#Air qualities at different heights in different dimensions. #The syntax is the dimension's resource location, the "default" air level in that dimension, #then any number of height:airlevel pairs separated by commas. #The air will have that quality starting at that height and above (until the next entry). #The entries must be in ascending order of height. #If a dimension doesn't have an entry here, it'll be assumed to be green everywhere. dimensions = ["minecraft:overworld=yellow,0:green,128:yellow", "minecraft:the_nether=yellow", "minecraft:the_end=red"] #Entities that can always breathe. #This is in addition to entities where `.canBreatheUnderwater()` returns true (so, fish and undead), #and invulnerable players. alwaysBreathingEntities = ["minecraft:armor_stand", "minecraft:enderman", "minecraft:endermite", "minecraft:shulker", "minecraft:strider", "minecraft:ghast", "minecraft:ender_dragon", "minecraft:wither"] #Whether to allow right-clicking torches to make them spray particle effects enableSignalTorches = true #How much air a Drowned attack removes #Range: > -2147483648 drownedChoking = 100 [Ranges] #The radius a soul torch projects a bubble of blue air around it #Range: 0.0 ~ 32.0 soulTorchRange = 2.0 #The radius a soul fire projects a bubble of blue air around it #Range: 0.0 ~ 32.0 soulFireRange = 5.0 #The radius a soul campfire projects a bubble of blue air around it #Range: 0.0 ~ 32.0 soulCampfireRange = 9.0 #The radius lava blocks project a bubble of red air around it #Range: 0.0 ~ 32.0 lavaRange = 5.0 #The radius nether portal blocks project a bubble of green air around it #Range: 0.0 ~ 32.0 netherPortalRange = 5.0