35 lines
1.6 KiB
TOML
35 lines
1.6 KiB
TOML
#Air qualities at different heights in different dimensions.
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#The syntax is the dimension's resource location, the "default" air level in that dimension,
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#then any number of height:airlevel pairs separated by commas.
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#The air will have that quality starting at that height and above (until the next entry).
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#The entries must be in ascending order of height.
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#If a dimension doesn't have an entry here, it'll be assumed to be green everywhere.
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dimensions = ["minecraft:overworld=yellow,0:green,128:yellow", "minecraft:the_nether=yellow", "minecraft:the_end=red"]
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#Entities that can always breathe.
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#This is in addition to entities where `.canBreatheUnderwater()` returns true (so, fish and undead),
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#and invulnerable players.
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alwaysBreathingEntities = ["minecraft:armor_stand", "minecraft:enderman", "minecraft:endermite", "minecraft:shulker", "minecraft:strider", "minecraft:ghast", "minecraft:ender_dragon", "minecraft:wither"]
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#Whether to allow right-clicking torches to make them spray particle effects
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enableSignalTorches = true
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#How much air a Drowned attack removes
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#Range: > -2147483648
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drownedChoking = 100
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[Ranges]
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#The radius a soul torch projects a bubble of blue air around it
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#Range: 0.0 ~ 32.0
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soulTorchRange = 2.0
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#The radius a soul fire projects a bubble of blue air around it
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#Range: 0.0 ~ 32.0
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soulFireRange = 5.0
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#The radius a soul campfire projects a bubble of blue air around it
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#Range: 0.0 ~ 32.0
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soulCampfireRange = 9.0
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#The radius lava blocks project a bubble of red air around it
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#Range: 0.0 ~ 32.0
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lavaRange = 5.0
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#The radius nether portal blocks project a bubble of green air around it
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#Range: 0.0 ~ 32.0
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netherPortalRange = 5.0
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