Ported from sacredK with module-relative addresses, hooks by exported name and a SHA-256 check of the six game modules (Community Patch 2.65.1). Borderless windowed at monitor size replaces exclusive fullscreen, whose focus loss during loading made the game quit and crash on exit. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
12 lines
814 B
Markdown
12 lines
814 B
Markdown
# Function map
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Game functions we hook, call or have rewritten. Address = module + VA at the
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module's preferred base (as in Ghidra).
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| Module | Address | Function | Status | Source |
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|---|---|---|---|---|
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| orcSystem.dll | 0x10018c60 | `Orc::Log::logMessage(const String&, LogMessageLevel)` (virtual, `__thiscall`, ret 8) | hooked: mirrored into sacred2K.log | `src/game/orc/log.cpp` |
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| s2render.dll | 0x1029a736 | `cDX9Base::_initDX(const sInitParams&)` (`__thiscall`, ret 4) | hooked: always windowed at monitor size; window style patched to borderless | `src/mods/borderless.cpp` |
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| s2render.dll | 0x1029d81e | `cDX9Base::flip()` | known: minimises on `D3DERR_DEVICELOST` | `docs/borderless.md` |
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| sacred2.exe | 0x00489ada | `s2_purecall()` handler: logs, then `DebugBreak` | known | `docs/borderless.md` |
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