Files
McModpack/config/chiselsandbits-client.toml
2022-08-29 23:12:45 +02:00

104 lines
3.8 KiB
TOML

[settings]
#Configures if the block picking behavior should be inverted. When true then a normal middle-click will get the full chiseled block and a shift-middle-click gets the bit. If this is false then the behaviours are swapped.
invert-pick-block-behaviour = false
[settings.bit-bag]
#Should the durability bar display the emptiness of the bag instead of the fullness?
invert-durability-bar-indication = false
[settings.chiseling-previews]
#Sets which preview renderer is in use. Currently C&B provides: `chiselsandbits:default` (Simple outline rendering) and `chiselsandbits:noop` (No preview) as options.
renderer = "chiselsandbits:default"
[settings.chiseling-previews.default]
[settings.chiseling-previews.default.colors]
#The color for the chiseling preview outline.
chiseling = [0.85, 0.0, 0.0, 0.65]
#The color for the placement preview outline.
placement = [0.0, 0.85, 0.0, 0.65]
[settings.chiseling-previews.debug]
#Indicates if the debug rendering in chiseling and placement previews should be enabled.
enabled = false
[settings.chiseling-previews.debug.mutator]
[settings.chiseling-previews.debug.mutator.colors]
#The color of the chiseling mutation area in the chiseling preview.
chiseling = [0.0, 0.0, 0.85, 0.65]
#The color of the placement mutation area in the placement preview.
placement = [0.85, 0.85, 0.0, 0.65]
[settings.selected-tool-mode-icons]
#Sets which tool mode icon renderer is in use. Currently C&B provides: `chiselsandbits:group` (Render the group icon in the top right corner) and `chiselsandbits:noop` (No icon) as options.
renderer = "chiselsandbits:group"
[settings.clipboard]
#The amount of blocks to keep in the creative clipboard.
#Range: 0 ~ 64
size = 64
#When set to true this adds broken chiseled blocks to the creative clipboard.
add-broken-blocks = true
#When set to true this adds picked chiseled blocks to the creative clipboard.
add-picked-blocks = true
[settings.patterns]
#The path where exported patterns should be saved.
export-path = "./chiselsandbits/patterns"
[settings.placement]
[settings.placement.render-mode]
#The render mode of successful placement
#Allowed Values: GHOST_BLOCK_MODEL, GHOST_BLOCK_MODEL_SOLID_COLOR, WIREFRAME
success = "GHOST_BLOCK_MODEL"
#The render mode of failed placement
#Allowed Values: GHOST_BLOCK_MODEL, GHOST_BLOCK_MODEL_SOLID_COLOR, WIREFRAME
failed = "GHOST_BLOCK_MODEL_SOLID_COLOR"
[settings.placement.color]
#The color of successful placement
success = [0.1882352977991104, 0.47058823704719543, 0.7882353067398071, 0.7058823704719543]
#The color of failure due to the block not fitting
not-fitting = [0.7176470756530762, 0.2549019753932953, 0.054901961237192154, 0.7058823704719543]
#The color of failure due to a lack of bits or space
missing-bits-or-space = [1.0, 0.8588235378265381, 0.3450980484485626, 0.7058823704719543]
[performance]
[performance.caches]
[performance.caches.sizes]
#Size of the bit storage inner models cache.
#Range: 0 ~ 9223372036854775807
bit-storage-content-models = 100
#Size of the block model cache.
#Range: 3500 ~ 20000
block-models = 10000
#Size of the model face cache.
#Range: 350000 ~ 2000000
block-faces = 1000000
#Size of the item stack model cache.
#Range: 0 ~ 9223372036854775807
stack-models = 100
[performance.lighting]
#Should C&B pull lighting values from model faces.
extract-lighting-values-from-faces = true
#Should C&B pull lighting values from blockstates.
extract-lighting-values-from-blockstates = true
[performance.model-building]
#How many CPU threads should be used to build models?
#Range: 1 ~ 16
thread-count = 8
[gui]
[gui.radial-menu]
#Should the mouse indicator be rendered?
display-mouse-indicator = false