Combos: cooldown labels on the skill bar, steps follow the arts' current levels
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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@@ -252,3 +252,9 @@
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0x00553080 cEvent_UI::cEvent_UI # (type, target, sender, a..f), ret 0x24
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0x00428700 cItemTypeTable::NameText # (type), ret 4: text id of the type's name (+0x20)
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0x0054a8f0 cCreature::UseItem # (id), ret 4: event 0x10 to the item, removes it if used up
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0x00581290 cCreatureArts::SetCombo # (index, arts[4], levels[4], id), ret 0x10: fills a combo, computes its total
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0x005818e0 cCreatureArts::ComboChargeFraction # (index) -> charge / total, max 1
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0x00581920 cCreatureArts::IsComboReady # (index): total <= charge
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0x005819a0 cCreatureArts::FindCombo # (id) -> index, 4 if none
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0x00581410 cCreatureArts::ComboTooltip # (index, text, mode)
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0x004d2970 FindComboDef # (0x200..0x204) -> 0x30-byte entry at 0x953348
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