104 lines
3.8 KiB
TOML
104 lines
3.8 KiB
TOML
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[settings]
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#Configures if the block picking behavior should be inverted. When true then a normal middle-click will get the full chiseled block and a shift-middle-click gets the bit. If this is false then the behaviours are swapped.
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invert-pick-block-behaviour = false
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[settings.bit-bag]
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#Should the durability bar display the emptiness of the bag instead of the fullness?
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invert-durability-bar-indication = false
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[settings.chiseling-previews]
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#Sets which preview renderer is in use. Currently C&B provides: `chiselsandbits:default` (Simple outline rendering) and `chiselsandbits:noop` (No preview) as options.
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renderer = "chiselsandbits:default"
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[settings.chiseling-previews.default]
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[settings.chiseling-previews.default.colors]
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#The color for the chiseling preview outline.
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chiseling = [0.85, 0.0, 0.0, 0.65]
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#The color for the placement preview outline.
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placement = [0.0, 0.85, 0.0, 0.65]
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[settings.chiseling-previews.debug]
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#Indicates if the debug rendering in chiseling and placement previews should be enabled.
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enabled = false
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[settings.chiseling-previews.debug.mutator]
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[settings.chiseling-previews.debug.mutator.colors]
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#The color of the chiseling mutation area in the chiseling preview.
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chiseling = [0.0, 0.0, 0.85, 0.65]
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#The color of the placement mutation area in the placement preview.
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placement = [0.85, 0.85, 0.0, 0.65]
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[settings.selected-tool-mode-icons]
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#Sets which tool mode icon renderer is in use. Currently C&B provides: `chiselsandbits:group` (Render the group icon in the top right corner) and `chiselsandbits:noop` (No icon) as options.
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renderer = "chiselsandbits:group"
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[settings.clipboard]
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#The amount of blocks to keep in the creative clipboard.
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#Range: 0 ~ 64
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size = 64
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#When set to true this adds broken chiseled blocks to the creative clipboard.
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add-broken-blocks = true
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#When set to true this adds picked chiseled blocks to the creative clipboard.
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add-picked-blocks = true
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[settings.patterns]
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#The path where exported patterns should be saved.
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export-path = "./chiselsandbits/patterns"
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[settings.placement]
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[settings.placement.render-mode]
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#The render mode of successful placement
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#Allowed Values: GHOST_BLOCK_MODEL, GHOST_BLOCK_MODEL_SOLID_COLOR, WIREFRAME
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success = "GHOST_BLOCK_MODEL"
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#The render mode of failed placement
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#Allowed Values: GHOST_BLOCK_MODEL, GHOST_BLOCK_MODEL_SOLID_COLOR, WIREFRAME
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failed = "GHOST_BLOCK_MODEL_SOLID_COLOR"
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[settings.placement.color]
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#The color of successful placement
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success = [0.1882352977991104, 0.47058823704719543, 0.7882353067398071, 0.7058823704719543]
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#The color of failure due to the block not fitting
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not-fitting = [0.7176470756530762, 0.2549019753932953, 0.054901961237192154, 0.7058823704719543]
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#The color of failure due to a lack of bits or space
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missing-bits-or-space = [1.0, 0.8588235378265381, 0.3450980484485626, 0.7058823704719543]
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[performance]
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[performance.caches]
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[performance.caches.sizes]
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#Size of the bit storage inner models cache.
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#Range: 0 ~ 9223372036854775807
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bit-storage-content-models = 100
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#Size of the block model cache.
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#Range: 3500 ~ 20000
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block-models = 10000
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#Size of the model face cache.
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#Range: 350000 ~ 2000000
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block-faces = 1000000
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#Size of the item stack model cache.
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#Range: 0 ~ 9223372036854775807
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stack-models = 100
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[performance.lighting]
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#Should C&B pull lighting values from model faces.
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extract-lighting-values-from-faces = true
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#Should C&B pull lighting values from blockstates.
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extract-lighting-values-from-blockstates = true
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[performance.model-building]
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#How many CPU threads should be used to build models?
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#Range: 1 ~ 16
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thread-count = 8
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[gui]
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[gui.radial-menu]
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#Should the mouse indicator be rendered?
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display-mouse-indicator = false
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