http_enable" option to also be true.
websocket_enabled = true
#The number of http requests a computer can make at one time. Additional requests will be queued, and sent when the running requests have finished. Set to 0 for unlimited.
#Range: > 0
max_requests = 16
#The number of websockets a computer can have open at one time. Set to 0 for unlimited.
#Range: > 1
max_websockets = 4
#Limits bandwidth used by computers
[http.bandwidth]
#The number of bytes which can be downloaded in a second. This is shared across all computers. (bytes/s)
#Range: > 1
global_download = 33554432
#The number of bytes which can be uploaded in a second. This is shared across all computers. (bytes/s)
#Range: > 1
global_upload = 33554432
#A list of rules which control behaviour of the "http" API for specific domains or IPs.
#Each rule is an item with a 'host' to match against, and a series of properties. The host may be a domain name ("pastebin.com"),
#wildcard ("*.pastebin.com") or CIDR notation ("127.0.0.0/8"). If no rules, the domain is blocked.
[[http.rules]]
host = "$private"
action = "deny"
[[http.rules]]
#The maximum size (in bytes) that a computer can send or receive in one websocket packet.
max_websocket_message = 131072
host = "*"
#The maximum size (in bytes) that a computer can upload in a single request. This includes headers and POST text.
max_upload = 4194304
action = "allow"
#The maximum size (in bytes) that a computer can download in a single request. Note that responses may receive more data than allowed, but this data will not be returned to the client.
max_download = 16777216
#The period of time (in milliseconds) to wait before a HTTP request times out. Set to 0 for unlimited.
timeout = 30000
#Various options relating to peripherals.
[peripheral]
#Enable Command Block peripheral support
command_block_enabled = false
#The range of Wireless Modems at low altitude in clear weather, in meters
#Range: 0 ~ 100000
modem_range = 64
#The range of Wireless Modems at maximum altitude in clear weather, in meters
#Range: 0 ~ 100000
modem_high_altitude_range = 384
#The range of Wireless Modems at low altitude in stormy weather, in meters
#Range: 0 ~ 100000
modem_range_during_storm = 64
#The range of Wireless Modems at maximum altitude in stormy weather, in meters
#Range: 0 ~ 100000
modem_high_altitude_range_during_storm = 384
#Maximum amount of notes a speaker can play at once
#Range: > 1
max_notes_per_tick = 8
#The limit to how much monitor data can be sent *per tick*. Note:
# - Bandwidth is measured before compression, so the data sent to the client is smaller.
# - This ignores the number of players a packet is sent to. Updating a monitor for one player consumes the same bandwidth limit as sending to 20.
# - A full sized monitor sends ~25kb of data. So the default (1MB) allows for ~40 monitors to be updated in a single tick.
#Set to 0 to disable.
#Range: > 0
monitor_bandwidth = 1000000
#Various options relating to turtles.
[turtle]
#Set whether Turtles require fuel to move
need_fuel = true
#The fuel limit for Turtles
#Range: > 0
normal_fuel_limit = 20000
#The fuel limit for Advanced Turtles
#Range: > 0
advanced_fuel_limit = 100000
#If set to true, Turtles will be unable to build, dig, or enter protected areas (such as near the server spawn point)
obey_block_protection = true
#If set to true, Turtles will push entities out of the way instead of stopping if there is space to do so
can_push = true
#Configure the size of various computer's terminals.
#Larger terminals require more bandwidth, so use with care.
[term_sizes]
#Terminal size of computers
[term_sizes.computer]
#Range: 1 ~ 255
width = 51
#Range: 1 ~ 255
height = 19
#Terminal size of pocket computers
[term_sizes.pocket_computer]
#Range: 1 ~ 255
width = 26
#Range: 1 ~ 255
height = 20
#Maximum size of monitors (in blocks)
[term_sizes.monitor]
#Range: 1 ~ 32
width = 8
#Range: 1 ~ 32
height = 6

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#The time (in real life days) deaths get stored
#-1 for infinite storage
#0 for not storing deaths at all
#Range: > -1
death_storage_duration = -1
[corpse]
#The time passed (in ticks) after a corpse turns into a skeleton
#Range: > 0
skeleton_time = 72000
#If the corpse should lie on its face
lie_on_face = false
#If the corpse should wear the players equipment
show_equipment = true
#If the corpse should fall into the void
fall_into_void = false
#If the corpse should get removed when in lava
lava_damage = false
[corpse.access]
#If only the owner of the corpse can access the inventory
only_owner = false
#If everybody can access the corpse in the skeleton stage (Only if only_owner_access is set to true)
skeleton = false
[corpse.despawn]
#The time passed (in ticks) after a corpse despawns (only if empty)
#Range: > 20
time = 600
#The time passed (in ticks) after a corpse despawns even if its not empty (-1 = never)
#Range: > -1
force_time = -1

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#
#The Backbone of Create
[infrastructure]
#
#[in Ticks]
#The amount of time a server waits before sending out tickrate synchronization packets.
#These packets help animations to be more accurate when tps is below 20.
#Range: > 5
tickrateSyncTimer = 20
#
#Packmakers' control panel for internal recipe compat
[recipes]
#
#Allow the Mechanical Press to process entire stacks at a time.
bulkPressing = false
#
#Allow the Mechanical Saw to process entire stacks at a time.
bulkCutting = false
#
#Allow allows any shapeless crafting recipes to be processed by a Mechanical Mixer + Basin.
allowShapelessInMixer = true
#
#Allow any single-ingredient 2x2 or 3x3 crafting recipes to be processed by a Mechanical Press + Basin.
allowShapedSquareInPress = true
#
#Allow any standard crafting recipes to be processed by Mechanical Crafters.
allowRegularCraftingInCrafter = true
#
#Allow Firework Rockets with more than 9 ingredients to be crafted using Mechanical Crafters.
allowBiggerFireworksInCrafter = false
#
#Allow any stonecutting recipes to be processed by a Mechanical Saw.
allowStonecuttingOnSaw = true
#
#Allow any Druidcraft woodcutter recipes to be processed by a Mechanical Saw.
allowWoodcuttingOnSaw = true
#
#Allow Spouts to interact with Casting Tables and Basins from Tinkers' Construct.
allowCastingBySpout = true
#
#The amount of Light sources destroyed before Chromatic Compound turns into Refined Radiance.
#Range: > 1
lightSourceCountForRefinedRadiance = 10
#
#Allow the standard in-world Refined Radiance recipes.
enableRefinedRadianceRecipe = true
#
#Allow the standard in-world Shadow Steel recipe.
enableShadowSteelRecipe = true
#
#Parameters and abilities of Create's kinetic mechanisms
[kinetics]
#
#Disable the Stress mechanic altogether.
disableStress = false
#
#Maximum length in blocks of mechanical belts.
#Range: > 5
maxBeltLength = 20
#
#Damage dealt by active Crushing Wheels.
#Range: > 0
crushingDamage = 4
#
#[in Revolutions per Minute]
#Maximum allowed speed of a configurable motor.
#[@cui:RequiresReload:both]
#Range: > 64
maxMotorSpeed = 256
#
#[in Revolutions per Minute]
#Added rotation speed by a water wheel when at least one flow is present.
#Range: > 1
waterWheelBaseSpeed = 4
#
#[in Revolutions per Minute]
#Rotation speed gained by a water wheel for each side with running fluids. (halved if not against blades)
#Range: > 1
waterWheelFlowSpeed = 4
#
#[in Revolutions per Minute]
#Base rotation speed for the furnace engine generator
#Range: > 1
furnaceEngineSpeed = 16
#
#[in Revolutions per Minute]
#Maximum allowed rotation speed for any Kinetic Tile.
#Range: > 64
maxRotationSpeed = 256
#
#Select what mobs should ignore Deployers when attacked by them.
#Allowed Values: ALL, CREEPERS, NONE
ignoreDeployerAttacks = "CREEPERS"
#
#Game ticks between Kinetic Blocks checking whether their source is still valid.
#Range: > 5
kineticValidationFrequency = 60
#
#multiplier used for calculating exhaustion from speed when a crank is turned.
#Range: 0.0 ~ 1.0
crankHungerMultiplier = 0.009999999776482582
#
#Amount of sail-type blocks required for a windmill to assemble successfully.
#Range: > 0
minimumWindmillSails = 8
#
#Number of sail-type blocks required to increase windmill speed by 1RPM.
#Range: > 1
windmillSailsPerRPM = 8
#
#Max Distance in blocks a Weighted Ejector can throw
#Range: > 0
maxEjectorDistance = 32
#
#Time in ticks until the next item launched by an ejector scans blocks for potential collisions
#Range: > 10
ejectorScanInterval = 120
#
#Encased Fan
[kinetics.encasedFan]
#
#Maximum distance in blocks Fans can push entities.
#Range: > 5
fanPushDistance = 20
#
#Maximum distance in blocks from where Fans can pull entities.
#Range: > 5
fanPullDistance = 20
#
#Game ticks between Fans checking for anything blocking their air flow.
#Range: > 10
fanBlockCheckRate = 30
#
#[in Revolutions per Minute]
#Rotation speed at which the maximum stats of fans are reached.
#Range: > 64
fanRotationArgmax = 256
#
#[in Revolutions per Minute]
#Rotation speed generated by a vertical fan above fire.
#Range: > 0
generatingFanSpeed = 4
#
#Game ticks required for a Fan-based processing recipe to take effect.
#Range: > 0
inWorldProcessingTime = 150
#
#Moving Contraptions
[kinetics.contraptions]
#
#Maximum amount of blocks in a structure movable by Pistons, Bearings or other means.
#Range: > 1
maxBlocksMoved = 2048
#
#Maximum value of a chassis attachment range.
#Range: > 1
maxChassisRange = 16
#
#Maximum amount of extension poles behind a Mechanical Piston.
#Range: > 1
maxPistonPoles = 64
#
#Max length of rope available off a Rope Pulley.
#Range: > 1
maxRopeLength = 256
#
#Maximum allowed distance of two coupled minecarts.
#Range: > 1
maxCartCouplingLength = 32
#
#Configure how Spawner blocks can be moved by contraptions.
#Allowed Values: MOVABLE, NO_PICKUP, UNMOVABLE
movableSpawners = "NO_PICKUP"
#
#Configure how Budding Amethyst can be moved by contraptions.
#Allowed Values: MOVABLE, NO_PICKUP, UNMOVABLE
amethystMovement = "NO_PICKUP"
#
#Configure how Obsidian blocks can be moved by contraptions.
#Allowed Values: MOVABLE, NO_PICKUP, UNMOVABLE
movableObsidian = "UNMOVABLE"
#
#Whether items mined or harvested by contraptions should be placed in their mounted storage.
moveItemsToStorage = true
#
#Whether harvesters should break crops that aren't fully grown.
harvestPartiallyGrown = false
#
#Whether harvesters should replant crops after harvesting.
harvesterReplants = true
[kinetics.stressValues]
#
#Fine tune the kinetic stats of individual components
[kinetics.stressValues.v2]
#
#[in Stress Units]
#Configure the individual stress impact of mechanical blocks. Note that this cost is doubled for every speed increase it receives.
[kinetics.stressValues.v2.impact]
deployer = 4.0
mechanical_piston = 4.0
millstone = 4.0
mechanical_bearing = 4.0
clockwork_bearing = 4.0
cuckoo_clock = 1.0
speedometer = 0.0
copper_backtank = 4.0
mechanical_saw = 4.0
flywheel = 0.0
encased_chain_drive = 0.0
clutch = 0.0
encased_fan = 2.0
adjustable_chain_gearshift = 0.0
mechanical_pump = 4.0
crushing_wheel = 8.0
mechanical_mixer = 4.0
gantry_shaft = 0.0
rope_pulley = 4.0
rotation_speed_controller = 0.0
mechanical_arm = 2.0
andesite_encased_shaft = 0.0
mechanical_press = 8.0
large_cogwheel = 0.0
mechanical_drill = 4.0
andesite_encased_large_cogwheel = 0.0
brass_encased_large_cogwheel = 0.0
mysterious_cuckoo_clock = 1.0
stressometer = 0.0
shaft = 0.0
brass_encased_shaft = 0.0
gearshift = 0.0
turntable = 4.0
sticky_mechanical_piston = 4.0
sequenced_gearshift = 0.0
weighted_ejector = 2.0
cogwheel = 0.0
andesite_encased_cogwheel = 0.0
belt = 0.0
brass_encased_cogwheel = 0.0
gearbox = 0.0
hose_pulley = 4.0
mechanical_crafter = 2.0
#
#[in Stress Units]
#Configure how much stress a source can accommodate for.
[kinetics.stressValues.v2.capacity]
hand_crank = 8.0
furnace_engine = 1024.0
encased_fan = 16.0
creative_motor = 16384.0
water_wheel = 16.0
windmill_bearing = 512.0
#
#Configure speed/capacity levels for requirements and indicators.
[kinetics.stressValues.stats]
#
#[in Revolutions per Minute]
#Minimum speed of rotation to be considered 'medium'
#Range: 0.0 ~ 4096.0
mediumSpeed = 30.0
#
#[in Revolutions per Minute]
#Minimum speed of rotation to be considered 'fast'
#Range: 0.0 ~ 65535.0
fastSpeed = 100.0
#
#[in Stress Units]
#Minimum stress impact to be considered 'medium'
#Range: 0.0 ~ 4096.0
mediumStressImpact = 4.0
#
#[in Stress Units]
#Minimum stress impact to be considered 'high'
#Range: 0.0 ~ 65535.0
highStressImpact = 8.0
#
#[in Stress Units]
#Minimum added Capacity by sources to be considered 'medium'
#Range: 0.0 ~ 4096.0
mediumCapacity = 128.0
#
#[in Stress Units]
#Minimum added Capacity by sources to be considered 'high'
#Range: 0.0 ~ 65535.0
highCapacity = 512.0
#
#Create's liquid manipulation tools
[fluids]
#
#[in Buckets]
#The amount of liquid a tank can hold per block.
#Range: > 1
fluidTankCapacity = 8
#
#[in Blocks]
#The maximum height a fluid tank can reach.
#Range: > 1
fluidTankMaxHeight = 32
#
#[in Blocks]
#The maximum distance a mechanical pump can push or pull liquids on either side.
#Range: > 1
mechanicalPumpRange = 16
#
#[in Blocks]
#The maximum distance a hose pulley can draw fluid blocks from.
#Range: > 1
hosePulleyRange = 128
#
#[in Blocks]
#[-1 to disable this behaviour]
#The minimum amount of fluid blocks the hose pulley needs to find before deeming it an infinite source.
#Range: > -1
hosePulleyBlockThreshold = 10000
#
#Whether hose pulleys should continue filling up above-threshold sources.
fillInfinite = false
#
#Configure which fluids can be drained infinitely.
#Allowed Values: ALLOW_ALL, DENY_ALL, ALLOW_BY_TAG, DENY_BY_TAG
bottomlessFluidMode = "ALLOW_BY_TAG"
#
#Whether open-ended pipes and hose pulleys should be allowed to place fluid sources.
placeFluidSourceBlocks = true
#
#Tweaks for logistical components
[logistics]
#
#The maximum amount of items a funnel pulls at a time without an applied filter.
#Range: 1 ~ 64
defaultExtractionLimit = 64
#
#The amount of ticks a funnel waits between item transferrals, when it is not re-activated by redstone.
#Range: > 1
defaultExtractionTimer = 8
#
#The amount of ticks a portable storage interface waits for transfers until letting contraptions move along.
#Range: > 1
psiTimeout = 20
#
#Maximum distance in blocks a Mechanical Arm can reach across.
#Range: > 1
mechanicalArmRange = 5
#
#Maximum possible range in blocks of redstone link connections.
#Range: > 1
linkRange = 128
#
#The total amount of stacks a vault can hold per block in size.
#Range: > 1
vaultCapacity = 20
#
#Everything related to Schematic tools
[schematics]
#
#Whether placing a Schematic directly in Creative Mode should replace world blocks with Air
creativePrintIncludesAir = false
#
#[in KiloBytes]
#The maximum allowed file size of uploaded Schematics.
#Range: > 16
maxSchematics = 256
#
#[in Bytes]
#The maximum packet size uploaded Schematics are split into.
#Range: 256 ~ 32767
maxSchematicPacketSize = 1024
#
#Amount of game ticks without new packets arriving until an active schematic upload process is discarded.
#Range: > 100
schematicIdleTimeout = 600
#
#Schematicannon
[schematics.schematicannon]
#
#Amount of game ticks between shots of the cannon. Higher => Slower
#Range: > 1
schematicannonDelay = 10
#
#Amount of block positions per tick scanned by a running cannon. Higher => Faster
#Range: > 1
schematicannonSkips = 10
#
#% of Schematicannon's Fuel filled by 1 Gunpowder.
#Range: 0.0 ~ 100.0
schematicannonGunpowderWorth = 20.0
#
#% of Schematicannon's Fuel used for each fired block.
#Range: 0.0 ~ 100.0
schematicannonFuelUsage = 0.05000000074505806
#
#Gadgets and other Shenanigans added by Create
[curiosities]
#
#The Maximum Distance to an active mirror for the symmetry wand to trigger.
#Range: > 10
maxSymmetryWandRange = 50
#
#The Maximum Distance a Block placed by Create's placement assist will have to its interaction point.
#Range: > 3
placementAssistRange = 12
#
#The Maximum Distance at which a Toolbox can interact with Players' Inventories.
#Range: > 1
toolboxRange = 10
#
#The Maximum volume of Air that can be stored in a backtank = Seconds of underwater breathing
#Range: > 1
airInBacktank = 900
#
#The volume of Air added by each level of the backtanks Capacity Enchantment
#Range: > 1
enchantedBacktankCapacity = 300
#
#Amount of free Extendo Grip actions provided by one filled Copper Backtank. Set to 0 makes Extendo Grips unbreakable
#Range: > 0
maxExtendoGripActions = 1000
#
#Amount of free Potato Cannon shots provided by one filled Copper Backtank. Set to 0 makes Potato Cannons unbreakable
#Range: > 0
maxPotatoCannonShots = 200

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#List of curio slot type settings
curiosSettings = []

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#Server configuration settings
[server]
#Set this to true to remove any BlockEntity that throws an error in its update method instead of closing the server and reporting a crash log. BE WARNED THIS COULD SCREW UP EVERYTHING USE SPARINGLY WE ARE NOT RESPONSIBLE FOR DAMAGES.
removeErroringBlockEntities = false
#Set this to true to remove any Entity (Note: Does not include BlockEntities) that throws an error in its tick method instead of closing the server and reporting a crash log. BE WARNED THIS COULD SCREW UP EVERYTHING USE SPARINGLY WE ARE NOT RESPONSIBLE FOR DAMAGES.
removeErroringEntities = false
#Set this to true to check the entire entity's collision bounding box for ladders instead of just the block they are in. Causes noticeable differences in mechanics so default is vanilla behavior. Default: false.
fullBoundingBoxLadders = false
#Base zombie summoning spawn chance. Allows changing the bonus zombie summoning mechanic.
#Range: 0.0 ~ 1.0
zombieBaseSummonChance = 0.1
#Chance that a zombie (or subclass) is a baby. Allows changing the zombie spawning mechanic.
#Range: 0.0 ~ 1.0
zombieBabyChance = 0.05
#Vanilla will treat crafting recipes using empty tags as air, and allow you to craft with nothing in that slot. This changes empty tags to use BARRIER as the item. To prevent crafting with air.
treatEmptyTagsAsAir = false
#Skip checking if an ingredient is empty during shapeless recipe deserialization to prevent complex ingredients from caching tags too early.
skipEmptyShapelessCheck = true
#Fix advancement loading to use a proper topological sort. This may have visibility side-effects and can thus be turned off if needed for data-pack compatibility.
fixAdvancementLoading = true
#The permission handler used by the server. Defaults to forge:default_handler if no such handler with that name is registered.
permissionHandler = "forge:default_handler"

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#Configuration related to Immersive Engineering wires
[wires]
#Attempts to make the internal data structures used for wires consistent with the connectors in the world.Use with care and backups and only when suspecting corrupted data.
#This option will check and load all connection endpoints and may slow down the world loading process.
sanitizeConnections = false
#If this is enabled, wires connected to power sources will cause damage to entities touching them
#This shouldn't cause significant lag but possibly will. If it does, please report it at https://github.com/BluSunrize/ImmersiveEngineering/issues unless there is a report of it already.
enableWireDamage = true
#If this is enabled, placing a block in a wire will break it (drop the wire coil)
blocksBreakWires = true
[wires.copper]
#The maximum length of copper wires
#Range: > 0
maxLength = 16
#The transfer rate of copper wire in IF/t
#Range: > 0
transferRate = 2048
#The percentage of power lost every 16 blocks of distance in copper wire
#Range: 0.0 ~ 1.0
loss = 0.05
#In- and output rates of copper wire connectors. This is independant of the transferrate of the wires.
#Range: > 0
wireConnectorInput = 256
[wires.electrum]
#The maximum length of electrum wires
#Range: > 0
maxLength = 16
#The transfer rate of electrum wire in IF/t
#Range: > 0
transferRate = 8192
#The percentage of power lost every 16 blocks of distance in electrum wire
#Range: 0.0 ~ 1.0
loss = 0.025
#In- and output rates of electrum wire connectors. This is independant of the transferrate of the wires.
#Range: > 0
wireConnectorInput = 1024
[wires.hv]
#The maximum length of hv wires
#Range: > 0
maxLength = 32
#The transfer rate of hv wire in IF/t
#Range: > 0
transferRate = 32768
#The percentage of power lost every 16 blocks of distance in hv wire
#Range: 0.0 ~ 1.0
loss = 0.025
#In- and output rates of hv wire connectors. This is independant of the transferrate of the wires.
#Range: > 0
wireConnectorInput = 4096
[wires.rope]
#The maximum length of rope wires
#Range: > 0
maxLength = 32
[wires.cable]
#The maximum length of cable wires
#Range: > 0
maxLength = 32
[wires.redstone]
#The maximum length of redstone wires
#Range: > 0
maxLength = 32
[wires.insulated_copper]
#The maximum length of insulated_copper wires
#Range: > 0
maxLength = 16
[wires.insulated_electrum]
#The maximum length of insulated_electrum wires
#Range: > 0
maxLength = 16
[machines]
#The base Flux that is output by the dynamo. This will be modified by the rotation modifier of the attached water- or windmill
#Range: 0.0 ~ 2.147483647E9
dynamo_output = 3.0
#Output modifier for the energy created by the Thermoelectric Generator
#Range: 0.0 ~ 2.147483647E9
thermoelectric_output = 1.0
#The Flux that will be output by the lightning rod when it is struck
#Range: > 0
lightning_output = 16000000
#The Flux per tick that the Diesel Generator will output. The burn time of the fuel determines the total output
#Range: > 0
dieselGen_output = 4096
#The Flux per tick the Blast Furnace Preheater will consume to speed up the Blast Furnace
#Range: > 1
preheater_consumption = 32
#The Flux per tick the Charging Station can insert into an item
#Range: > 1
charger_consumption = 256
#The amount of damage a sawblade in the sawmill takes for a single recipe.
#Range: > 1
sawmill_bladeDamage = 5
#The Flux the Assembler will consume to craft an item from a recipe
#Range: > 1
assembler_consumption = 80
[machines.capacitors]
#Configuration for the low voltage capacitor
[machines.capacitors.lv]
#Maximum energy stored (Flux)
#Range: > 1
storage = 100000
#Maximum energy input (Flux/tick)
#Range: > 1
input = 256
#Maximum energy output (Flux/tick)
#Range: > 1
output = 256
#Configuration for the medium voltage capacitor
[machines.capacitors.mv]
#Maximum energy stored (Flux)
#Range: > 1
storage = 1000000
#Maximum energy input (Flux/tick)
#Range: > 1
input = 1024
#Maximum energy output (Flux/tick)
#Range: > 1
output = 1024
#Configuration for the high voltage capacitor
[machines.capacitors.hv]
#Maximum energy stored (Flux)
#Range: > 1
storage = 4000000
#Maximum energy input (Flux/tick)
#Range: > 1
input = 4096
#Maximum energy output (Flux/tick)
#Range: > 1
output = 4096
[machines.external_heater]
#The Flux per tick consumed to add one heat to a furnace. Creates up to 4 heat in the startup time and then 1 heat per tick to keep it running
#Range: > 1
consumption = 8
#The Flux per tick consumed to double the speed of the furnace. Only happens if furnace is at maximum heat.
#Range: > 1
speedupConsumption = 24
[machines.coredrill]
#The length in ticks it takes for the Core Sample Drill to figure out which mineral is found in a chunk
#Range: > 1
time = 200
#The Flux per tick consumed by the Core Sample Drill
#Range: > 1
consumption = 40
[machines.pump]
#The Flux the Fluid Pump will consume to pick up a fluid block in the world
#Range: > 1
consumption = 250
#The Flux the Fluid Pump will consume pressurize and accelerate fluids, increasing the transferrate
#Range: > 1
consumption_accelerate = 5
#Set this to false to disable the fluid pump being able to draw infinite water from sources
infiniteWater = true
#If this is set to true (default) the pump will replace fluids it picks up with cobblestone in order to reduce lag caused by flowing fluids.
placeCobble = true
[machines.teslacoil]
#The Flux per tick the Tesla Coil will consume, simply by being active
#Range: > 1
consumption = 256
#The amount of Flux the Tesla Coil will consume when shocking an entity
#Range: > 1
consumption_active = 512
#The amount of damage the Tesla Coil will do when shocking an entity
#Range: 0.0 ~ 2.147483647E9
damage = 6.0
[machines.turret]
#The Flux per tick any turret consumes to monitor the area
#Range: > 1
consumption = 64
#The Flux per tick the chemthrower turret consumes to shoot
#Range: > 1
chem_consumption = 32
#The Flux per tick the gun turret consumes to shoot
#Range: > 1
gun_consumption = 32
[machines.garden_cloche]
#The Flux per tick the cloche consumes to grow plants
#Range: > 1
consumption = 8
#The amount of ticks one dose of fertilizer lasts in the cloche
#Range: > 1
fertilizer = 6000
#The amount of fluid the cloche uses per dose of fertilizer
#Range: > 1
fluid = 250
#A modifier to apply to the cloches total growing speed
#Range: 0.001 ~ 1000.0
growth_modifier = 1.0
#A base-modifier for all solid fertilizers in the cloche
#Range: 0.001 ~ 1000.0
solid_fertilizer_mod = 1.0
#A base-modifier for all fluid fertilizers in the cloche
#Range: 0.001 ~ 1000.0
fluid_fertilizer_mod = 1.0
[machines.lantern]
#Set this to false to disable the mob-spawn prevention of the Powered Lantern
spawnPrevent = true
#How much Flux the powered lantern draws per tick
#Range: > 1
energyDraw = 1
#How much Flux the powered lantern can hold (should be greater than the power draw)
#Range: > 1
maxStorage = 10
[machines.floodlight]
#Set this to false to disable the mob-spawn prevention of the Floodlight
spawnPrevent = true
#How much Flux the floodlight draws per tick
#Range: > 1
energyDraw = 5
#How much Flux the floodlight can hold (must be at least 10x the power draw)
#Range: > 1
max_storage = 80
[machines.metal_press]
#A modifier to apply to the energy costs of every metal press recipe
#Range: 0.001 ~ 1000.0
energyModifier = 1.0
#A modifier to apply to the time of every metal press recipe
#Range: 0.001 ~ 1000.0
timeModifier = 1.0
[machines.crusher]
#A modifier to apply to the energy costs of every crusher recipe
#Range: 0.001 ~ 1000.0
energyModifier = 1.0
#A modifier to apply to the time of every crusher recipe
#Range: 0.001 ~ 1000.0
timeModifier = 1.0
[machines.squeezer]
#A modifier to apply to the energy costs of every squeezer recipe
#Range: 0.001 ~ 1000.0
energyModifier = 1.0
#A modifier to apply to the time of every squeezer recipe
#Range: 0.001 ~ 1000.0
timeModifier = 1.0
[machines.fermenter]
#A modifier to apply to the energy costs of every fermenter recipe
#Range: 0.001 ~ 1000.0
energyModifier = 1.0
#A modifier to apply to the time of every fermenter recipe
#Range: 0.001 ~ 1000.0
timeModifier = 1.0
[machines.refinery]
#A modifier to apply to the energy costs of every refinery recipe
#Range: 0.001 ~ 1000.0
energyModifier = 1.0
[machines.auto_workbench]
#A modifier to apply to the energy costs of every auto workbench recipe
#Range: 0.001 ~ 1000.0
energyModifier = 1.0
#A modifier to apply to the time of every auto workbench recipe
#Range: 0.001 ~ 1000.0
timeModifier = 1.0
[machines.bottling_machine]
#A modifier to apply to the energy costs of every bottling machine recipe
#Range: 0.001 ~ 1000.0
energyModifier = 1.0
#A modifier to apply to the time of every bottling machine recipe
#Range: 0.001 ~ 1000.0
timeModifier = 1.0
[machines.mixer]
#A modifier to apply to the energy costs of every mixer recipe
#Range: 0.001 ~ 1000.0
energyModifier = 1.0
#A modifier to apply to the time of every mixer recipe
#Range: 0.001 ~ 1000.0
timeModifier = 1.0
[machines.sawmill]
#A modifier to apply to the energy costs of every sawmill recipe
#Range: 0.001 ~ 1000.0
energyModifier = 1.0
#A modifier to apply to the time of every sawmill recipe
#Range: 0.001 ~ 1000.0
timeModifier = 1.0
[machines.arc_furnace]
#A modifier to apply to the energy costs of every arc furnace recipe
#Range: 0.001 ~ 1000.0
energyModifier = 1.0
#A modifier to apply to the time of every arc furnace recipe
#Range: 0.001 ~ 1000.0
timeModifier = 1.0
#The maximum amount of damage Graphite Electrodes can take. While the furnace is working, electrodes sustain 1 damage per tick, so this is effectively the lifetime in ticks. The default value of 96000 makes them last for 8 consecutive ingame days
#Range: > 1
electrodeDamage = 96000
#The recycling functionality of the arc furnace is no longer controlled by a config option.
#Like all IE recipes, this is now controlled via a datapack, using the recipe file:
#immersiveengineering/recipes/arc_recycling_list.json
#To disable recycling, add that file to your datapack and fill it with the following content:
#{
# "type": "immersiveengineering:generated_list",
# "conditions": [ { "type": "forge:false" } ]
#}
recycle = ""
[machines.excavator]
#The Flux per tick the Excavator will consume to dig
#Range: > 1
consumption = 4096
#The speed of the Excavator. Basically translates to how many degrees per tick it will turn.
#Range: 0.001 ~ 1000.0
speed = 1.0
#Set this to false to disable the ridiculous amounts of particles the Excavator spawns
particles = true
#The threshold the perlin noise has to cross for a mineral vein to be generated. Higher means less likely.
#Range: 0.0 ~ 1.0
chance = 0.9
#The maximum amount of yield one can get out of a chunk with the excavator. Set a number smaller than zero to make it infinite
#Range: > -1
yield = 38400
#The maximum depletion a vein can start with, as a decimal value. When a vein generates, a random percentage up to this value is depleted from it
#Range: 0.0 ~ 1.0
initial_depletion = 0.2
#List of dimensions that can't contain minerals. Default: The End.
dimBlacklist = ["minecraft:the_end"]
[ores]
#The retrogeneration key. Basically IE checks if this key is saved in the chunks data. If it isn't, it will perform retrogen on all ores marked for retrogen.
#Change this in combination with the retrogen booleans to regen only some of the ores.
retrogen_key = "DEFAULT"
#Set this to false to disable the logging of the chunks that were flagged for retrogen.
retrogen_log_flagChunk = true
#Set this to false to disable the logging of the chunks that are still left to retrogen.
retrogen_log_remaining = true
#Ore generation config - bauxite
[ores.bauxite]
#The distribution shape. UNIFORM is evenly distributed across the height range, TRAPEZOID favors the middle of the range.
#Allowed Values: UNIFORM, TRAPEZOID
distribution = "TRAPEZOID"
#Chance for ores to not generate, if they are exposed to air. 0 means ignoring air exposure, 1 requires being burried.
#Range: 0.0 ~ 1.0
air_exposure = 0.0
#The maximum size of a vein. Set to 0 to disable generation
#Range: > 0
vein_size = 6
#The minimum Y coordinate this ore can spawn at
#Range: > -2147483648
min_y = 32
#The maximum Y coordinate this ore can spawn at
#Range: > -2147483648
max_y = 112
#The number of veins attempted to be generated per chunk
#Range: > 0
attempts_per_chunk = 16
#Set this to true to allow retro-generation of bauxite Ore.
retrogen_enable = false
#Ore generation config - lead
[ores.lead]
#The distribution shape. UNIFORM is evenly distributed across the height range, TRAPEZOID favors the middle of the range.
#Allowed Values: UNIFORM, TRAPEZOID
distribution = "TRAPEZOID"
#Chance for ores to not generate, if they are exposed to air. 0 means ignoring air exposure, 1 requires being burried.
#Range: 0.0 ~ 1.0
air_exposure = 0.0
#The maximum size of a vein. Set to 0 to disable generation
#Range: > 0
vein_size = 8
#The minimum Y coordinate this ore can spawn at
#Range: > -2147483648
min_y = -32
#The maximum Y coordinate this ore can spawn at
#Range: > -2147483648
max_y = 80
#The number of veins attempted to be generated per chunk
#Range: > 0
attempts_per_chunk = 8
#Set this to true to allow retro-generation of lead Ore.
retrogen_enable = false
#Ore generation config - silver
[ores.silver]
#The distribution shape. UNIFORM is evenly distributed across the height range, TRAPEZOID favors the middle of the range.
#Allowed Values: UNIFORM, TRAPEZOID
distribution = "TRAPEZOID"
#Chance for ores to not generate, if they are exposed to air. 0 means ignoring air exposure, 1 requires being burried.
#Range: 0.0 ~ 1.0
air_exposure = 0.25
#The maximum size of a vein. Set to 0 to disable generation
#Range: > 0
vein_size = 9
#The minimum Y coordinate this ore can spawn at
#Range: > -2147483648
min_y = -48
#The maximum Y coordinate this ore can spawn at
#Range: > -2147483648
max_y = 32
#The number of veins attempted to be generated per chunk
#Range: > 0
attempts_per_chunk = 6
#Set this to true to allow retro-generation of silver Ore.
retrogen_enable = false
#Ore generation config - nickel
[ores.nickel]
#The distribution shape. UNIFORM is evenly distributed across the height range, TRAPEZOID favors the middle of the range.
#Allowed Values: UNIFORM, TRAPEZOID
distribution = "UNIFORM"
#Chance for ores to not generate, if they are exposed to air. 0 means ignoring air exposure, 1 requires being burried.
#Range: 0.0 ~ 1.0
air_exposure = 0.0
#The maximum size of a vein. Set to 0 to disable generation
#Range: > 0
vein_size = 5
#The minimum Y coordinate this ore can spawn at
#Range: > -2147483648
min_y = -64
#The maximum Y coordinate this ore can spawn at
#Range: > -2147483648
max_y = 24
#The number of veins attempted to be generated per chunk
#Range: > 0
attempts_per_chunk = 7
#Set this to true to allow retro-generation of nickel Ore.
retrogen_enable = false
#Ore generation config - deep_nickel
[ores.deep_nickel]
#The distribution shape. UNIFORM is evenly distributed across the height range, TRAPEZOID favors the middle of the range.
#Allowed Values: UNIFORM, TRAPEZOID
distribution = "TRAPEZOID"
#Chance for ores to not generate, if they are exposed to air. 0 means ignoring air exposure, 1 requires being burried.
#Range: 0.0 ~ 1.0
air_exposure = 0.0
#The maximum size of a vein. Set to 0 to disable generation
#Range: > 0
vein_size = 6
#The minimum Y coordinate this ore can spawn at
#Range: > -2147483648
min_y = -120
#The maximum Y coordinate this ore can spawn at
#Range: > -2147483648
max_y = -8
#The number of veins attempted to be generated per chunk
#Range: > 0
attempts_per_chunk = 8
#Set this to true to allow retro-generation of deep_nickel Ore.
retrogen_enable = false
#Ore generation config - uranium
[ores.uranium]
#The distribution shape. UNIFORM is evenly distributed across the height range, TRAPEZOID favors the middle of the range.
#Allowed Values: UNIFORM, TRAPEZOID
distribution = "TRAPEZOID"
#Chance for ores to not generate, if they are exposed to air. 0 means ignoring air exposure, 1 requires being burried.
#Range: 0.0 ~ 1.0
air_exposure = 0.5
#The maximum size of a vein. Set to 0 to disable generation
#Range: > 0
vein_size = 4
#The minimum Y coordinate this ore can spawn at
#Range: > -2147483648
min_y = -64
#The maximum Y coordinate this ore can spawn at
#Range: > -2147483648
max_y = -16
#The number of veins attempted to be generated per chunk
#Range: > 0
attempts_per_chunk = 9
#Set this to true to allow retro-generation of uranium Ore.
retrogen_enable = false
[tools]
#The maximum durability of the Engineer's Hammer. Used up when hammering ingots into plates.
#Range: > 1
hammer_durability = 100
#The maximum durability of the Wirecutter. Used up when cutting plates into wire.
#Range: > 1
cutter_durability = 250
[tools.bullet_damage]
#The amount of base damage a Casull Cartridge inflicts
#Range: 0.0 ~ 1.7976931348623157E308
casull = 10.0
#The amount of base damage a armor piercing Cartridge inflicts
#Range: 0.0 ~ 1.7976931348623157E308
ap = 10.0
#The amount of base damage a single part of buckshot inflicts
#Range: 0.0 ~ 1.7976931348623157E308
buck = 2.0
#The amount of base damage a dragon breath cartridge inflicts
#Range: 0.0 ~ 1.7976931348623157E308
dragon = 3.0
#The amount of base damage a homing cartridge inflicts
#Range: 0.0 ~ 1.7976931348623157E308
homing = 10.0
#The amount of base damage a wolfpack cartridge inflicts
#Range: 0.0 ~ 1.7976931348623157E308
wolfpack = 4.0
#The amount of base damage the sub-projectiles of a wolfpack cartridge inflicts
#Range: 0.0 ~ 1.7976931348623157E308
wolfpack_part = 8.0
#The amount of damage a silver bullet inflicts
#Range: 0.0 ~ 1.7976931348623157E308
silver = 10.0
#The amount of base damage a phial cartridge inflicts
#Range: 0.0 ~ 1.7976931348623157E308
phial = 1.0
[tools.chemthrower]
#The mb of fluid the Chemical Thrower will consume per tick of usage
#Range: > 1
consumption = 10
#Set this to false to disable the use of Sneak+Scroll to switch Chemthrower tanks.
scroll = true
[tools.railgun]
#The base amount of Flux consumed per shot by the Railgun
#Range: > 1
consumption = 800
#A modifier for the damage of all projectiles fired by the Railgun
#Range: 0.0 ~ 1.7976931348623157E308
damage_modifier = 1.0
[tools.powerpack]
#A whitelist of armor pieces to allow attaching the capacitor backpack, formatting: [mod id]:[item name]
whitelist = []
#A blacklist of armor pieces to allow attaching the capacitor backpack, formatting: [mod id]:[item name]. Whitelist has priority over this
blacklist = ["embers:ashen_cloak_chest", "ic2:batpack", "ic2:cf_pack", "ic2:energy_pack", "ic2:jetpack", "ic2:jetpack_electric", "ic2:lappack"]

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["cheat mode"]
#Enable Cheat Mode for Operators (/op)
enableCheatModeForOp = true
#Enable Cheat Mode for users in Creative Mode
enableCheatModeForCreative = true
#Enable Cheat Mode for users who can use /give
enableCheatModeForGive = false