Files
khallaandClaude Opus 5.5 8a7bdfd99f Framework for Sacred 2 Gold, game log mirror, borderless fullscreen
Ported from sacredK with module-relative addresses, hooks by exported
name and a SHA-256 check of the six game modules (Community Patch
2.65.1). Borderless windowed at monitor size replaces exclusive
fullscreen, whose focus loss during loading made the game quit and
crash on exit.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-31 01:39:44 +01:00

814 B

Function map

Game functions we hook, call or have rewritten. Address = module + VA at the module's preferred base (as in Ghidra).

Module Address Function Status Source
orcSystem.dll 0x10018c60 Orc::Log::logMessage(const String&, LogMessageLevel) (virtual, __thiscall, ret 8) hooked: mirrored into sacred2K.log src/game/orc/log.cpp
s2render.dll 0x1029a736 cDX9Base::_initDX(const sInitParams&) (__thiscall, ret 4) hooked: always windowed at monitor size; window style patched to borderless src/mods/borderless.cpp
s2render.dll 0x1029d81e cDX9Base::flip() known: minimises on D3DERR_DEVICELOST docs/borderless.md
sacred2.exe 0x00489ada s2_purecall() handler: logs, then DebugBreak known docs/borderless.md