Characters: campaigns, "Spielen" main menu, story unlocks
- One world per campaign and difficulty in a character file (sections ancaria<d> / underworld<d>; old world<d> renamed when read). Difficulty unlocks by the shared hero's story completions (hero header +0xed..), shared by both campaigns. - Main menu: "Kampagne Ancaria", "Kampagne Underworld" and "Spielstaende" become "Spielen" (mods/mainmenu.cpp). The load window lists all characters, the world dialog offers both campaigns, "Neuer Charakter" asks for the campaign and opens character creation. - Character window: no Underworld import mode (new Underworld heroes, all classes, slots light up), no "Importieren"; load window without "Speichern". Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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@@ -73,6 +73,7 @@ add_library(sacredK SHARED
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src/mods/userfolders.cpp
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src/mods/charfile.cpp
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src/mods/characters.cpp
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src/mods/mainmenu.cpp
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)
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target_include_directories(sacredK PRIVATE src)
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target_compile_options(sacredK PRIVATE ${SACREDK_CXX_FLAGS})
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